agb/examples/panic.rs

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643 B
Rust
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#![no_std]
#![feature(start)]
extern crate gba;
use gba::display;
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
let mut gba = gba::Gba::new();
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let mut bitmap = gba.display.video.bitmap3();
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let mut input = gba::input::ButtonController::new();
loop {
input.update();
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// if A is pressed, draw out of range
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if input.is_just_pressed(gba::input::Button::A) {
bitmap.draw_point(display::WIDTH, 0, 0x05);
}
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if input.is_just_pressed(gba::input::Button::B) {
#[allow(arithmetic_overflow)]
let p = core::i32::MAX + 1;
}
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}
}