mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 00:01:34 +11:00
Make image converter produce tile sets (#480)
Removes loads of duplicated code. There's no reason why this couldn't create regular tile sets. - [x] Changelog updated
This commit is contained in:
commit
9350027fa2
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@ -19,7 +19,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Sound channel panning and volume options are now `Num<i16, 8>` rather than `Num<i16, 4>` for improved precision and sound quality.
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- Due to dependency changes, agb-gbafix is now released under MPL rather than GPL.
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- `include_background_gfx!` now produces tile settings directly rather than palette assigments.
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- `include_background_gfx!` now produces tile sets and tile settings directly.
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### Fixed
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@ -114,6 +114,11 @@ pub(crate) fn generate_code(
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});
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let data = ByteString(&tile_data);
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let tile_format = if assignment_offset.is_some() {
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quote! { #crate_prefix::display::tiled::TileFormat::FourBpp }
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} else {
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quote! { #crate_prefix::display::tiled::TileFormat::EightBpp }
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};
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quote! {
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#[allow(non_upper_case_globals)]
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@ -126,7 +131,7 @@ pub(crate) fn generate_code(
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pub bytes: Bytes,
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}
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const ALIGNED: &AlignedAs<u16, [u8]> = &AlignedAs {
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const ALIGNED: &AlignedAs<u32, [u8]> = &AlignedAs {
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_align: [],
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bytes: *#data,
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};
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@ -134,11 +139,13 @@ pub(crate) fn generate_code(
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&ALIGNED.bytes
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};
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const TILE_SET: #crate_prefix::display::tiled::TileSet = #crate_prefix::display::tiled::TileSet::new(TILE_DATA, #tile_format);
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const TILE_SETTINGS: &[#crate_prefix::display::tiled::TileSetting] = &[
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#(#tile_settings),*
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];
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#crate_prefix::display::tile_data::TileData::new(TILE_DATA, TILE_SETTINGS)
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#crate_prefix::display::tile_data::TileData::new(TILE_SET, TILE_SETTINGS)
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};
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}
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}
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@ -4,7 +4,7 @@
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use agb::{
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display::{
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affine::AffineMatrixBackground,
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tiled::{AffineBackgroundSize, TileFormat, TileSet, TiledMap},
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tiled::{AffineBackgroundSize, TiledMap},
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Priority,
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},
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fixnum::{num, Num},
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@ -18,7 +18,7 @@ fn main(mut gba: agb::Gba) -> ! {
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let (gfx, mut vram) = gba.display.video.tiled2();
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let vblank = agb::interrupt::VBlank::get();
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let tileset = TileSet::new(affine_tiles::water_tiles.tiles, TileFormat::EightBpp);
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let tileset = affine_tiles::water_tiles.tiles;
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vram.set_background_palettes(affine_tiles::PALETTES);
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@ -3,7 +3,7 @@
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use agb::{
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display::{
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tiled::{RegularBackgroundSize, TileFormat, TileSet, TiledMap},
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tiled::{RegularBackgroundSize, TiledMap},
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Priority,
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},
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include_background_gfx,
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@ -16,14 +16,14 @@ fn main(mut gba: agb::Gba) -> ! {
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let (gfx, mut vram) = gba.display.video.tiled0();
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let vblank = agb::interrupt::VBlank::get();
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let tileset = TileSet::new(water_tiles::water_tiles.tiles, TileFormat::FourBpp);
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let tileset = water_tiles::water_tiles.tiles;
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vram.set_background_palettes(water_tiles::PALETTES);
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let mut bg = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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tileset.format(),
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);
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for y in 0..20u16 {
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@ -3,7 +3,7 @@
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use agb::display::{
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palette16::Palette16,
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tiled::{RegularBackgroundSize, TileFormat, TileSetting, TiledMap},
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tiled::{RegularBackgroundSize, TileFormat, TiledMap},
