mirror of
https://github.com/italicsjenga/agb.git
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started work on new background implementation
This commit is contained in:
parent
b1516a07ab
commit
f9014a0bf9
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@ -1,7 +1,7 @@
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use core::{convert::TryInto, ops::Deref};
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use core::{convert::TryInto, ops::Deref};
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use crate::{
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use crate::{
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memory_mapped::MemoryMapped1DArray,
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memory_mapped::{MemoryMapped, MemoryMapped1DArray},
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number::{Rect, Vector2D},
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number::{Rect, Vector2D},
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};
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};
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@ -34,273 +34,131 @@ pub enum BackgroundSize {
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S64x64 = 3,
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S64x64 = 3,
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}
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}
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#[non_exhaustive]
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/// The map background is the method of drawing game maps to the screen. It
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/// The map background is the method of drawing game maps to the screen. It
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/// automatically handles copying the correct portion of a provided map to the
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/// automatically handles copying the correct portion of a provided map to the
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/// assigned block depending on given coordinates.
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/// assigned block depending on given coordinates.
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pub struct Background {
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pub struct Background {
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background: u8,
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background: u8,
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block: u8,
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block: u8,
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pos_x: i32,
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commited_position: Vector2D<i32>,
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pos_y: i32,
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shadowed_position: Vector2D<i32>,
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poisoned: bool,
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shadowed_register: u16,
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}
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}
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impl Background {
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impl Background {
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unsafe fn new(layer: u8, block: u8) -> Background {
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unsafe fn new(background: u8, block: u8) -> Background {
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let mut background = Background {
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let mut b = Background {
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background: layer,
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background,
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block,
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block,
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pos_x: 0,
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commited_position: (0, 0).into(),
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pos_y: 0,
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shadowed_position: (0, 0).into(),
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shadowed_register: 0,
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poisoned: true,
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};
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};
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background.set_colour_mode(ColourMode::FourBitPerPixel);
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b.set_block(block);
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background.set_background_size(BackgroundSize::S32x32);
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b.set_colour_mode(ColourMode::FourBitPerPixel);
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background.set_block(block);
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b.set_background_size(BackgroundSize::S32x32);
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background
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b
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}
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}
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impl Background {
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/// Sets the background to be shown on screen. Requires the background to
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/// have a map enabled otherwise a panic is caused.
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pub fn show(&mut self) {
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let mode = DISPLAY_CONTROL.get();
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let new_mode = mode | (1 << (self.background + 0x08));
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DISPLAY_CONTROL.set(new_mode);
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}
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}
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/// Hides the background, nothing from this background is rendered to screen.
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unsafe fn set_shadowed_register_bits(&mut self, value: u16, length: u16, shift: u16) {
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pub fn hide(&mut self) {
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let mask = !(((1 << length) - 1) << shift);
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let mode = DISPLAY_CONTROL.get();
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let new = (self.shadowed_register & mask) | (value << shift);
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let new_mode = mode & !(1 << (self.background + 0x08));
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self.shadowed_register = new;
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DISPLAY_CONTROL.set(new_mode);
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}
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}
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unsafe fn get_register(&mut self) -> *mut u16 {
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unsafe fn get_register(&self) -> MemoryMapped<u16> {
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(0x0400_0008 + 2 * self.background as usize) as *mut u16
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MemoryMapped::new(0x0400_0008 + 2 * self.background as usize)
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}
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}
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unsafe fn set_block(&mut self, block: u8) {
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unsafe fn set_block(&mut self, block: u8) {
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self.set_bits(0x08, 5, block as u16)
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self.set_shadowed_register_bits(block as u16, 5, 0x8);
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}
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}
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unsafe fn set_bits(&mut self, start: u16, num_bits: u16, bits: u16) {
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unsafe fn set_colour_mode(&mut self, mode: ColourMode) {
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let reg = self.get_register();
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self.set_shadowed_register_bits(mode as u16, 0x1, 0x7);
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let control = reg.read_volatile();
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let mask = !(((1 << num_bits) - 1) << start);
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let new_control = (control & mask) | ((bits as u16) << start);
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reg.write_volatile(new_control);
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}
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}
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/// Sets priority of the background layer. Backgrounds with higher priority
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/// are drawn (above/below) backgrounds with lower priority.
