agb/examples/bitmap3.rs

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Rust
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#![no_std]
#![feature(start)]
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extern crate agb;
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use agb::display;
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struct Vector2D {
x: i32,
y: i32,
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
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let mut gba = agb::Gba::new();
let mut bitmap = gba.display.video.bitmap3();
let vblank = gba.display.vblank.get();
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let mut input = agb::input::ButtonController::new();
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let mut pos = Vector2D {
x: display::WIDTH / 2,
y: display::HEIGHT / 2,
};
loop {
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vblank.wait_for_VBlank();
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input.update();
pos.x += input.x_tri() as i32;
pos.y += input.y_tri() as i32;
pos.x = pos.x.clamp(0, display::WIDTH - 1);
pos.y = pos.y.clamp(0, display::HEIGHT - 1);
bitmap.draw_point(pos.x, pos.y, 0x001F);
}
}