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Priority,
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};
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@ -42,7 +42,7 @@ fn main(mut gba: agb::Gba) -> ! {
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&mut vram,
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(x as u16, y as u16).into(),
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&dynamic_tile.tile_set(),
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TileSetting::from_raw(dynamic_tile.tile_index()),
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dynamic_tile.tile_setting(),
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);
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vram.remove_dynamic_tile(dynamic_tile);
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@ -3,9 +3,7 @@
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use agb::{
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display::{
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tiled::{
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RegularBackgroundSize, RegularMap, TileFormat, TileSetting, TiledMap, VRamManager,
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},
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tiled::{RegularBackgroundSize, RegularMap, TileFormat, TiledMap, VRamManager},
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Font, Priority,
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},
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include_font, include_wav,
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@ -110,7 +108,7 @@ fn init_background(bg: &mut RegularMap, vram: &mut VRamManager) {
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vram,
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(x, y).into(),
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&background_tile.tile_set(),
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TileSetting::from_raw(background_tile.tile_index()),
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background_tile.tile_setting(),
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);
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}
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}
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@ -3,9 +3,7 @@
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use agb::{
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display::{
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tiled::{
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RegularBackgroundSize, RegularMap, TileFormat, TileSetting, TiledMap, VRamManager,
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},
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tiled::{RegularBackgroundSize, RegularMap, TileFormat, TiledMap, VRamManager},
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Font, Priority,
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},
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include_font, include_wav,
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@ -98,7 +96,7 @@ fn init_background(bg: &mut RegularMap, vram: &mut VRamManager) {
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vram,
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(x, y).into(),
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&background_tile.tile_set(),
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TileSetting::from_raw(background_tile.tile_index()),
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background_tile.tile_setting(),
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);
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}
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}
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@ -3,7 +3,7 @@
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use agb::{
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display::{
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tiled::{RegularBackgroundSize, TileFormat, TileSetting, TiledMap},
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tiled::{RegularBackgroundSize, TileFormat, TiledMap},
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Font, Priority,
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},
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include_font,
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@ -37,7 +37,7 @@ fn main(mut gba: agb::Gba) -> ! {
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&mut vram,
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(x, y).into(),
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&background_tile.tile_set(),
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TileSetting::from_raw(background_tile.tile_index()),
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background_tile.tile_setting(),
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);
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}
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}
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@ -1,5 +0,0 @@
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version = "1.0"
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[image.water_tiles]
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filename = "water_tiles.png"
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tile_size = "8x8"
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@ -1,24 +1,11 @@
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use super::tiled::{RegularMap, TileFormat, TileSet, TiledMap, VRamManager};
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use super::tiled::{RegularMap, TiledMap, VRamManager};
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crate::include_background_gfx!(crate, agb_logo, test_logo => deduplicate "gfx/test_logo.png");
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pub fn display_logo(map: &mut RegularMap, vram: &mut VRamManager) {
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vram.set_background_palettes(agb_logo::PALETTES);
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let background_tilemap = TileSet::new(agb_logo::test_logo.tiles, TileFormat::FourBpp);
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for y in 0..20 {
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for x in 0..30 {
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let tile_id = y * 30 + x;
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map.set_tile(
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vram,
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(x as u16, y as u16).into(),
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&background_tilemap,
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agb_logo::test_logo.tile_settings[tile_id],
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);
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}
