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https://github.com/italicsjenga/agb.git
synced 2025-02-02 12:36:35 +11:00
use new api
This commit is contained in:
parent
e2bb5cc5c9
commit
44c7a93fa3
5 changed files with 33 additions and 43 deletions
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@ -61,9 +61,9 @@ fn main(mut gba: agb::Gba) -> ! {
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let object = gba.display.object.get();
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let sprite = object.get_sprite(&ChickenSprites[0]).unwrap();
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let sprite = object.get_sprite(&ChickenSprites[0]);
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let mut chicken = Character {
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object: object.get_object(sprite).unwrap(),
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object: object.get_object(sprite),
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position: Vector2D {
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x: (6 * 8) << 8,
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y: ((7 * 8) - 4) << 8,
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@ -143,23 +143,19 @@ fn update_chicken_object<'a>(
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State::Ground => {
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if chicken.velocity.x.abs() > 1 << 4 {
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chicken.object.set_sprite(
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object
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.get_sprite(&ChickenSprites[frame_ranger(frame_count, 1, 3, 10)])
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.unwrap(),
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object.get_sprite(&ChickenSprites[frame_ranger(frame_count, 1, 3, 10)]),
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);
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} else {
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chicken
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.object
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.set_sprite(object.get_sprite(&ChickenSprites[0]).unwrap());
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.set_sprite(object.get_sprite(&ChickenSprites[0]));
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}
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}
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State::Upwards => {}
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State::Flapping => {
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chicken.object.set_sprite(
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object
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.get_sprite(&ChickenSprites[frame_ranger(frame_count, 4, 5, 5)])
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.unwrap(),
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);
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chicken
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.object
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.set_sprite(object.get_sprite(&ChickenSprites[frame_ranger(frame_count, 4, 5, 5)]));
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}
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}
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@ -19,9 +19,7 @@ fn all_sprites(gfx: &ObjectController) {
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for y in 0..9 {
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for x in 0..14 {
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let mut obj = gfx
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.get_object(gfx.get_sprite(&SPRITES[0]).unwrap())
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.unwrap();
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let mut obj = gfx.get_object(gfx.get_sprite(&SPRITES[0]));
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obj.show();
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obj.set_position((x * 16 + 8, y * 16 + 8).into());
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objs.push(obj);
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@ -49,7 +47,7 @@ fn all_sprites(gfx: &ObjectController) {
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let objs_len = objs.len();
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for (i, obj) in objs.iter_mut().enumerate() {
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let this_image = (image + i * SPRITES.len() / objs_len) % SPRITES.len();
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obj.set_sprite(gfx.get_sprite(&SPRITES[this_image]).unwrap());
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obj.set_sprite(gfx.get_sprite(&SPRITES[this_image]));
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obj.commit();
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}
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}
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@ -66,7 +64,7 @@ fn all_tags(gfx: &ObjectController) {
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let sprite = v.get_sprite(0);
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let (size_x, size_y) = sprite.size().to_width_height();
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let (size_x, size_y) = (size_x as i32, size_y as i32);
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let mut obj = gfx.get_object(gfx.get_sprite(sprite).unwrap()).unwrap();
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let mut obj = gfx.get_object(gfx.get_sprite(sprite));
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obj.show();
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obj.set_position((x * 32 + 16 - size_x / 2, y * 32 + 16 - size_y / 2).into());
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objs.push((obj, v));
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@ -91,7 +89,7 @@ fn all_tags(gfx: &ObjectController) {
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if count % 5 == 0 {
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image += 1;
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for (obj, tag) in objs.iter_mut() {
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obj.set_sprite(gfx.get_sprite(tag.get_animation_sprite(image)).unwrap());
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obj.set_sprite(gfx.get_sprite(tag.get_animation_sprite(image)));
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obj.commit();
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}
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}
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@ -24,10 +24,10 @@ fn main(mut gba: Gba) -> ! {
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const BALL: &Tag = GRAPHICS.tags().get("Ball");
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let ball_sprite = object
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.get_sprite(BALL.get_sprite(0))
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.try_get_sprite(BALL.get_sprite(0))
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.expect("We should be able to load a sprite");
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let mut ball = object
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.get_object(ball_sprite)
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.try_get_object(ball_sprite)
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.expect("We should have enoguh space to store an object");
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ball.set_x(50).set_y(50).show();
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@ -165,7 +165,7 @@ impl<'a> Slime<'a> {
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let offset = (timer / 16) as usize;
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let frame = SLIME_IDLE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -205,7 +205,7 @@ impl<'a> Slime<'a> {
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self.state = SlimeState::Idle;
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} else {
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let frame = SLIME_JUMP.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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}
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@ -231,7 +231,7 @@ impl<'a> Slime<'a> {
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}
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let frame = SLIME_SPLAT.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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}
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@ -302,7 +302,7 @@ impl<'a> Snail<'a> {
