Corwin
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dc44d20627
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save to separate areas
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2024-04-20 16:18:42 +01:00 |
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Corwin
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a0895635ab
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use portable atomic from agb
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2024-04-09 22:08:55 +01:00 |
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Corwin
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7ade79e132
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update other projects
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2024-04-09 21:52:54 +01:00 |
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Corwin
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559b53456f
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use clamp
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2024-04-06 02:45:54 +01:00 |
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Corwin
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184b11ed81
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use static rather than const
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2024-03-29 14:41:08 +00:00 |
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Gwilym Inzani
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74451f819c
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More impl Into<Vector2D<_>> and fix compile errors
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2024-02-21 12:59:02 +00:00 |
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Gwilym Inzani
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8e25f011b4
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Remove unnecessary imports
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2024-02-20 22:15:31 +00:00 |
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Constantin
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da84131de6
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Add priority set / get and set_visible / is_visible to maps
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2024-02-16 11:21:27 +01:00 |
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Corwin
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8e367ab6b6
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allow dead code of an enum parameter only used in a debug print
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2024-01-13 10:31:33 +00:00 |
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Corwin
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0e5063a9f0
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Merge remote-tracking branch 'upstream/master' into dungeon/simulation
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2023-09-14 13:50:00 +01:00 |
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Gwilym Inzani
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7edc6d16ab
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Use 32768Hz for the tracker (#479)
Sounds way better and we can get away with it in DPL
- [x] no changelog update needed
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2023-09-06 09:56:28 +01:00 |
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Gwilym Inzani
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0c19988699
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Use 32768Hz for the tracker
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2023-09-05 23:22:50 +01:00 |
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Corwin
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11fc38d840
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report mismatch counts
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2023-09-05 23:02:49 +01:00 |
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Corwin
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5fc302dec9
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make names better
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2023-09-05 22:53:10 +01:00 |
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Corwin
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962b503751
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test all the levels
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2023-09-05 22:52:10 +01:00 |
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Corwin
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9757608ab4
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add snail rotator
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2023-09-01 17:56:50 +01:00 |
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Corwin
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a97248cd68
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add hole and rotating enemy
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2023-09-01 00:42:43 +01:00 |
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Corwin
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1bcbeb056e
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more advanced movement system
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2023-08-30 17:43:24 +01:00 |
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Gwilym Inzani
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4642a74a0f
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Update the examples with the new tileset importing
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2023-08-30 17:07:14 +01:00 |
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Corwin
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025e76b8bd
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you can only turn around if this is your first movement
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2023-08-30 00:55:25 +01:00 |
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Corwin
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45a9dbfeac
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fix block pushing on ice
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2023-08-30 00:08:57 +01:00 |
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Corwin
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0b24fdebd0
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teleporters are on the ground
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2023-08-29 23:10:09 +01:00 |
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Corwin
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b78f7345b9
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replace existing animation for pushed entity
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2023-08-29 22:32:03 +01:00 |
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Corwin
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f3d0757fa3
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squid hero phasing
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2023-08-29 22:28:00 +01:00 |
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Corwin
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36e912bcb0
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nothing should get killed from overlapping the hero
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2023-08-29 22:28:00 +01:00 |
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Corwin
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7d907d014f
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the check should be for one entity
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2023-08-29 22:03:42 +01:00 |
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Corwin
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da89a8a6cb
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add teleporter shadow
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2023-08-29 21:53:10 +01:00 |
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Corwin
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8b8f94ae7f
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teleporters
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2023-08-29 21:45:11 +01:00 |
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Corwin
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df2f45797b
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only hero and squid can pick up items
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2023-08-29 21:31:36 +01:00 |
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Corwin
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07c5afb990
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add teleporter entity type
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2023-08-29 21:24:30 +01:00 |
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Corwin
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56f1b68055
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allow with justification
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2023-08-29 21:01:35 +01:00 |
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Corwin
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078f4f22a9
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make obtuse return values understandable
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2023-08-29 20:59:03 +01:00 |
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Gwilym Inzani
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15d075a1c8
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Maybe we'll have this many levels one day
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2023-08-29 20:56:29 +01:00 |
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Gwilym Inzani
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fef393c39c
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We can now make a lot more levels
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2023-08-29 20:54:31 +01:00 |
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Corwin
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346f62f328
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resolve overlaps after all moves
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2023-08-29 20:52:07 +01:00 |
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Corwin
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b5da20d748
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blocks can't intersect heros or enemies
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2023-08-29 20:11:55 +01:00 |
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Gwilym Inzani
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c9bf56755a
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Also deduplicate for the dungeon puzzler
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2023-08-29 15:17:50 +01:00 |
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Gwilym Inzani
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afed1542fe
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Move the new sprites to the correct place
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2023-08-29 09:50:00 +01:00 |
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Corwin
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31c5519bc8
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base update order on initial positions
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2023-08-28 15:59:20 +01:00 |
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Corwin
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2a02da1c2f
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simplify entity update loop
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2023-08-28 14:00:39 +01:00 |
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Corwin
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0b45c006c8
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ice on bottom
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2023-08-28 11:45:29 +01:00 |
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Corwin
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4bd175cd7b
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defined update order
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2023-08-28 11:45:21 +01:00 |
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Corwin
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dacecef900
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fix bug where the ice is the one to get moved
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2023-08-28 11:38:04 +01:00 |
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Corwin
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ae0b86c7b9
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fix lints
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2023-08-28 11:36:22 +01:00 |
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Corwin
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5846a1c024
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fix wonky ice animation next to wall
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2023-08-28 11:34:08 +01:00 |
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Gwilym Inzani
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04ee5646ef
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Add some new sprites for Corwin
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2023-08-28 11:06:59 +01:00 |
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Corwin
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248cdae7a3
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change squid change direction behaviour
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2023-08-27 20:34:20 +01:00 |
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Corwin
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36603d5446
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add block
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2023-08-27 19:49:37 +01:00 |
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Corwin
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e33eee7d11
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fix mistakes copy over
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2023-08-27 17:27:43 +01:00 |
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Corwin
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b9e6e09fe1
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add ice
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2023-08-27 16:47:00 +01:00 |
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