Fix the incorrect copying of map tiles issue (#576)

* A very old issue that meant you couldn't move more than one tile per
frame.
* This fixes the logic so we can move maps quickly.

- [x] Changelog updated
This commit is contained in:
Gwilym Inzani 2024-03-06 14:30:21 +00:00 committed by GitHub
commit 75320ed3e0
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3 changed files with 48 additions and 6 deletions

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@ -7,9 +7,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Added
- `.abs()` on `Vector2D` and `Rect`
### Fixed
- `InfiniteScrolledMap` can now scroll more than 1 tile in a single frame without corrupting.
## [0.19.0] - 2024/03/06
### Added
- Added `.priority()`, `.set_priority()` and `.is_visible()` to `RegularMap`, `AffineMap` and `InfiniteScrolledMap`.
- Replaced `.show()` and `.hide()` with `.set_visible()`in `RegularMap`, `AffineMap` and `InfiniteScrolledMap`.
- Added `.into_inner()` to `InfiniteScrolledMap` to get the map back once you are done using it in the `InfiniteScrolledMap`.
@ -20,21 +29,25 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- `Default` implementations for `RandomNumberGenerator`, `InitOnce` and `RawMutex`.
### Changed
- A few functions which previously accepted a `Vector<u16>` now accept an `impl Into<Vector2D<u16>>` instead.
## [0.18.1] - 2024/02/06
### Added
- You can now use include_aseprite and include_background_gfx to include files from the out directory using the `$OUT_DIR` token.
- Added `.pause()` and `.resume()` methods to `SoundChannels` to let you pause and resume from where you left off.
## [0.18.0] - 2023/10/31
### Added
- There is now a multiboot feature which you can use to easily make multiboot ROMs.
- Can now set palette on a TileSetting struct.
### Changed
- You no longer need the gba.ld or gba_mb.ld files in your repository. You should delete these when upgrading.
### Fixed

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@ -759,6 +759,16 @@ impl<T: Number> SubAssign<Self> for Vector2D<T> {
}
}
impl<T: FixedWidthSignedInteger> Vector2D<T> {
/// Calculates the absolute value of the x and y components.
pub fn abs(self) -> Self {
Self {
x: self.x.fixed_abs(),
y: self.y.fixed_abs(),
}
}
}
impl<I: FixedWidthUnsignedInteger, const N: usize> Vector2D<Num<I, N>> {
#[must_use]
/// Truncates the x and y coordinate, see [Num::trunc]
@ -1073,6 +1083,20 @@ impl<T: FixedWidthUnsignedInteger> Rect<T> {
}
}
impl<T: FixedWidthSignedInteger> Rect<T> {
/// Makes a rectangle that represents the equivalent location in space but with a positive size
pub fn abs(self) -> Self {
Self {
position: (
self.position.x + self.size.x.min(0.into()),
self.position.y + self.size.y.min(0.into()),
)
.into(),
size: self.size.abs(),
}
}
}
impl<T: Number> Vector2D<T> {
/// Created a vector from the given coordinates
/// ```

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@ -306,15 +306,18 @@ impl<'a> InfiniteScrolledMap<'a> {
self.current_pos = new_pos;
let old_tile_x = div_floor(old_pos.x, 8);
let old_tile_y = div_floor(old_pos.y, 8);
let new_tile_x = div_floor(new_pos.x, 8);
let new_tile_y = div_floor(new_pos.y, 8);
let difference_tile_x = div_ceil(difference.x, 8);
let difference_tile_y = div_ceil(difference.y, 8);
let difference_tile_x = new_tile_x - old_tile_x;
let difference_tile_y = new_tile_y - old_tile_y;
let size = self.map.size();
let vertical_rect_to_update: Rect<i32> = if div_floor(old_pos.x, 8) != new_tile_x {
let vertical_rect_to_update: Rect<i32> = if difference_tile_x != 0 {
// need to update the x line
// calculate which direction we need to update
let direction = difference.x.signum();
@ -332,13 +335,14 @@ impl<'a> InfiniteScrolledMap<'a> {
Rect::new(
(line_to_update, new_tile_y - 1).into(),
(difference_tile_x, y_tiles_to_update).into(),
(-difference_tile_x, y_tiles_to_update).into(),
)
.abs()
} else {
Rect::new((0i32, 0).into(), (0i32, 0).into())
};
let horizontal_rect_to_update: Rect<i32> = if div_floor(old_pos.y, 8) != new_tile_y {
let horizontal_rect_to_update: Rect<i32> = if difference_tile_y != 0 {
// need to update the y line
// calculate which direction we need to update
let direction = difference.y.signum();
@ -356,8 +360,9 @@ impl<'a> InfiniteScrolledMap<'a> {
Rect::new(
(new_tile_x - 1, line_to_update).into(),
(x_tiles_to_update, difference_tile_y).into(),
(x_tiles_to_update, -difference_tile_y).into(),
)
.abs()
} else {
Rect::new((0i32, 0).into(), (0i32, 0).into())
};