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pub fn set_priority(&mut self, p: Priority) {
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pub fn set_priority(&mut self, p: Priority) {
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unsafe { self.set_bits(0, 2, p as u16) }
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unsafe { self.set_shadowed_register_bits(p as u16, 0x2, 0x0) };
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}
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}
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fn set_colour_mode(&mut self, mode: ColourMode) {
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unsafe fn set_background_size(&mut self, size: BackgroundSize) {
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unsafe { self.set_bits(0x07, 1, mode as u16) }
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self.set_shadowed_register_bits(size as u16, 0x2, 0xE);
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}
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}
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fn set_background_size(&mut self, size: BackgroundSize) {
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pub fn set_position(&mut self, position: Vector2D<i32>) {
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unsafe { self.set_bits(0x0E, 2, size as u16) }
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self.shadowed_position = position;
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}
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}
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fn map_get<T>(&self, map: &T, dim_x: u32, dim_y: u32, x: i32, y: i32, default: u16) -> u16
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pub fn map_has_changed(&mut self) {
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where
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self.poisoned = true;
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T: Deref<Target = [u16]>,
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}
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{
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if x >= dim_x as i32 || x < 0 || y >= dim_y as i32 || y < 0 {
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pub fn commit_area(&self, map: &[u16], map_dimensions: Vector2D<u32>, area: Rect<i32>) {
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default
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// commit shadowed register
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unsafe { self.get_register().set(self.shadowed_register) };
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let positions_to_be_updated = if self.poisoned {
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area.iter()
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.chain(Rect::new((0, 0).into(), (0, 0).into()).iter())
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} else {
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} else {
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map[(dim_x as i32 * y + x) as usize]
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// calculate difference in positions
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}
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let position_difference = self.shadowed_position - self.commited_position;
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let tile_position_difference = position_difference / 8;
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// how much of the map needs updating
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let difference_x: Rect<i32> = if tile_position_difference.x == 0 {
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Rect::new((0, 0).into(), (0, 0).into())
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} else if tile_position_difference.x > 0 {
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Rect::new((0, 0).into(), (tile_position_difference.x, 0).into())
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} else if tile_position_difference.x < 0 {
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Rect::new(
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(32 + tile_position_difference.x, 0).into(),
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(tile_position_difference.x.abs(), 0).into(),
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)
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} else {
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unreachable!();
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};
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let difference_y: Rect<i32> = if tile_position_difference.y == 0 {
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Rect::new((0, 0).into(), (0, 0).into())
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} else if tile_position_difference.y > 0 {
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Rect::new((0, 0).into(), (0, tile_position_difference.y).into())
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} else if tile_position_difference.y < 0 {
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Rect::new(
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(0, 32 + tile_position_difference.y).into(),
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(0, tile_position_difference.y.abs()).into(),
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)
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} else {
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unreachable!();
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};
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// update those positions
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let y_update = area.overlapping_rect(difference_y);
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let x_update = area.overlapping_rect(difference_x);
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y_update.iter().chain(x_update.iter())
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};
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for (x, y) in positions_to_be_updated {}
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// update commited position
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// update position in registers
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}
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}
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fn set_x(&self, x: u16) {
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pub fn commit(&self, map: &[u16], map_dimensions: Vector2D<u32>) {
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unsafe { ((0x0400_0010 + 4 * self.background as usize) as *mut u16).write_volatile(x) }
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}
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fn set_y(&self, y: u16) {
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unsafe { ((0x0400_0012 + 4 * self.background as usize) as *mut u16).write_volatile(y) }
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}
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/// Forces the portion of the map in current view to be copied to the map
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/// block assigned to this background. This is currently unnecesary to call.
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/// Setting position already updates the drawn map, and changing map forces
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/// an update.
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pub fn draw_full_map(&mut self, map: &[u16], dimensions: Vector2D<u32>, default: u16) {
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let area: Rect<i32> = Rect {
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let area: Rect<i32> = Rect {
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position: Vector2D::new(-1, -1),
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position: Vector2D::new(-1, -1),
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size: Vector2D::new(32, 22),
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size: Vector2D::new(32, 22),
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};
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};
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self.draw_area(map, dimensions, area, default);
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self.commit_area(map, map_dimensions, area)
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}
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/// Forces a specific area of the screen to be drawn, taking into account any positonal offsets.
