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Add changelog entry
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CHANGELOG.md
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CHANGELOG.md
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@ -7,9 +7,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Added
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- `.abs()` on `Vector2D` and `Rect`
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### Fixed
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- `InfiniteScrolledMap` can now scroll more than 1 tile in a single frame without corrupting.
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## [0.19.0] - 2024/03/06
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### Added
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- Added `.priority()`, `.set_priority()` and `.is_visible()` to `RegularMap`, `AffineMap` and `InfiniteScrolledMap`.
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- Replaced `.show()` and `.hide()` with `.set_visible()`in `RegularMap`, `AffineMap` and `InfiniteScrolledMap`.
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- Added `.into_inner()` to `InfiniteScrolledMap` to get the map back once you are done using it in the `InfiniteScrolledMap`.
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@ -20,21 +29,25 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- `Default` implementations for `RandomNumberGenerator`, `InitOnce` and `RawMutex`.
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### Changed
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- A few functions which previously accepted a `Vector<u16>` now accept an `impl Into<Vector2D<u16>>` instead.
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## [0.18.1] - 2024/02/06
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### Added
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- You can now use include_aseprite and include_background_gfx to include files from the out directory using the `$OUT_DIR` token.
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- Added `.pause()` and `.resume()` methods to `SoundChannels` to let you pause and resume from where you left off.
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## [0.18.0] - 2023/10/31
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### Added
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- There is now a multiboot feature which you can use to easily make multiboot ROMs.
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- Can now set palette on a TileSetting struct.
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### Changed
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- You no longer need the gba.ld or gba_mb.ld files in your repository. You should delete these when upgrading.
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### Fixed
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