agb/examples/the-dungeon-puzzlers-lament/maps/levels/another_ice_4.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="175">
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<properties>
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<property name="DIRECTIONS" value="LDDDD"/>
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<property name="ITEMS" value="SQUID_UP,ICE,ICE"/>
<property name="NAME" value="In reality, a squid is a friend. They can't help but kill the hero, but they've been helping at every floor!"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
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<layer id="1" name="Ground" width="11" height="10">
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<data encoding="csv">
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0,0,0,1,7,9,0,0,0,0,0,
0,0,1,1073741852,13,3221225500,8,9,0,0,0,
0,0,37,12,17,16,15,3221225500,9,0,0,
0,0,10,15,11,16,13,15,47,0,0,
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0,0,37,16,14,17,14,11,18,0,0,
0,0,10,17,13,17,11,12,38,0,0,
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0,0,46,17,16,12,13,11,47,0,0,
0,0,19,28,16,15,17,14,38,0,0,
0,0,0,19,22,28,11,2147483676,27,0,0,
0,0,0,0,0,19,24,27,0,0,0
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</data>
</layer>
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<objectgroup id="2" name="Puzzle">
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<object id="164" name="HERO" x="120.022" y="72.8136">
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<point/>
</object>
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<object id="165" name="BLOCK" x="103.749" y="72.7514">
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<point/>
</object>
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<object id="166" name="SPIKES" x="104.324" y="122.816">
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<point/>
</object>
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<object id="167" name="STAIRS" x="104.656" y="137.806">
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<point/>
</object>
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<object id="168" name="SWITCH" x="71.6818" y="25.4545">
<point/>
</object>
<object id="171" name="SPIKES" x="71.6364" y="41.4545">
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<point/>
</object>
</objectgroup>
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<objectgroup id="3" name="Solution">
<object id="172" name="ICE" x="87" y="72">
<point/>
</object>
<object id="173" name="ICE" x="70.5" y="56.5">
<point/>
</object>
<object id="174" name="SQUID_UP" x="71.75" y="105.25">
<point/>
</object>
</objectgroup>
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</map>