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}
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let frame = SNAIL_IDLE.get_animation_sprite(0);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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if player_has_collided {
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@ -322,7 +322,7 @@ impl<'a> Snail<'a> {
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self.enemy_info.entity.velocity = (0, 0).into();
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let frame = SNAIL_EMERGE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -344,7 +344,7 @@ impl<'a> Snail<'a> {
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let offset = (timer - time) as usize / 8;
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let frame = SNAIL_MOVE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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@ -378,7 +378,7 @@ impl<'a> Snail<'a> {
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}
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let frame = SNAIL_EMERGE.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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self.enemy_info.entity.velocity = (0, 0).into();
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@ -407,7 +407,7 @@ impl<'a> Snail<'a> {
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return UpdateState::Remove;
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};
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.enemy_info.entity.sprite.set_sprite(sprite);
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self.enemy_info.entity.velocity = (0, 0).into();
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@ -114,8 +114,8 @@ pub struct Entity<'a> {
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impl<'a> Entity<'a> {
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pub fn new(object: &'a ObjectController, collision_mask: Vector2D<u16>) -> Self {
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let dummy_sprite = object.get_sprite(WALKING.get_sprite(0)).unwrap();
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let mut sprite = object.get_object(dummy_sprite).unwrap();
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let dummy_sprite = object.get_sprite(WALKING.get_sprite(0));
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let mut sprite = object.get_object(dummy_sprite);
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sprite.set_priority(Priority::P1);
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Entity {
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sprite,
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@ -357,9 +357,9 @@ impl<'a> Player<'a> {
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wizard
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.sprite
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.set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)).unwrap());
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.set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)));
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hat.sprite
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.set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)).unwrap());
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.set_sprite(controller.get_sprite(HAT_SPIN_1.get_sprite(0)));
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wizard.sprite.show();
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hat.sprite.show();
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@ -465,7 +465,7 @@ impl<'a> Player<'a> {
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self.wizard_frame = offset as u8;
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let frame = WALKING.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.wizard.sprite.set_sprite(sprite);
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}
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@ -475,7 +475,7 @@ impl<'a> Player<'a> {
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self.wizard_frame = 5;
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let frame = JUMPING.get_animation_sprite(0);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.wizard.sprite.set_sprite(sprite);
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} else if self.wizard.velocity.y > FixedNumberType::new(1) / 16 {
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@ -490,7 +490,7 @@ impl<'a> Player<'a> {
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self.wizard_frame = 0;
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let frame = FALLING.get_animation_sprite(offset);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.wizard.sprite.set_sprite(sprite);
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}
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@ -511,13 +511,13 @@ impl<'a> Player<'a> {
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self.wizard.sprite.set_hflip(true);
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self.hat
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.sprite
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.set_sprite(controller.get_sprite(hat_base_tile.get_sprite(5)).unwrap());
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.set_sprite(controller.get_sprite(hat_base_tile.get_sprite(5)));
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}
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agb::input::Tri::Positive => {
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self.wizard.sprite.set_hflip(false);
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self.hat
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.sprite
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.set_sprite(controller.get_sprite(hat_base_tile.get_sprite(0)).unwrap());
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.set_sprite(controller.get_sprite(hat_base_tile.get_sprite(0)));
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}
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_ => {}
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}
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@ -549,9 +549,7 @@ impl<'a> Player<'a> {
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let hat_sprite_offset = (timer / hat_sprite_divider) as usize;
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self.hat.sprite.set_sprite(
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controller
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.get_sprite(hat_base_tile.get_animation_sprite(hat_sprite_offset))
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.unwrap(),
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controller.get_sprite(hat_base_tile.get_animation_sprite(hat_sprite_offset)),
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);
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if self.hat_slow_counter < 30 && self.hat.velocity.magnitude() < 2.into() {
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@ -584,9 +582,7 @@ impl<'a> Player<'a> {
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}
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HatState::WizardTowards => {
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self.hat.sprite.set_sprite(
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controller
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.get_sprite(hat_base_tile.get_animation_sprite(timer as usize / 2))
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.unwrap(),
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controller.get_sprite(hat_base_tile.get_animation_sprite(timer as usize / 2)),
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);
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let distance_vector =
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self.hat.position - self.wizard.position + hat_resting_position;
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@ -687,7 +683,7 @@ impl<'a, 'b, 'c> PlayingLevel<'a, 'b> {
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self.timer += 1;
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let frame = PLAYER_DEATH.get_animation_sprite(self.timer as usize / 8);
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let sprite = controller.get_sprite(frame).unwrap();
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let sprite = controller.get_sprite(frame);
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self.player.wizard.velocity += (0.into(), FixedNumberType::new(1) / 32).into();
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self.player.wizard.position += self.player.wizard.velocity;
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