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Update hat chooses wizard and purple night
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22c6e37c88
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5 changed files with 7 additions and 10 deletions
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@ -3,7 +3,7 @@ mod map;
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mod tiled0;
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mod tiled0;
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mod vram_manager;
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mod vram_manager;
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pub use infinite_scrolled_map::InfiniteScrolledMap;
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pub use infinite_scrolled_map::{InfiniteScrolledMap, PartialUpdateStatus};
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pub use map::{MapLoan, RegularMap};
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pub use map::{MapLoan, RegularMap};
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pub use tiled0::Tiled0;
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pub use tiled0::Tiled0;
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pub use vram_manager::{TileFormat, TileIndex, TileSet, TileSetReference, VRamManager};
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pub use vram_manager::{TileFormat, TileIndex, TileSet, TileSetReference, VRamManager};
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@ -1,6 +1,5 @@
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use agb::display::{
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use agb::display::{
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background::{RegularMap, TileSetting, VRamManager},
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tiled::{RegularMap, TileSetReference, TileSetting, VRamManager},
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tiled::TileSetReference,
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HEIGHT, WIDTH,
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HEIGHT, WIDTH,
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};
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};
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@ -5,9 +5,10 @@ extern crate alloc;
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use agb::{
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use agb::{
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display::{
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display::{
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background::{InfiniteScrolledMap, PartialUpdateStatus, TileSetting, VRamManager},
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object::{ObjectControl, ObjectStandard, Size},
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object::{ObjectControl, ObjectStandard, Size},
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tiled::{TileFormat, TileSet},
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tiled::{
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InfiniteScrolledMap, PartialUpdateStatus, TileFormat, TileSet, TileSetting, VRamManager,
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},
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Priority, HEIGHT, WIDTH,
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Priority, HEIGHT, WIDTH,
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},
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},
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fixnum::{FixedNum, Vector2D},
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fixnum::{FixedNum, Vector2D},
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@ -1,9 +1,6 @@
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use super::sfx::MusicBox;
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use super::sfx::MusicBox;
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use agb::{
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use agb::{
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display::{
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display::tiled::{RegularMap, TileFormat, TileSet, TileSetting, VRamManager},
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background::{RegularMap, TileSetting, VRamManager},
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tiled::{TileFormat, TileSet},
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},
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sound::mixer::Mixer,
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sound::mixer::Mixer,
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};
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};
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@ -14,8 +14,8 @@ use rng::get_random;
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use agb::{
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use agb::{
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display::{
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display::{
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background::{InfiniteScrolledMap, TileFormat, TileSet, TileSetting, VRamManager},
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object::{ObjectControl, ObjectStandard},
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object::{ObjectControl, ObjectStandard},
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tiled::{InfiniteScrolledMap, TileFormat, TileSet, TileSetting, VRamManager},
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Priority, HEIGHT, WIDTH,
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Priority, HEIGHT, WIDTH,
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},
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},
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fixnum::{FixedNum, Rect, Vector2D},
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fixnum::{FixedNum, Rect, Vector2D},
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