Add changelog entry

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Gwilym Inzani 2024-03-06 14:24:58 +00:00
parent 78146bc963
commit f8e24a3ee3

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@ -7,9 +7,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Added
- `.abs()` on `Vector2D` and `Rect`
### Fixed
- `InfiniteScrolledMap` can now scroll more than 1 tile in a single frame without corrupting.
## [0.19.0] - 2024/03/06
### Added
- Added `.priority()`, `.set_priority()` and `.is_visible()` to `RegularMap`, `AffineMap` and `InfiniteScrolledMap`.
- Replaced `.show()` and `.hide()` with `.set_visible()`in `RegularMap`, `AffineMap` and `InfiniteScrolledMap`.
- Added `.into_inner()` to `InfiniteScrolledMap` to get the map back once you are done using it in the `InfiniteScrolledMap`.
@ -20,21 +29,25 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- `Default` implementations for `RandomNumberGenerator`, `InitOnce` and `RawMutex`.
### Changed
- A few functions which previously accepted a `Vector<u16>` now accept an `impl Into<Vector2D<u16>>` instead.
## [0.18.1] - 2024/02/06
### Added
- You can now use include_aseprite and include_background_gfx to include files from the out directory using the `$OUT_DIR` token.
- Added `.pause()` and `.resume()` methods to `SoundChannels` to let you pause and resume from where you left off.
## [0.18.0] - 2023/10/31
### Added
- There is now a multiboot feature which you can use to easily make multiboot ROMs.
- Can now set palette on a TileSetting struct.
### Changed
- You no longer need the gba.ld or gba_mb.ld files in your repository. You should delete these when upgrading.
### Fixed