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pub fn draw_area(&self, map: &[u16], dimensions: Vector2D<u32>, area: Rect<i32>, default: u16) {
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self.draw_area_mapped(
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&map,
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dimensions.x,
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dimensions.y,
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area.position.x,
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area.position.y,
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area.size.x,
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area.size.y,
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default,
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);
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}
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#[allow(clippy::too_many_arguments)]
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fn draw_area_mapped<T>(
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&self,
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map: &T,
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dim_x: u32,
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dim_y: u32,
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left: i32,
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top: i32,
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width: i32,
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height: i32,
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default: u16,
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) where
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T: Deref<Target = [u16]>,
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{
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let x_map_space = self.pos_x / 8;
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let y_map_space = self.pos_y / 8;
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let x_block_space = x_map_space % 32;
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let y_block_space = y_map_space % 32;
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for x in left..(left + width) {
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for y in top..(top + height) {
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unsafe {
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(&mut (*MAP)[self.block as usize][(y_block_space + y).rem_euclid(32) as usize]
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[(x_block_space + x).rem_euclid(32) as usize]
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as *mut u16)
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.write_volatile(self.map_get(
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map,
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dim_x,
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dim_y,
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x_map_space + x,
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y_map_space + y,
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default,
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))
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};
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}
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}
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}
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pub fn set_offset(&mut self, position: Vector2D<u32>) {
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self.set_x(position.x as u16);
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self.set_y(position.y as u16);
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}
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/// Sets the position of the map to be shown on screen. This automatically
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/// manages copying the correct portion to the map block and moving the map
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/// registers.
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pub fn set_position(
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&mut self,
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map: &[u16],
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dimensions: Vector2D<u32>,
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position: Vector2D<i32>,
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default: u16,
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) {
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self.set_position_mapped(
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&map,
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dimensions.x,
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dimensions.y,
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position.x,
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position.y,
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default,
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);
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}
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fn set_position_mapped<T>(
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&mut self,
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map: &T,
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dim_x: u32,
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dim_y: u32,
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x: i32,
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y: i32,
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default: u16,
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) where
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T: Deref<Target = [u16]>,
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{
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let x_map_space = x / 8;
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let y_map_space = y / 8;
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let prev_x_map_space = self.pos_x / 8;
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let prev_y_map_space = self.pos_y / 8;
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let x_difference = x_map_space - prev_x_map_space;
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let y_difference = y_map_space - prev_y_map_space;
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let x_block_space = x_map_space % 32;
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let y_block_space = y_map_space % 32;
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self.pos_x = x;
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self.pos_y = y;
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// don't fancily handle if we've moved more than one tile, just copy the whole new map
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if x_difference.abs() > 1 || y_difference.abs() > 1 {
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self.draw_area_mapped(map, dim_x, dim_y, -1, -1, 32, 22, default);
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} else {
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if x_difference != 0 {
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let x_offset = match x_difference {
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-1 => -1,
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1 => 30,
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_ => unreachable!(),
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};
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for y in -1..21 {
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unsafe {
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(&mut (*MAP)[self.block as usize]
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[(y_block_space + y).rem_euclid(32) as usize]
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[(x_block_space + x_offset).rem_euclid(32) as usize]
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as *mut u16)
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.write_volatile(self.map_get(
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map,
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dim_x,
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dim_y,
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x_map_space + x_offset,
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y_map_space + y,
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default,
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))
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};
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}
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}
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if y_difference != 0 {
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let y_offset = match y_difference {
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-1 => -1,
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1 => 20,
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_ => unreachable!(),
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};
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for x in -1..31 {
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unsafe {
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(&mut (*MAP)[self.block as usize]
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[(y_block_space + y_offset).rem_euclid(32) as usize]
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[(x_block_space + x).rem_euclid(32) as usize]
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as *mut u16)
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.write_volatile(self.map_get(
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map,
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dim_x,
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dim_y,
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x_map_space + x,
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y_map_space + y_offset,
|
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default,
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))
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};
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}
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}
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}
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let x_remainder = x % (32 * 8);
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let y_remainder = y % (32 * 8);
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self.set_x(x_remainder as u16);
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self.set_y(y_remainder as u16);
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}
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}
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}
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}
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#[non_exhaustive]
|
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pub struct Tiled0 {
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pub struct Tiled0 {
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used_blocks: u32,
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used_blocks: u32,
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num_backgrounds: u8,
|
num_backgrounds: u8,
|
||||||
|
@ -316,35 +174,10 @@ impl Tiled0 {
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}
|
}
|
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}
|
}
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|
|
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fn set_sprite_palette_entry(&mut self, index: u8, colour: u16) {
|
|
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PALETTE_SPRITE.set(index as usize, colour)
|
|
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}
|
|
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fn set_sprite_tilemap_entry(&mut self, index: u32, data: u32) {
|
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TILE_SPRITE.set(index as usize, data);
|
|
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}
|
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||||||
|
|
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fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
|
fn set_background_tilemap_entry(&mut self, index: u32, data: u32) {
|
||||||
TILE_BACKGROUND.set(index as usize, data);
|
TILE_BACKGROUND.set(index as usize, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Copies raw palettes to the background palette without any checks.
