mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-24 00:31:34 +11:00
Merge pull request #204 from gwilymk/remove-enable-sprites-in-background
Don't need to enable objects in tiled background any more
This commit is contained in:
commit
770ebe508b
|
@ -89,6 +89,9 @@ unsafe fn set_graphics_mode(mode: DisplayMode) {
|
|||
let current = current & (!0b111);
|
||||
let s = current | (mode as u16 & 0b111);
|
||||
|
||||
// disable blank screen
|
||||
let s = s & !(1 << 7);
|
||||
|
||||
DISPLAY_CONTROL.set(s);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ use core::cell::RefCell;
|
|||
|
||||
use crate::{
|
||||
bitarray::Bitarray,
|
||||
display::{set_graphics_mode, set_graphics_settings, DisplayMode, GraphicsSettings, Priority},
|
||||
display::{set_graphics_mode, DisplayMode, Priority},
|
||||
};
|
||||
|
||||
use super::{MapLoan, RegularMap};
|
||||
|
@ -13,7 +13,6 @@ pub struct Tiled0 {
|
|||
|
||||
impl Tiled0 {
|
||||
pub(crate) unsafe fn new() -> Self {
|
||||
set_graphics_settings(GraphicsSettings::empty() | GraphicsSettings::SPRITE1_D);
|
||||
set_graphics_mode(DisplayMode::Tiled0);
|
||||
|
||||
Self {
|
||||
|
|
Loading…
Reference in a new issue