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Display the number of cycles needed to load the frame
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@ -788,6 +788,9 @@ fn main(mut agb: agb::Gba) -> ! {
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let mut mixer = agb.mixer.mixer(&mut timer_controller.timer0);
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let mut timer = timer_controller.timer1;
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let mut timer_cascade = timer_controller.timer2;
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timer_cascade.set_cascade(true);
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timer_cascade.set_enabled(true);
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timer.set_enabled(true);
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object.set_sprite_palettes(object_sheet::object_sheet.palettes);
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@ -880,16 +883,28 @@ fn main(mut agb: agb::Gba) -> ! {
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agb::input::ButtonController::new(),
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);
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let before_init_cycles = timer.get_value();
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level.background.init_background(&mut vram);
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let after_init_cycles = timer.get_value();
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music_box.before_frame(&mut mixer);
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mixer.frame();
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vblank.wait_for_vblank();
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mixer.after_vblank();
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let (before_init_cycles, before_init_cycles_2) =
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(timer.get_value(), timer_cascade.get_value());
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level.background.init_background(&mut vram);
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let (after_init_cycles, after_init_cycles_2) =
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(timer.get_value(), timer_cascade.get_value());
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let after_init_cycles =
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(after_init_cycles as u32) | ((after_init_cycles_2 as u32) << 16);
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let before_init_cycles =
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(before_init_cycles as u32) | ((before_init_cycles_2 as u32) << 16);
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music_box.before_frame(&mut mixer);
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mixer.frame();
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agb::println!("cycles for init {}", after_init_cycles - before_init_cycles);
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vblank.wait_for_vblank();
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mixer.after_vblank();
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level.background.init_foreground(&mut vram);
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