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}
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map.fill_with(vram, &agb_logo::test_logo);
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map.commit(vram);
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map.show();
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@ -37,7 +24,7 @@ mod tests {
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let mut map = gfx.background(
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Priority::P0,
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RegularBackgroundSize::Background32x32,
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TileFormat::FourBpp,
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agb_logo::test_logo.tiles.format(),
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);
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display_logo(&mut map, &mut vram);
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@ -3,7 +3,7 @@ use core::fmt::{Error, Write};
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use crate::fixnum::Vector2D;
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use crate::hash_map::HashMap;
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use super::tiled::{DynamicTile, RegularMap, TileSetting, VRamManager};
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use super::tiled::{DynamicTile, RegularMap, VRamManager};
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/// The text renderer renders a variable width fixed size
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/// bitmap font using dynamic tiles as a rendering surface.
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@ -230,7 +230,7 @@ impl<'a, 'b> TextRenderer<'b> {
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vram_manager,
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(self.tile_pos.x + *x as u16, self.tile_pos.y + *y as u16).into(),
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&tile.tile_set(),
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TileSetting::from_raw(tile.tile_index()),
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tile.tile_setting(),
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);
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}
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}
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@ -294,7 +294,7 @@ mod tests {
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&mut vram,
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(x, y).into(),
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&background_tile.tile_set(),
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TileSetting::from_raw(background_tile.tile_index()),
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background_tile.tile_setting(),
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);
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}
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}
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@ -1,14 +1,14 @@
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use super::tiled::TileSetting;
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use super::tiled::{TileSet, TileSetting};
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#[non_exhaustive]
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pub struct TileData {
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pub tiles: &'static [u8],
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pub tiles: TileSet<'static>,
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pub tile_settings: &'static [TileSetting],
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}
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impl TileData {
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#[must_use]
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pub const fn new(tiles: &'static [u8], tile_settings: &'static [TileSetting]) -> Self {
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pub const fn new(tiles: TileSet<'static>, tile_settings: &'static [TileSetting]) -> Self {
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TileData {
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tiles,
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tile_settings,
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@ -40,29 +40,27 @@ use crate::{
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/// use agb::display::Priority;
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///
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/// mod tilemap {
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/// pub const BACKGROUND_MAP: &[u16] = &[ // Probably load this from a file
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/// pub const BACKGROUND_MAP: &[usize] = &[ // Probably load this from a file
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/// # 0, 1, 2];
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/// pub const WIDTH: i32 = // set it to some width
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/// # 12;
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/// pub const MAP_TILES: &[u8] = &[ // probably load this from a file
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/// # 0];
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/// }
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///
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/// agb::include_background_gfx!(water_tiles, tiles => "examples/water_tiles.png");
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///
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/// # fn foo(mut gba: agb::Gba) {
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/// let (gfx, mut vram) = gba.display.video.tiled0();
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///
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/// let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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/// let tile_data = water_tiles::tiles;
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///
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/// let mut backdrop = InfiniteScrolledMap::new(
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/// gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// Box::new(|pos| {
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/// (
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/// &tileset,
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/// TileSetting::from_raw(
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/// *tilemap::BACKGROUND_MAP
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/// &tile_data.tiles,
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/// tile_data.tile_settings[*tilemap::BACKGROUND_MAP
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/// .get((pos.x + tilemap::WIDTH * pos.y) as usize)
