agb/examples/the-hat-chooses-the-wizard/src/level_display.rs

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Rust
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use agb::display::{
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tiled::{RegularMap, TileSet, TileSetting, VRamManager},
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HEIGHT, WIDTH,
};
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const LEVEL_START: u16 = 12 * 28;
const NUMBERS_START: u16 = 12 * 28 + 3;
const HYPHEN: u16 = 12 * 28 + 11;
pub const BLANK: u16 = 11 * 28;
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pub fn write_level(
map: &mut RegularMap,
world: u32,
level: u32,
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tileset: &'_ TileSet<'_>,
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vram: &mut VRamManager,
) {
for (i, &tile) in [
LEVEL_START,
LEVEL_START + 1,
LEVEL_START + 2,
BLANK,
world as u16 + NUMBERS_START - 1,
HYPHEN,
level as u16 + NUMBERS_START - 1,
]
.iter()
.enumerate()
{
map.set_tile(
vram,
(i as u16, 0).into(),
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&tileset,
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TileSetting::from_raw(tile),
);
}
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map.set_scroll_pos(
(
-(WIDTH / 2 - 7 as i32 * 8 / 2) as u16,
-(HEIGHT / 2 - 4) as u16,
)
.into(),
);
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}