2021-03-07 04:58:59 +11:00
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use bitflags::bitflags;
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use core::convert::From;
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pub enum Tri {
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Positive = 1,
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Zero = 0,
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Negative = -1,
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}
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impl From<(bool, bool)> for Tri {
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fn from(a: (bool, bool)) -> Tri {
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let b1 = a.0 as i8;
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let b2 = a.1 as i8;
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unsafe { core::mem::transmute(b2 - b1) }
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}
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}
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bitflags! {
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pub struct Button: u32 {
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const A = 1 << 0;
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const B = 1 << 1;
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const SELECT = 1 << 2;
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const START = 1 << 3;
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const RIGHT = 1 << 4;
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const LEFT = 1 << 5;
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const UP = 1 << 6;
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const DOWN = 1 << 7;
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const R = 1 << 8;
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const L = 1 << 9;
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}
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}
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const BUTTON_INPUT: *mut u16 = (0x04000130) as *mut u16;
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// const BUTTON_INTURRUPT: *mut u16 = (0x04000132) as *mut u16;
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pub struct ButtonController {
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previous: u16,
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current: u16,
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}
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impl Default for ButtonController {
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fn default() -> Self {
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ButtonController::new()
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}
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}
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impl ButtonController {
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pub fn new() -> Self {
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ButtonController {
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previous: 0,
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current: 0,
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}
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}
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pub fn update(&mut self) {
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self.previous = self.current;
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2021-03-08 15:43:36 +11:00
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self.current = !unsafe { BUTTON_INPUT.read_volatile() };
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2021-03-07 04:58:59 +11:00
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}
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pub fn x_tri(&self) -> Tri {
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let left = self.is_pressed(Button::LEFT);
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let right = self.is_pressed(Button::RIGHT);
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(left, right).into()
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}
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pub fn y_tri(&self) -> Tri {
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let up = self.is_pressed(Button::UP);
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let down = self.is_pressed(Button::DOWN);
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(up, down).into()
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}
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pub fn is_pressed(&self, keys: Button) -> bool {
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let currently_pressed = self.current as u32;
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let keys = keys.bits();
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(currently_pressed & keys) != 0
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}
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pub fn is_released(&self, keys: Button) -> bool {
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!self.is_pressed(keys)
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}
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pub fn is_just_pressed(&self, keys: Button) -> bool {
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let current = self.current as u32;
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let previous = self.previous as u32;
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let keys = keys.bits();
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((current & keys) != 0) && ((previous & keys) == 0)
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}
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pub fn is_just_released(&self, keys: Button) -> bool {
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let current = self.current as u32;
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let previous = self.previous as u32;
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let keys = keys.bits();
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((current & keys) == 0) && ((previous & keys) != 0)
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}
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}
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