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/// .unwrap_or(&0),
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/// ),
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/// .unwrap_or(&0)]
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/// )
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/// }),
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/// );
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@ -135,26 +133,27 @@ impl<'a> InfiniteScrolledMap<'a> {
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/// # use agb::display::Priority;
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/// #
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/// # mod tilemap {
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/// # pub const BACKGROUND_MAP: &[u16] = &[0, 1, 2];
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/// # pub const BACKGROUND_MAP: &[usize] = &[0, 1, 2];
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/// # pub const WIDTH: i32 = 12;
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/// # pub const MAP_TILES: &[u8] = &[0];
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/// # }
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/// #
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/// # agb::include_background_gfx!(water_tiles, tiles => "examples/water_tiles.png");
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/// #
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/// # fn foo(mut gba: agb::Gba) {
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/// # let (gfx, mut vram) = gba.display.video.tiled0();
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/// #
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/// # let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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/// # let tile_data = water_tiles::tiles;
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/// #
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/// # let mut backdrop = InfiniteScrolledMap::new(
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// # Box::new(|pos| {
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/// # (
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/// # &tileset,
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/// # TileSetting::from_raw(
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/// # &tile_data.tiles,
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/// # tile_data.tile_settings[
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/// # *tilemap::BACKGROUND_MAP
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/// # .get((pos.x + tilemap::WIDTH * pos.y) as usize)
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/// # .unwrap_or(&0),
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/// # ),
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/// # .unwrap_or(&0)]
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/// # )
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/// # }),
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/// # );
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@ -210,26 +209,27 @@ impl<'a> InfiniteScrolledMap<'a> {
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/// # use agb::display::Priority;
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/// #
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/// # mod tilemap {
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/// # pub const BACKGROUND_MAP: &[u16] = &[0, 1, 2];
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/// # pub const BACKGROUND_MAP: &[usize] = &[0, 1, 2];
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/// # pub const WIDTH: i32 = 12;
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/// # pub const MAP_TILES: &[u8] = &[0];
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/// # }
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/// #
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/// # agb::include_background_gfx!(water_tiles, tiles => "examples/water_tiles.png");
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/// #
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/// # fn foo(mut gba: agb::Gba) {
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/// # let (gfx, mut vram) = gba.display.video.tiled0();
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/// #
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/// # let tileset = TileSet::new(&tilemap::MAP_TILES, TileFormat::FourBpp);
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/// # let tile_data = water_tiles::tiles;
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/// #
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/// # let mut backdrop = InfiniteScrolledMap::new(
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/// # gfx.background(Priority::P2, RegularBackgroundSize::Background32x32, TileFormat::FourBpp),
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/// # Box::new(|pos| {
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/// # (
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/// # &tileset,
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/// # TileSetting::from_raw(
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/// # &tile_data.tiles,
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/// # tile_data.tile_settings[
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/// # *tilemap::BACKGROUND_MAP
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/// # .get((pos.x + tilemap::WIDTH * pos.y) as usize)
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/// # .unwrap_or(&0),
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/// # ),
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/// # .unwrap_or(&0)]
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/// # )
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/// # }),
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/// # );
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|
|
|
@ -3,6 +3,7 @@ use core::ops::{Deref, DerefMut};
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|||
|
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use crate::bitarray::Bitarray;
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use crate::display::affine::AffineMatrixBackground;
|
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use crate::display::tile_data::TileData;
|
||||
use crate::display::{Priority, DISPLAY_CONTROL};
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use crate::dma::dma_copy16;
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use crate::fixnum::Vector2D;
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|
@ -128,7 +129,7 @@ pub struct RegularMap {
|
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tiles_dirty: bool,
|
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}
|
||||
|
||||
pub const TRANSPARENT_TILE_INDEX: u16 = (1 << 10) - 1;
