mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-24 08:41:34 +11:00
simplify the generics
This commit is contained in:
parent
6652bdbd70
commit
d6b388e1d6
|
@ -53,7 +53,7 @@ pub fn main() -> ! {
|
|||
|
||||
let mut background = gfx.get_background().unwrap();
|
||||
background.set_map(agb::display::tiled0::Map {
|
||||
store: &MAP_MAP,
|
||||
store: MAP_MAP.as_ref(),
|
||||
dimensions: (32_u32, 32_u32).into(),
|
||||
default: 0,
|
||||
});
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
extern crate agb;
|
||||
|
||||
use agb::display::example_logo;
|
||||
use agb::display::tiled0::Map;
|
||||
|
||||
#[no_mangle]
|
||||
pub fn main() -> ! {
|
||||
|
|
|
@ -17,7 +17,7 @@ pub fn display_logo(gfx: &mut Tiled0) {
|
|||
}
|
||||
|
||||
back.set_map(Map {
|
||||
store: &entries,
|
||||
store: entries.as_ref(),
|
||||
dimensions: (30_u32, 20_u32).into(),
|
||||
default: 0,
|
||||
});
|
||||
|
|
|
@ -30,29 +30,30 @@ pub enum BackgroundSize {
|
|||
S64x64 = 3,
|
||||
}
|
||||
|
||||
pub trait MapStorage: Deref<Target = [u16]> {}
|
||||
impl MapStorage for &[u16] {}
|
||||
impl MapStorage for &mut [u16] {}
|
||||
|
||||
/// The map background is the method of drawing game maps to the screen. It
|
||||
/// automatically handles copying the correct portion of a provided map to the
|
||||
/// assigned block depending on given coordinates.
|
||||
pub struct Background<S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> {
|
||||
pub struct Background<S: MapStorage> {
|
||||
background: u8,
|
||||
block: u8,
|
||||
commited_position: Vector2D<i32>,
|
||||
shadowed_position: Vector2D<i32>,
|
||||
poisoned: bool,
|
||||
shadowed_register: u16,
|
||||
map: Option<Map<S, D>>,
|
||||
map: Option<Map<S>>,
|
||||
}
|
||||
|
||||
pub struct Map<S, D: Deref<Target = S>>
|
||||
where
|
||||
S: Index<usize, Output = u16> + ?Sized,
|
||||
{
|
||||
pub store: D,
|
||||
pub struct Map<S: MapStorage> {
|
||||
pub store: S,
|
||||
pub dimensions: Vector2D<u32>,
|
||||
pub default: u16,
|
||||
}
|
||||
|
||||
impl<'a, S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> Map<S, D> {
|
||||
impl<'a, S: MapStorage> Map<S> {
|
||||
fn get_position(&self, x: i32, y: i32) -> u16 {
|
||||
if x < 0 || x as u32 >= self.dimensions.x {
|
||||
self.default
|
||||
|
@ -64,8 +65,8 @@ impl<'a, S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> Map<S, D>
|
|||
}
|
||||
}
|
||||
|
||||
impl<'a, S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> Background<S, D> {
|
||||
unsafe fn new(background: u8, block: u8) -> Background<S, D> {
|
||||
impl<'a, S: MapStorage> Background<S> {
|
||||
unsafe fn new(background: u8, block: u8) -> Background<S> {
|
||||
let mut b = Background {
|
||||
background,
|
||||
block,
|
||||
|
@ -134,12 +135,12 @@ impl<'a, S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>> Backgroun
|
|||
self.shadowed_position = position;
|
||||
}
|
||||
|
||||
pub fn get_map(&mut self) -> Option<&mut Map<S, D>> {
|
||||
pub fn get_map(&mut self) -> Option<&mut Map<S>> {
|
||||
self.poisoned = true;
|
||||
self.map.as_mut()
|
||||
}
|
||||
|
||||
pub fn set_map(&mut self, map: Map<S, D>) {
|
||||
pub fn set_map(&mut self, map: Map<S>) {
|
||||
self.poisoned = true;
|
||||
self.map = Some(map);
|
||||
}
|
||||
|
@ -265,9 +266,7 @@ impl Tiled0 {
|
|||
}
|
||||
|
||||
/// Gets a map background if possible and assigns an unused block to it.
|
||||
pub fn get_background<S: Index<usize, Output = u16> + ?Sized, D: Deref<Target = S>>(
|
||||
&mut self,
|
||||
) -> Result<Background<S, D>, &'static str> {
|
||||
pub fn get_background<S: MapStorage>(&mut self) -> Result<Background<S>, &'static str> {
|
||||
if self.num_backgrounds >= 4 {
|
||||
return Err("too many backgrounds created, maximum is 4");
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue