Add changelog entry for removing binutils dependency

This commit is contained in:
Gwilym Inzani 2023-05-06 21:43:14 +01:00
parent 1b27bf4613
commit 0278fc8158

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@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed ### Changed
- Changed the default template game. - Changed the default template game.
- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method. - `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method.
- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly.
## [0.15.0] - 2023/04/25 ## [0.15.0] - 2023/04/25
@ -21,7 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed ### Changed
- Importing background tiles has been improved. You no longer need to use `include_gfx!` with the toml file. Instead, use `include_background_gfx`. See the documentation for usage. - Importing background tiles has been improved. You no longer need to use `include_gfx!` with the toml file. Instead, use `include_background_gfx`. See the documentation for usage.
- The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code - The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code.
- Moved the existing object API to be the OamManaged API. The old names persist with deprecated notices on them. - Moved the existing object API to be the OamManaged API. The old names persist with deprecated notices on them.
## [0.14.0] - 2023/04/11 ## [0.14.0] - 2023/04/11