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pub(crate) const TRANSPARENT_TILE_INDEX: u16 = (1 << 10) - 1;
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|
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impl TiledMapTypes for RegularMap {
|
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type Size = RegularBackgroundSize;
|
||||
|
@ -188,6 +189,34 @@ impl RegularMap {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn fill_with(&mut self, vram: &mut VRamManager, tile_data: &TileData) {
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assert!(
|
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tile_data.tile_settings.len() >= 20 * 30,
|
||||
"Don't have a full screen's worth of tile data"
|
||||
);
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||||
|
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assert_eq!(
|
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tile_data.tiles.format(),
|
||||
self.colours(),
|
||||
"Cannot set a {:?} colour tile on a {:?} colour background",
|
||||
tile_data.tiles.format(),
|
||||
self.colours()
|
||||
);
|
||||
|
||||
for y in 0..20 {
|
||||
for x in 0..30 {
|
||||
let tile_id = y * 30 + x;
|
||||
let tile_pos = y * 32 + x;
|
||||
self.set_tile_at_pos(
|
||||
vram,
|
||||
tile_pos,
|
||||
&tile_data.tiles,
|
||||
tile_data.tile_settings[tile_id],
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_tile(
|
||||
&mut self,
|
||||
vram: &mut VRamManager,
|
||||
|
@ -195,20 +224,28 @@ impl RegularMap {
|
|||
tileset: &TileSet<'_>,
|
||||
tile_setting: TileSetting,
|
||||
) {
|
||||
let colours = self.colours();
|
||||
if tileset.format() != colours {
|
||||
panic!(
|
||||
"Cannot set a {:?} colour tile on a {:?} colour background",
|
||||
tileset.format(),
|
||||
colours
|
||||
);
|
||||
}
|
||||
assert_eq!(
|
||||
tileset.format(),
|
||||
self.colours(),
|
||||
"Cannot set a {:?} colour tile on a {:?} colour background",
|
||||
tileset.format(),
|
||||
self.colours()
|
||||
);
|
||||
|
||||
let pos = self.map_size().gba_offset(pos);
|
||||
self.set_tile_at_pos(vram, pos, tileset, tile_setting);
|
||||
}
|
||||
|
||||
fn set_tile_at_pos(
|
||||
&mut self,
|
||||
vram: &mut VRamManager,
|
||||
pos: usize,
|
||||
tileset: &TileSet<'_>,
|
||||
tile_setting: TileSetting,
|
||||
) {
|
||||
let old_tile = self.tiles_mut()[pos];
|
||||
if old_tile != Tile::default() {
|
||||
vram.remove_tile(old_tile.tile_index(colours));
|
||||
vram.remove_tile(old_tile.tile_index(self.colours()));
|
||||
}
|
||||
|
||||
let tile_index = tile_setting.index();
|
||||
|
|
|
@ -16,6 +16,8 @@ pub use tiled1::Tiled1;
|
|||
pub use tiled2::Tiled2;
|
||||
pub use vram_manager::{DynamicTile, TileFormat, TileIndex, TileSet, VRamManager};
|
||||
|
||||
use map::TRANSPARENT_TILE_INDEX;
|
||||
|
||||
// affine layers start at BG2
|
||||
pub(crate) const AFFINE_BG_ID_OFFSET: usize = 2;
|
||||
|
||||
|
@ -165,7 +167,7 @@ impl Tile {
|
|||
pub struct TileSetting(u16);
|
||||
|
||||
impl TileSetting {
|
||||
pub const BLANK: Self = TileSetting::new(1023, false, false, 0);
|
||||
pub const BLANK: Self = TileSetting::new(TRANSPARENT_TILE_INDEX, false, false, 0);
|
||||
|
||||
#[must_use]
|
||||
pub const fn new(tile_id: u16, hflip: bool, vflip: bool, palette_id: u8) -> Self {
|
||||
|
|
|
@ -10,6 +10,8 @@ use crate::{
|
|||
memory_mapped::MemoryMapped1DArray,
|
||||
};
|
||||
|
||||
use super::TileSetting;
|
||||
|
||||
const TILE_RAM_START: usize = 0x0600_0000;
|
||||
|
||||
const PALETTE_BACKGROUND: MemoryMapped1DArray<u16, 256> =
|
||||
|
@ -28,17 +30,14 @@ const fn layout_of(format: TileFormat) -> Layout {
|
|||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum TileFormat {
|
||||
FourBpp,
|
||||
EightBpp,
|
||||
FourBpp = 5,
|
||||
EightBpp = 6,
|
||||
}
|
||||
|
||||
impl TileFormat {
|
||||
/// Returns the size of the tile in bytes
|
||||
pub(crate) const fn tile_size(self) -> usize {
|
||||
match self {
|
||||
TileFormat::FourBpp => 8 * 8 / 2,
|
||||
TileFormat::EightBpp => 8 * 8,
|
||||
}
|
||||
1 << self as usize
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -49,17 +48,18 @@ pub struct TileSet<'a> {
|
|||
|
||||
impl<'a> TileSet<'a> {
|
||||
#[must_use]
|
||||
pub fn new(tiles: &'a [u8], format: TileFormat) -> Self {
|
||||
pub const fn new(tiles: &'a [u8], format: TileFormat) -> Self {
|
||||
Self { tiles, format }
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub const fn format(&self) -> TileFormat {
|
||||
self.format
|
||||
}
|
||||
|
||||
fn reference(&self) -> NonNull<[u8]> {
|
||||
self.tiles.into()
|
||||
}
|
||||
|
||||
pub(crate) fn format(&self) -> TileFormat {
|
||||
self.format
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
|
@ -188,9 +188,11 @@ impl DynamicTile<'_> {
|
|||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn tile_index(&self) -> u16 {
|
||||
pub fn tile_setting(&self) -> TileSetting {
|
||||
let difference = self.tile_data.as_ptr() as usize - TILE_RAM_START;
|
||||
(difference / TileFormat::FourBpp.tile_size()) as u16
|
||||
let tile_id = (difference / TileFormat::FourBpp.tile_size()) as u16;
|
||||
|
||||
TileSetting::new(tile_id, false, false, 0)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -371,21 +373,41 @@ impl VRamManager {
|
|||
tile_id: u16,
|
||||
tile_reference: TileReference,
|
||||
) {
|
||||
let tile_size = tile_set.format.tile_size();
|
||||
let tile_format = tile_set.format;
|
||||
let tile_size = tile_format.tile_size();
|
||||
let tile_offset = (tile_id as usize) * tile_size;
|
||||
let tile_slice = &tile_set.tiles[tile_offset..(tile_offset + tile_size)];
|
||||
|
||||
let tile_size_in_half_words = tile_slice.len() / 2;
|
||||
let tile_data_start = unsafe { tile_set.tiles.as_ptr().add(tile_offset) };
|
||||
|
||||
let target_location = tile_reference.0.as_ptr() as *mut _;
|
||||
|
||||
unsafe {
|
||||
dma_copy16(
|
||||
tile_slice.as_ptr() as *const u16,
|
||||
target_location,
|
||||
tile_size_in_half_words,
|
||||
);
|
||||
};
|
||||
match tile_format {
|
||||
TileFormat::FourBpp => core::arch::asm!(
|
||||
".rept 2",
|
||||
"ldmia {src}!, {{{tmp1},{tmp2},{tmp3},{tmp4}}}",
|
||||
"stmia {dest}!, {{{tmp1},{tmp2},{tmp3},{tmp4}}}",
|
||||
".endr",
|
||||
src = inout(reg) tile_data_start => _,
|
||||
dest = inout(reg) target_location => _,
|
||||
tmp1 = out(reg) _,
|
||||
tmp2 = out(reg) _,
|
||||
tmp3 = out(reg) _,
|
||||
tmp4 = out(reg) _,
|
||||
),
|
||||
TileFormat::EightBpp => core::arch::asm!(
|
||||
".rept 4",
|
||||
"ldmia {src}!, {{{tmp1},{tmp2},{tmp3},{tmp4}}}",
|
||||
"stmia {dest}!, {{{tmp1},{tmp2},{tmp3},{tmp4}}}",
|
||||
".endr",
|
||||
src = inout(reg) tile_data_start => _,
|
||||
dest = inout(reg) target_location => _,
|
||||
tmp1 = out(reg) _,
|
||||
tmp2 = out(reg) _,
|
||||
tmp3 = out(reg) _,
|
||||
tmp4 = out(reg) _,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies raw palettes to the background palette without any checks.
|
||||
|
|
|
@ -77,11 +77,11 @@
|
|||
/// agb::include_background_gfx!(water_tiles, tiles => "examples/water_tiles.png");
|
||||
///
|
||||
/// # fn load_tileset(mut gfx: Tiled0, mut vram: VRamManager) {
|
||||
/// let tileset = TileSet::new(water_tiles::tiles.tiles, TileFormat::FourBpp);
|
||||
/// let tileset = water_tiles::tiles.tiles;
|
||||
///
|
||||
/// vram.set_background_palettes(water_tiles::PALETTES);
|
||||
///
|
||||
/// let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32, TileFormat::FourBpp);
|
||||
/// let mut bg = gfx.background(Priority::P0, RegularBackgroundSize::Background32x32, tileset.format());
|
||||
///
|
||||
/// for y in 0..20u16 {
|
||||
/// for x in 0..30u16 {
|
||||
|
|
|
@ -8,7 +8,7 @@ use alloc::boxed::Box;
|
|||
|
||||
use agb::{
|
||||
display::{
|
||||
tiled::{InfiniteScrolledMap, RegularBackgroundSize, TileFormat, TileSet},
|
||||
tiled::{InfiniteScrolledMap, RegularBackgroundSize, TileFormat},
|
||||
Priority,
|
||||
},
|
||||
fixnum::{Num, Vector2D},
|
||||
|
@ -63,20 +63,12 @@ fn get_game(gba: &mut agb::Gba) -> Game {
|
|||
|
||||
let (tile, mut vram) = gba.display.video.tiled0();
|
||||
|
||||
let hat = TileSet::new(games::hat.tiles, TileFormat::EightBpp);
|
||||
let purple = TileSet::new(games::purple.tiles, TileFormat::EightBpp);
|
||||
let hyperspace = TileSet::new(games::hyperspace.tiles, TileFormat::EightBpp);
|
||||
let dungeon_puzzler = TileSet::new(games::dungeon_puzzler.tiles, TileFormat::EightBpp);
|
||||
let amplitude = TileSet::new(games::amplitude.tiles, TileFormat::EightBpp);
|
||||
|
||||
let tiles = [hat, purple, hyperspace, dungeon_puzzler, amplitude];
|
||||
|
||||
let tile_settings = &[
|
||||
games::hat.tile_settings,
|
||||
games::purple.tile_settings,
|
||||
games::hyperspace.tile_settings,
|
||||
games::dungeon_puzzler.tile_settings,
|
||||
games::amplitude.tile_settings,
|
||||
let tiles = [
|
||||
games::hat,
|
||||
games::purple,
|
||||
games::hyperspace,
|
||||
games::dungeon_puzzler,
|
||||
games::amplitude,
|
||||
];
|
||||
|
||||
vram.set_background_palettes(games::PALETTES);
|
||||
|
@ -93,7 +85,7 @@ fn get_game(gba: &mut agb::Gba) -> Game {
|
|||
|
||||
let game = (pos.x).rem_euclid(tiles.len() as i32 * 30) as usize / 30;
|
||||
let tile_id = (y * 30 + x) as usize;
|
||||
(&tiles[game], tile_settings[game][tile_id])
|
||||
(&tiles[game].tiles, tiles[game].tile_settings[tile_id])
|
||||
}),
|
||||
);
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use agb::{
|
||||
display::tiled::{RegularMap, TileFormat, TileSet, TileSetting, TiledMap, VRamManager},
|
||||
display::tiled::{RegularMap, TileSet, TileSetting, TiledMap, VRamManager},
|
||||
include_background_gfx, rng,
|
||||
};
|
||||
|
||||
|
@ -23,10 +23,7 @@ pub(crate) fn load_help_text(
|
|||
help_text_line: u16,
|
||||
at_tile: (u16, u16),
|
||||
) {
|
||||
let help_tileset = TileSet::new(
|
||||
backgrounds::help.tiles,
|
||||
agb::display::tiled::TileFormat::FourBpp,
|
||||
);
|
||||
let help_tiledata = backgrounds::help;
|
||||
|
||||
for x in 0..16 {
|
||||
let tile_id = help_text_line * 16 + x;
|
||||
|
@ -34,8 +31,8 @@ pub(crate) fn load_help_text(
|
|||
background.set_tile(
|
||||
vram,
|
||||
(x + at_tile.0, at_tile.1).into(),
|
||||
&help_tileset,
|
||||
backgrounds::help.tile_settings[tile_id as usize],
|
||||
&help_tiledata.tiles,
|
||||
help_tiledata.tile_settings[tile_id as usize],
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -45,22 +42,10 @@ pub(crate) fn load_description(
|
|||
descriptions_map: &mut RegularMap,
|
||||
vram: &mut VRamManager,
|
||||
) {
|
||||
let (tileset, tile_settings) = if face_id < 10 {
|
||||
(
|
||||
TileSet::new(
|
||||
backgrounds::descriptions1.tiles,
|
||||
