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fee874b5b7
* Add Copy/Paste keys This is only a tiny update which introduces the `Copy` and `Paste` keys which are present on X11/Wayland/Windows. I'm not sure if this exists on MacOS too, but I'm not able to test that and it doesn't have names but just matches on the hex key values. The "Copy" element is a reserved keyword in Rust but shouldn't cause any conflicts in this scenario, this behavior falls in line with https://docs.rs/winit/0.13.1/winit/enum.MouseCursor.html#variant.Copy, but it would be possible to rename it. However `Copy` seems like the most intuitive choice. * Add Cut key, fix windows and update CHANGELOG This introduces a bunch of minor fixes: * The changes introduced by this branch have been added to the changelog * Since related, the `Cut` key has also been added * An attempt has been made to fix Windows * Fix position of fallback comment The new keys have been inserted at the wrong position, so the fallback comment has been moved to the `_ => ...` section again. * Fix windows build Apparently there are no keys for Cut/Paste on Windows, so for now those have been removed on Windows and only the `Copy` key has been added on Windows, the changelog has been updated to reflect that. Linux still implements Copy/Clone/Paste, but `Copy` is now working properly on Wayland. MacOS still does not have any of these keys. * Remove Windows changes Because the Windows design wasn't completely clear the VirtualKeyCode variants are now only used on Linux with X11 and Wayland and ignored on both MacOS and Windows. The CHANGELOG has also been updated. Windows has been removed from it and the Linux section has been clarified a bit. |
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README.md |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.13"
Documentation
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let window = winit::Window::new(&events_loop).unwrap();
events_loop.run_forever(|event| {
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
}
});
}
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the element of the<canvas>
element (in the example you would retrieve it viadocument.getElementById("my_id")
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.