Gwilym Inzani
5e04e8c03f
Extract node module
2023-05-09 20:43:23 +01:00
Corwin
1cbc371d3e
go through colours in order rather than randomly
2023-05-07 23:41:17 +01:00
Corwin
64308a993c
use mag squared
2023-05-07 00:47:38 +01:00
Corwin
83c511a186
neaten the letter M
2023-05-06 23:59:47 +01:00
Corwin
7ae3afab6c
add example for no_game
2023-05-06 22:54:22 +01:00
Corwin
cb8b42d416
don't use the loader
2023-05-06 22:53:09 +01:00
Corwin
d4314213da
use palette in no game to save on not useful aseprite file
2023-05-06 22:45:30 +01:00
Corwin
f95d68187b
make dynamic sprite better
2023-05-06 22:45:05 +01:00
Corwin
e8479c093b
add macro to import a palette from a sprite
2023-05-06 22:44:43 +01:00
Corwin
13f0eaf5b0
add more colours
2023-05-06 20:31:52 +01:00
Corwin
26090499e7
fix image converter bug
2023-05-06 20:31:43 +01:00
Corwin
54340358bc
remove unused import
2023-05-06 19:44:08 +01:00
Corwin
1d7cc04cbf
more colours
2023-05-06 19:11:39 +01:00
Corwin
0271da6d43
add a no game
2023-05-06 18:50:35 +01:00
Corwin
a0ead37eb5
Add amplitude to build ( #424 )
...
- [x] no changelog update needed
2023-04-26 01:45:19 +01:00
Corwin
5f745d9409
Combo: Launch the correct game ( #423 )
...
- [x] no changelog update needed
2023-04-26 01:41:14 +01:00
Corwin
ea0149e6c3
add amplitude to build
2023-04-26 01:37:37 +01:00
Corwin
d08500d9c3
launch the correct game
2023-04-26 01:34:25 +01:00
Corwin
400abe5b31
Release v0.15.0
2023-04-25 21:51:29 +01:00
Corwin
b5d8201eb0
Add toolchain file for hashmap ( #422 )
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- [x] no changelog update needed
2023-04-25 21:49:52 +01:00
Corwin
febee09e3a
add toolchain file
2023-04-25 21:43:17 +01:00
Corwin
68e981f3c8
Objects, again, again ( #402 )
...
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
* Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
* Same sprite system as before.
* You control how objects get put in to OAM with the unmanaged OAM.
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.
Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).
- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Corwin
409798c3bf
use fancy way of getting and setting slots
2023-04-25 21:07:31 +01:00
Corwin
929eef1569
add deny
2023-04-25 21:01:04 +01:00
Corwin
d54560f362
fix warnings
2023-04-25 21:00:26 +01:00
Corwin
4ea75bc064
add amplitude to combo rom
2023-04-25 20:57:18 +01:00
Corwin
9dc3f46209
Make test runner sounder ( #421 )
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- [x] no changelog update needed
2023-04-25 20:44:05 +01:00
Corwin
d44461610d
go back to tab spacing
2023-04-25 20:39:25 +01:00
Corwin
1eadd5bdf7
make it sounder
2023-04-25 20:34:47 +01:00
Gwilym Inzani
d45486b189
Maybe make the build faster by using the same settings for all crates ( #420 )
...
Just creating a PR so I can time the CI
- [x] Changelog updated / no changelog update needed
2023-04-25 20:32:53 +01:00
Corwin
e78a6624ff
add amplitude
2023-04-25 20:32:28 +01:00
Gwilym Inzani
9835f81b5f
Maybe make the build faster by using the same settings for all crates
2023-04-25 20:22:44 +01:00
Gwilym Inzani
3747d6192a
Ensure mod tests is at the end ( #419 )
...
Fixes build failure
- [x] Changelog updated / no changelog update needed
2023-04-25 20:17:13 +01:00
Gwilym Inzani
8e152f05c9
Ensure mod tests is at the end
2023-04-25 20:06:52 +01:00
Corwin
3ec9bd2610
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-23 20:44:46 +01:00
Corwin
8ab539acbb
add changelog entries
2023-04-23 20:43:09 +01:00
Corwin
94a8e2d4c3
add deprecation for old names
2023-04-23 20:41:42 +01:00
Gwilym Inzani
6355ac0df7
Extract agb hashmap ( #418 )
...
Pulls out the hashmap to its own crate. Allows us to use this in interop
code between agb and desktop code and also gives us the ability to run
miri on it to make sure we're not running into any crazy unsoundness
bugs.
- [x] Changelog updated / no changelog update needed
2023-04-23 19:25:33 +01:00
Corwin
b75481b88e
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-23 18:56:07 +01:00
Corwin
14c7028aa0
reverse change of name
2023-04-23 18:55:23 +01:00
Gwilym Inzani
cd369f212e
Ensure tests run on hashmap too
2023-04-23 18:48:16 +01:00
Gwilym Inzani
4cace7b01d
Also for remove
2023-04-23 18:45:39 +01:00
Gwilym Inzani
11b98eab29
Give index and get_mut the Borrow treatment
2023-04-23 18:44:03 +01:00
Gwilym Inzani
39edc4ab36
Also do Borrow shenanigans for get and get_key_value
2023-04-23 18:40:13 +01:00
Gwilym Inzani
150b1a3078
Add documentation example and add Borrow stuff for easier contains_key
2023-04-23 18:37:30 +01:00
Gwilym Inzani
d594e9e078
Also build docs for agb-hashmap
2023-04-23 18:37:22 +01:00
Gwilym Inzani
88d3d027b7
Maybe we need to set nightly as default?
2023-04-23 18:08:59 +01:00
Gwilym Inzani
a053c8f0c3
Seems nightly isn't installed by default
2023-04-23 18:06:52 +01:00
Gwilym Inzani
6d0bd187a2
Explicitly state nightly
2023-04-23 18:04:42 +01:00
Gwilym Inzani
6d7801788e
Add changelog entry
2023-04-23 18:02:00 +01:00