2021-03-07 04:58:59 +11:00
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#![no_std]
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#![feature(start)]
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extern crate gba;
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use gba::display;
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struct Vector2D {
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x: i32,
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y: i32,
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}
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#[start]
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fn main(_argc: isize, _argv: *const *const u8) -> isize {
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let gba = gba::Gba::new();
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let bitmap = gba.display.bitmap3();
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2021-03-07 11:47:39 +11:00
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let vblank = gba.display.get_vblank();
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2021-03-07 04:58:59 +11:00
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let mut input = gba::input::ButtonController::new();
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let mut pos = Vector2D {
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x: display::WIDTH / 2,
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y: display::HEIGHT / 2,
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};
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loop {
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2021-03-07 11:47:39 +11:00
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vblank.wait_for_VBlank();
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2021-03-07 04:58:59 +11:00
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input.update();
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pos.x += input.x_tri() as i32;
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pos.y += input.y_tri() as i32;
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pos.x = pos.x.clamp(0, display::WIDTH - 1);
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pos.y = pos.y.clamp(0, display::HEIGHT - 1);
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bitmap.draw_point(pos.x, pos.y, 0x001F);
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}
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}
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