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Add changelog entry for removing binutils dependency
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@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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### Changed
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- Changed the default template game.
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- Changed the default template game.
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- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method.
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- `DynamicSprite` has a new API which changes the constructor and adds a `set_pixel` method.
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- You no longer need to install arm-none-eabi-binutils. In order to write games using `agb`, you now only need to install rust nightly.
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## [0.15.0] - 2023/04/25
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## [0.15.0] - 2023/04/25
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@ -21,7 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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### Changed
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- Importing background tiles has been improved. You no longer need to use `include_gfx!` with the toml file. Instead, use `include_background_gfx`. See the documentation for usage.
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- Importing background tiles has been improved. You no longer need to use `include_gfx!` with the toml file. Instead, use `include_background_gfx`. See the documentation for usage.
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- The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code
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- The hashmap implementation is now it its own crate, `agb-hashmap`. There is no change in API, but you can now use this for interop between non-agb code and agb code.
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- Moved the existing object API to be the OamManaged API. The old names persist with deprecated notices on them.
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- Moved the existing object API to be the OamManaged API. The old names persist with deprecated notices on them.
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## [0.14.0] - 2023/04/11
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## [0.14.0] - 2023/04/11
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