GBA bot
e08024ae5b
Update lockfiles
2023-07-26 11:31:26 +01:00
Gwilym Inzani
3da10f11be
Use my new married name in all the places it appeared
2023-07-26 10:29:03 +01:00
Corwin
b80c85f1d9
Import dungeon puzzler's lament ( #459 )
...
Includes dungeon keepers lament in the examples
- [x] no changelog update needed
2023-07-25 20:52:48 +01:00
Gwilym Inzani
df75d1ce8c
Fix build errors
2023-07-23 23:39:52 +01:00
Corwin
41a0c773dd
clean up other examples
2023-07-19 17:54:41 +01:00
Corwin
a7f9fdf011
Release v0.16.0
2023-07-18 18:55:12 +01:00
Gwilym Inzani
284e30078f
Fix clippy lint in purple night
2023-07-04 21:24:44 +01:00
GBA bot
78a7c8d1c0
Update lockfiles
2023-07-01 14:21:55 +00:00
GBA bot
28683e701f
Update lockfiles
2023-06-30 22:03:31 +01:00
Gwilym Inzani
da5aed83e3
Use bilge rather than modular-bitfield ( #430 )
...
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/
- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin
6b7088773e
remove codegen units
2023-05-23 20:12:42 +01:00
Corwin
d638134d37
remove codegen-units
...
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani
78bad29f88
Add codegen-units=1 to prevent miscompiles
2023-05-21 16:37:35 +01:00
Gwilym Inzani
5ab0176ddb
Entirely remove the need for binutils
2023-05-21 16:37:34 +01:00
Gwilym Inzani
644e94f8ed
Use bilge rather than modular-bitfield
2023-05-17 15:01:22 +01:00
Corwin
400abe5b31
Release v0.15.0
2023-04-25 21:51:29 +01:00
Corwin
68e981f3c8
Objects, again, again ( #402 )
...
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
* Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
* Same sprite system as before.
* You control how objects get put in to OAM with the unmanaged OAM.
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.
Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).
- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Gwilym Inzani
9835f81b5f
Maybe make the build faster by using the same settings for all crates
2023-04-25 20:22:44 +01:00
Corwin
3ec9bd2610
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-23 20:44:46 +01:00
Corwin
14c7028aa0
reverse change of name
2023-04-23 18:55:23 +01:00
Gwilym Inzani
7029b66c62
Update lockfiles
2023-04-23 18:00:31 +01:00
Corwin
e26a9c2c24
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-22 00:46:41 +01:00
Gwilym Inzani
06db23d574
New include gfx macro ( #414 )
...
Replaces `include_gfx!` with `include_background_gfx!` which is much
nicer since it doesn't require the external toml file. See the example
repos for how much better it is :).
Also adds support for aseprite files in `include_background_gfx` and
uses that ability where we still have the original files.
- [x] Changelog updated / no changelog update needed
2023-04-18 21:14:28 +01:00
Corwin
f3c4593a51
move mixer frame
2023-04-18 20:25:31 +01:00
Corwin
e601374207
pull out common part of loop
2023-04-18 00:12:20 +01:00
Corwin
3f9fdd7c37
just use equals like before
2023-04-17 23:53:55 +01:00
Corwin
f67ffac227
prioritise audio and deprioritise objects
2023-04-17 23:48:48 +01:00
Corwin
a5c1d62cad
pointless capacity
2023-04-17 23:48:26 +01:00
Corwin
8bef214797
fix jitter
2023-04-17 23:48:15 +01:00
Corwin
a249404063
fix player collision mask
2023-04-17 23:48:00 +01:00
Corwin
692890b6d6
fix jitter between objects and background
2023-04-17 23:34:09 +01:00
Corwin
c970ab9362
fix positioning issues due
2023-04-17 23:31:05 +01:00
Gwilym Inzani
45343efe52
Update lockfiles
2023-04-13 22:33:59 +01:00
GBA bot
753f59e0e0
Allow importing aseprite backgrounds directly
2023-04-13 22:33:26 +01:00
Gwilym Inzani
875a0fbb65
Remove unneeded stuff from image-converter
2023-04-13 22:14:44 +01:00
Corwin
fc5ce97db4
Release v0.14.0
2023-04-11 21:28:22 +01:00
Corwin
c84e81299b
improve the migration
2023-04-06 21:45:32 +01:00
Corwin
cdc2eed01d
unsafe arena added (may remove later)
2023-04-06 21:45:30 +01:00
Corwin
e7caff3776
use new names in games
2023-04-06 21:45:03 +01:00
Corwin
660adbe961
fix games
2023-04-06 21:45:00 +01:00
Corwin
af168f709b
update lock files
2023-04-06 17:17:12 +01:00
Gwilym Inzani
9d621f9b6a
Add shstrtab section for lld
2023-04-02 20:39:38 +01:00
Corwin
bf79fc89fb
Update Rust crate bitflags to v2 ( #395 )
2023-03-23 23:11:42 +00:00
Gwilym Inzani
aea8547f97
Ensure cargo fmt is run accross everything ( #399 )
...
I have fmt'd all the things!
- [x] Changelog updated / no changelog update needed
2023-03-23 23:11:19 +00:00
GBA bot
09ec6c25b0
Update lockfiles
2023-03-23 22:30:47 +00:00
Gwilym Inzani
8a3660733d
Add rustfmt as a component to rust-toolchain
2023-03-23 22:17:02 +00:00
GBA bot
e864eb6c03
Update lockfiles
2023-03-23 22:04:22 +00:00
Gwilym Inzani
54311727ec
Fix build errors
2023-02-24 08:55:02 +00:00
Gwilym Kuiper
b90a5829b8
Fix the games
2023-02-23 21:18:29 +00:00
Gwilym Kuiper
33dafd29c2
Update everything to 2021
2023-02-07 20:32:35 +00:00