agb::display::tiled::TileFormat::FourBpp,
|
||||
),
|
||||
backgrounds::descriptions1.tile_settings,
|
||||
)
|
||||
let description_data = if face_id < 10 {
|
||||
backgrounds::descriptions1
|
||||
} else {
|
||||
(
|
||||
TileSet::new(
|
||||
backgrounds::descriptions2.tiles,
|
||||
agb::display::tiled::TileFormat::FourBpp,
|
||||
),
|
||||
backgrounds::descriptions2.tile_settings,
|
||||
)
|
||||
backgrounds::descriptions2
|
||||
};
|
||||
|
||||
for y in 0..11 {
|
||||
|
@ -69,8 +54,8 @@ pub(crate) fn load_description(
|
|||
descriptions_map.set_tile(
|
||||
vram,
|
||||
(x, y).into(),
|
||||
&tileset,
|
||||
tile_settings[tile_id as usize],
|
||||
&description_data.tiles,
|
||||
description_data.tile_settings[tile_id as usize],
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -83,7 +68,7 @@ fn create_background_map(map: &mut RegularMap, vram: &mut VRamManager, stars_til
|
|||
let blank = rng::gen().rem_euclid(32) < 30;
|
||||
|
||||
let tile_setting = if blank {
|
||||
TileSetting::new((1 << 10) - 1, false, false, 0)
|
||||
TileSetting::BLANK
|
||||
} else {
|
||||
let tile_id = rng::gen().rem_euclid(64) as u16;
|
||||
backgrounds::stars.tile_settings[tile_id as usize]
|
||||
|
@ -99,26 +84,10 @@ fn create_background_map(map: &mut RegularMap, vram: &mut VRamManager, stars_til
|
|||
pub fn show_title_screen(background: &mut RegularMap, vram: &mut VRamManager, sfx: &mut Sfx) {
|
||||
background.set_scroll_pos((0i16, 0).into());
|
||||
vram.set_background_palettes(backgrounds::PALETTES);
|
||||
let tile_set = TileSet::new(
|
||||
backgrounds::title.tiles,
|
||||
agb::display::tiled::TileFormat::FourBpp,
|
||||
);
|
||||
|
||||
background.hide();
|
||||
|
||||
for x in 0..30u16 {
|
||||
for y in 0..20u16 {
|
||||
let tile_id = y * 30 + x;
|
||||
background.set_tile(
|
||||
vram,
|
||||
(x, y).into(),
|
||||
&tile_set,
|
||||
backgrounds::title.tile_settings[tile_id as usize],
|
||||
);
|
||||
}
|
||||
|
||||
sfx.frame();
|
||||
}
|
||||
|
||||
background.fill_with(vram, &backgrounds::title);
|
||||
background.commit(vram);
|
||||
sfx.frame();
|
||||
background.show();
|
||||
|
@ -138,9 +107,8 @@ impl<'a> StarBackground<'a> {
|
|||
background2: &'a mut RegularMap,
|
||||
vram: &'_ mut VRamManager,
|
||||
) -> Self {
|
||||
let stars_tileset = TileSet::new(backgrounds::stars.tiles, TileFormat::FourBpp);
|
||||
create_background_map(background1, vram, &stars_tileset);
|
||||
create_background_map(background2, vram, &stars_tileset);
|
||||
create_background_map(background1, vram, &backgrounds::stars.tiles);
|
||||
create_background_map(background2, vram, &backgrounds::stars.tiles);
|
||||
|
||||
Self {
|
||||
background1,
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use agb::{
|
||||
display::tiled::{RegularMap, TileFormat, TileSet, VRamManager},
|
||||
display::tiled::{RegularMap, VRamManager},
|
||||
include_background_gfx,
|
||||
};
|
||||
|
||||
|
@ -19,7 +19,7 @@ pub fn load_palettes(vram_manager: &mut VRamManager) {
|
|||
}
|
||||
|
||||
pub fn load_ui(map: &mut RegularMap, vram_manager: &mut VRamManager) {
|
||||
let ui_tileset = TileSet::new(backgrounds::ui.tiles, TileFormat::FourBpp);
|
||||
let ui_tileset = backgrounds::ui.tiles;
|
||||
|
||||
for y in 0..20u16 {
|
||||
for x in 0..30u16 {
|
||||
|
@ -38,7 +38,7 @@ pub fn load_level_background(
|
|||
) {
|
||||
let level_map = &tilemaps::LEVELS_MAP[level_number];
|
||||
|
||||
let level_tileset = TileSet::new(backgrounds::level.tiles, TileFormat::FourBpp);
|
||||
let level_tileset = backgrounds::level.tiles;
|
||||
|
||||
for y in 0..20u16 {
|
||||
for x in 0..22u16 {
|
||||
|
@ -51,18 +51,5 @@ pub fn load_level_background(
|
|||
}
|
||||
|
||||
pub fn load_ending_page(map: &mut RegularMap, vram_manager: &mut VRamManager) {
|
||||
let ending_tileset = TileSet::new(backgrounds::ending.tiles, TileFormat::FourBpp);
|
||||
|
||||
for y in 0..20u16 {
|
||||
for x in 0..30u16 {
|
||||
let tile_pos = y * 30 + x;
|
||||
|
||||
map.set_tile(
|
||||
vram_manager,
|
||||
(x, y).into(),
|
||||
&ending_tileset,
|
||||
backgrounds::ending.tile_settings[tile_pos as usize],
|
||||
);
|
||||
}
|
||||
}
|
||||
map.fill_with(vram_manager, &backgrounds::ending);
|
||||
}
|
||||
|
|
|
@ -10,8 +10,8 @@ use agb::{
|
|||
display::{
|
||||
object::{Graphics, OamManaged, Object, Tag, TagMap},
|
||||
tiled::{
|
||||
InfiniteScrolledMap, PartialUpdateStatus, RegularBackgroundSize, TileFormat, TileSet,
|
||||
TiledMap, VRamManager,
|
||||
InfiniteScrolledMap, PartialUpdateStatus, RegularBackgroundSize, TileFormat, TiledMap,
|
||||
VRamManager,
|
||||
},
|
||||
Priority, HEIGHT, WIDTH,
|
||||
},
|
||||
|
@ -793,7 +793,7 @@ pub fn main(mut agb: agb::Gba) -> ! {
|
|||
TileFormat::FourBpp,
|
||||
);
|
||||
|
||||
let tileset = TileSet::new(tile_sheet::background.tiles, TileFormat::FourBpp);
|
||||
let tileset = tile_sheet::background.tiles;
|
||||
|
||||
for y in 0..32u16 {
|
||||
for x in 0..32u16 {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use super::sfx::SfxPlayer;
|
||||
use agb::display::tiled::{RegularMap, TileFormat, TileSet, TiledMap, VRamManager};
|
||||
use agb::display::tiled::{RegularMap, TiledMap, VRamManager};
|
||||
|
||||
agb::include_background_gfx!(splash_screens,
|
||||
splash => deduplicate "gfx/splash.png",
|
||||
|
@ -18,19 +18,9 @@ pub fn show_splash_screen(
|
|||
vram: &mut VRamManager,
|
||||
) {
|
||||
map.set_scroll_pos((0i16, 0i16).into());
|
||||
let (tileset, settings) = match which {
|
||||
SplashScreen::Start => (
|
||||
TileSet::new(splash_screens::splash.tiles, TileFormat::FourBpp),
|
||||
splash_screens::splash.tile_settings,
|
||||
),
|
||||
|
||||
SplashScreen::End => (
|
||||
TileSet::new(
|
||||
splash_screens::thanks_for_playing.tiles,
|
||||
TileFormat::FourBpp,
|
||||
),
|
||||
splash_screens::thanks_for_playing.tile_settings,
|
||||
),
|
||||
let tile_data = match which {
|
||||
SplashScreen::Start => splash_screens::splash,
|
||||
SplashScreen::End => splash_screens::thanks_for_playing,
|
||||
};
|
||||
|
||||
let vblank = agb::interrupt::VBlank::get();
|
||||
|
@ -40,19 +30,7 @@ pub fn show_splash_screen(
|
|||
sfx.frame();
|
||||
vblank.wait_for_vblank();
|
||||
|
||||
for y in 0..20u16 {
|
||||
for x in 0..30u16 {
|
||||
map.set_tile(
|
||||
vram,
|
||||
(x, y).into(),
|
||||
&tileset,
|
||||
settings[(y * 30 + x) as usize],
|
||||
);
|
||||
}
|
||||
|
||||
sfx.frame();
|
||||
vblank.wait_for_vblank();
|
||||
}
|
||||
map.fill_with(vram, &tile_data);
|
||||
|
||||
map.commit(vram);
|
||||
vram.set_background_palettes(splash_screens::PALETTES);
|
||||
|
|
|
@ -15,7 +15,7 @@ use alloc::{boxed::Box, vec::Vec};
|
|||
use agb::{
|
||||
display::{
|
||||
object::{Graphics, OamManaged, Object, Sprite, Tag, TagMap},
|
||||
tiled::{InfiniteScrolledMap, RegularBackgroundSize, TileFormat, TileSet, VRamManager},
|
||||
tiled::{InfiniteScrolledMap, RegularBackgroundSize, TileFormat, VRamManager},
|
||||
Priority, HEIGHT, WIDTH,
|
||||
},
|
||||
fixnum::{num, FixedNum, Rect, Vector2D},
|
||||
|
@ -2191,7 +2191,7 @@ fn game_with_level(gba: &mut agb::Gba) {
|
|||
|
||||
let (background, mut vram) = gba.display.video.tiled0();
|
||||
vram.set_background_palettes(background::PALETTES);
|
||||
let tileset = TileSet::new(background::background.tiles, TileFormat::FourBpp);
|
||||
let tileset = background::background.tiles;
|
||||
let object = gba.display.object.get_managed();
|
||||
|
||||
loop {
|
||||
|
|
Loading…
Reference in a new issue