|
|
||||||
pub fn set_sprite_palette_raw(&mut self, colour: &[u16]) {
|
|
||||||
for (index, &entry) in colour.iter().enumerate() {
|
|
||||||
self.set_sprite_palette_entry(index.try_into().unwrap(), entry)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn set_sprite_palette(&mut self, pal_index: u8, palette: &palette16::Palette16) {
|
|
||||||
for (colour_index, &colour) in palette.colours.iter().enumerate() {
|
|
||||||
PALETTE_SPRITE.set(pal_index as usize * 16 + colour_index, colour);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set_sprite_palettes(&mut self, palettes: &[palette16::Palette16]) {
|
|
||||||
for (palette_index, entry) in palettes.iter().enumerate() {
|
|
||||||
self.set_sprite_palette(palette_index as u8, entry)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Copies raw palettes to the background palette without any checks.
|
/// Copies raw palettes to the background palette without any checks.
|
||||||
pub fn set_background_palette_raw(&mut self, palette: &[u16]) {
|
pub fn set_background_palette_raw(&mut self, palette: &[u16]) {
|
||||||
for (index, &colour) in palette.iter().enumerate() {
|
for (index, &colour) in palette.iter().enumerate() {
|
||||||
|
@ -365,13 +198,6 @@ impl Tiled0 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Copies tiles to the sprite tilemap without any checks.
|
|
||||||
pub fn set_sprite_tilemap(&mut self, tiles: &[u32]) {
|
|
||||||
for (index, &tile) in tiles.iter().enumerate() {
|
|
||||||
self.set_sprite_tilemap_entry(index as u32, tile)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets a map background if possible and assigns an unused block to it.
|
/// Gets a map background if possible and assigns an unused block to it.
|
||||||
pub fn get_background(&mut self) -> Result<Background, &'static str> {
|
pub fn get_background(&mut self) -> Result<Background, &'static str> {
|
||||||
if self.num_backgrounds >= 4 {
|
if self.num_backgrounds >= 4 {
|
||||||
|
|
|
@ -648,6 +648,76 @@ impl<T: Number> Rect<T> {
|
||||||
pub fn new(position: Vector2D<T>, size: Vector2D<T>) -> Self {
|
pub fn new(position: Vector2D<T>, size: Vector2D<T>) -> Self {
|
||||||
Rect { position, size }
|
Rect { position, size }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn contains_point(&self, point: Vector2D<T>) -> bool {
|
||||||
|
point.x > self.position.x
|
||||||
|
&& point.x < self.position.x + self.size.x
|
||||||
|
&& point.y > self.position.y
|
||||||
|
&& point.y < self.position.y + self.size.y
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn overlapping_rect(&self, other: Rect<T>) -> Rect<T> {
|
||||||
|
fn max<E: Number>(x: E, y: E) -> E {
|
||||||
|
if x > y {
|
||||||
|
x
|
||||||
|
} else {
|
||||||
|
y
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn min<E: Number>(x: E, y: E) -> E {
|
||||||
|
if x > y {
|
||||||
|
y
|
||||||
|
} else {
|
||||||
|
x
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let top_left: Vector2D<T> = (
|
||||||
|
max(self.position.x, other.position.x),
|
||||||
|
max(self.position.y, other.position.y),
|
||||||
|
)
|
||||||
|
.into();
|
||||||
|
let bottom_right: Vector2D<T> = (
|
||||||
|
min(
|
||||||
|
self.position.x + self.size.x,
|
||||||
|
other.position.x + other.size.x,
|
||||||
|
),
|
||||||
|
min(
|
||||||
|
self.position.y + self.size.y,
|
||||||
|
other.position.y + other.size.y,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
.into();
|
||||||
|
|
||||||
|
Rect::new(top_left, bottom_right - top_left)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: FixedWidthUnsignedInteger> Rect<T> {
|
||||||
|
pub fn iter(self) -> impl Iterator<Item = (T, T)> {
|
||||||
|
let mut current_x = self.position.x;
|
||||||
|
let mut current_y = self.position.y;
|
||||||
|
let mut is_done = false;
|
||||||
|
core::iter::from_fn(move || {
|
||||||
|
if is_done {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
let (old_x, old_y) = (current_x, current_y);
|
||||||
|
|
||||||
|
current_x = current_x + T::one();
|
||||||
|
if current_x > self.position.x + self.size.x {
|
||||||
|
current_x = self.position.x;
|
||||||
|
current_y = current_y + T::one();
|
||||||
|
}
|
||||||
|
|
||||||
|
if current_y > self.position.y + self.size.y {
|
||||||
|
is_done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Some((old_x, old_y))
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<T: Number> Vector2D<T> {
|
impl<T: Number> Vector2D<T> {
|
||||||
|
|
Loading…
Reference in a new issue