Gwilym Inzani
66ec762855
Release v0.19.0
2024-03-06 09:33:58 +00:00
Corwin
7a84eb3cd5
update lockfiles
2024-03-03 15:59:15 +00:00
GBA bot
6dbf946ca3
Update lockfiles
2024-02-27 22:05:08 +00:00
Gwilym Inzani
cdafc3c139
DMA abstraction ( #491 )
...
It would be nice to have an easy way to add DMA effects to games.
- [x] Changelog updated
2024-02-21 14:44:41 +00:00
Gwilym Inzani
23550e579a
More .into()
2024-02-21 14:27:48 +00:00
Gwilym Inzani
cfd3135d76
Implement num::Num for fixnum::Num
2024-02-21 13:58:27 +00:00
Gwilym Inzani
74451f819c
More impl Into<Vector2D<_>> and fix compile errors
2024-02-21 12:59:02 +00:00
Gwilym Inzani
34b5b5f8f8
This should be hiding not showing
2024-02-16 20:56:57 +00:00
Constantin
da84131de6
Add priority set / get and set_visible / is_visible to maps
2024-02-16 11:21:27 +01:00
GBA bot
2289a533de
Update lockfiles
2024-02-14 11:02:19 +00:00
Gwilym Inzani
7d6ea45670
Update ahash in the cargo.lock files.
...
Fixes #553 and allows building on latest nightly again.
2024-02-11 16:17:59 +00:00
GBA bot
5d82f96396
Update lockfiles
2024-02-06 22:49:04 +00:00
Gwilym Inzani
3f607b379a
Release v0.18.1
2024-02-06 22:36:11 +00:00
GBA bot
cc0853518b
Update lockfiles
2024-01-31 23:15:12 +00:00
GBA bot
7a7aa5c57b
Update lockfiles
2024-01-17 17:23:23 +00:00
GBA bot
4fdd0e0263
Update lockfiles
2024-01-07 15:10:41 +00:00
GBA bot
91154a897e
Update lockfiles
2023-12-28 22:33:58 +00:00
GBA bot
05851558df
Update lockfiles
2023-12-20 17:09:12 +00:00
GBA bot
382d465f3e
Update lockfiles
2023-12-05 20:51:29 +00:00
GBA bot
b1df507fa6
Update lockfiles
2023-11-26 04:15:22 +00:00
GBA bot
323dbd8f01
Update lockfiles
2023-11-14 20:04:00 +00:00
GBA bot
cc0400e6a3
Update lockfiles
2023-11-09 20:10:08 +00:00
GBA bot
7425afdf75
Update lockfiles
2023-11-01 19:22:41 +00:00
Gwilym Inzani
7c6eaf324b
Release v0.18.0
2023-10-31 20:35:14 +00:00
Gwilym Inzani
e8eb216ff4
Update lockfiles
2023-10-26 22:27:19 +01:00
Gwilym Inzani
00631b2166
Delete all the gba.ld files
2023-10-18 12:08:25 +01:00
Gwilym Inzani
48b9eb3775
Update all the remaining linker scripts
2023-10-17 23:52:04 +01:00
Corwin
0b747508a8
fixup the multiboot
2023-10-17 21:54:54 +01:00
Corwin
8e547c6783
derive the data ends
2023-10-17 21:53:50 +01:00
Corwin
f7434a4bf3
run linker script update script
2023-10-17 20:29:12 +01:00
GBA bot
c4116aeade
Update lockfiles
2023-10-07 20:35:21 +00:00
Gwilym Inzani
53685b0410
Release v0.17.1
2023-10-05 22:18:04 +01:00
Gwilym Inzani
b6916d7e74
Release v0.17.0
2023-10-03 22:33:10 +01:00
GBA bot
2516a6f831
Update lockfiles
2023-09-26 20:25:56 +00:00
GBA bot
81aae96d18
Update lockfiles
2023-09-22 18:27:01 +00:00
GBA bot
226fdf63c9
Update lockfiles
2023-09-14 12:40:22 +00:00
GBA bot
c7540a440d
Update lockfiles
2023-09-13 13:17:49 +00:00
GBA bot
17a62bf0f2
Update lockfiles
2023-09-06 21:29:51 +00:00
Gwilym Inzani
9350027fa2
Make image converter produce tile sets ( #480 )
...
Removes loads of duplicated code. There's no reason why this couldn't
create regular tile sets.
- [x] Changelog updated
2023-09-06 09:40:17 +01:00
GBA bot
ab07ed31db
Update lockfiles
2023-09-04 12:36:38 +00:00
Gwilym Inzani
4642a74a0f
Update the examples with the new tileset importing
2023-08-30 17:07:14 +01:00
Gwilym Inzani
b39f99990c
Use deduplication in hyperspace roll
2023-08-29 14:52:20 +01:00
GBA bot
c29ba6e9ec
Update lockfiles
2023-08-13 10:36:46 +00:00
Gwilym Inzani
6607ea3f1f
Update lockfiles
2023-08-06 21:06:12 +01:00
GBA bot
e08024ae5b
Update lockfiles
2023-07-26 11:31:26 +01:00
Corwin
a7f9fdf011
Release v0.16.0
2023-07-18 18:55:12 +01:00
GBA bot
78a7c8d1c0
Update lockfiles
2023-07-01 14:21:55 +00:00
GBA bot
28683e701f
Update lockfiles
2023-06-30 22:03:31 +01:00
Corwin
28e3a7faf4
Resolve stutter upon switching to dice customise screen ( #442 )
...
1. Dealloc now uses the normal dealloc procedure.
* Better because normalisation is quick, O(1).
* More normalisation means inserting into the list is faster.
2. Run sfx frame during the generation of upgrades (which can take an
unbounded amount of time).
* Both of these are required to remove the stuttering.
* It sounds really weird now that it works right :/
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:12 +01:00
Corwin
80051a163a
Modify the enemy health rng by using a dice roll distribution ( #438 )
...
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:04 +01:00