GBA bot
cc0853518b
Update lockfiles
2024-01-31 23:15:12 +00:00
GBA bot
7a7aa5c57b
Update lockfiles
2024-01-17 17:23:23 +00:00
Corwin
018643f652
Remove autoscrolling from Purple Night ( #539 )
...
- [x] no changelog update needed
2024-01-09 21:53:28 +00:00
Corwin
8029e938f4
not autoscroll
2024-01-07 21:19:11 +00:00
GBA bot
4fdd0e0263
Update lockfiles
2024-01-07 15:10:41 +00:00
GBA bot
91154a897e
Update lockfiles
2023-12-28 22:33:58 +00:00
GBA bot
05851558df
Update lockfiles
2023-12-20 17:09:12 +00:00
GBA bot
382d465f3e
Update lockfiles
2023-12-05 20:51:29 +00:00
GBA bot
b1df507fa6
Update lockfiles
2023-11-26 04:15:22 +00:00
GBA bot
323dbd8f01
Update lockfiles
2023-11-14 20:04:00 +00:00
GBA bot
cc0400e6a3
Update lockfiles
2023-11-09 20:10:08 +00:00
GBA bot
7425afdf75
Update lockfiles
2023-11-01 19:22:41 +00:00
Gwilym Inzani
7c6eaf324b
Release v0.18.0
2023-10-31 20:35:14 +00:00
Gwilym Inzani
e8eb216ff4
Update lockfiles
2023-10-26 22:27:19 +01:00
Gwilym Inzani
00631b2166
Delete all the gba.ld files
2023-10-18 12:08:25 +01:00
Gwilym Inzani
48b9eb3775
Update all the remaining linker scripts
2023-10-17 23:52:04 +01:00
Corwin
0b747508a8
fixup the multiboot
2023-10-17 21:54:54 +01:00
Corwin
8e547c6783
derive the data ends
2023-10-17 21:53:50 +01:00
Corwin
f7434a4bf3
run linker script update script
2023-10-17 20:29:12 +01:00
GBA bot
c4116aeade
Update lockfiles
2023-10-07 20:35:21 +00:00
Gwilym Inzani
53685b0410
Release v0.17.1
2023-10-05 22:18:04 +01:00
Gwilym Inzani
b6916d7e74
Release v0.17.0
2023-10-03 22:33:10 +01:00
GBA bot
2516a6f831
Update lockfiles
2023-09-26 20:25:56 +00:00
GBA bot
81aae96d18
Update lockfiles
2023-09-22 18:27:01 +00:00
GBA bot
226fdf63c9
Update lockfiles
2023-09-14 12:40:22 +00:00
GBA bot
c7540a440d
Update lockfiles
2023-09-13 13:17:49 +00:00
GBA bot
17a62bf0f2
Update lockfiles
2023-09-06 21:29:51 +00:00
Gwilym Inzani
9350027fa2
Make image converter produce tile sets ( #480 )
...
Removes loads of duplicated code. There's no reason why this couldn't
create regular tile sets.
- [x] Changelog updated
2023-09-06 09:40:17 +01:00
GBA bot
ab07ed31db
Update lockfiles
2023-09-04 12:36:38 +00:00
Gwilym Inzani
4642a74a0f
Update the examples with the new tileset importing
2023-08-30 17:07:14 +01:00
Gwilym Inzani
6422ed63f1
Give purple night the deduplication treatment
2023-08-29 16:33:11 +01:00
GBA bot
c29ba6e9ec
Update lockfiles
2023-08-13 10:36:46 +00:00
Gwilym Inzani
6607ea3f1f
Update lockfiles
2023-08-06 21:06:12 +01:00
GBA bot
e08024ae5b
Update lockfiles
2023-07-26 11:31:26 +01:00
Gwilym Inzani
3da10f11be
Use my new married name in all the places it appeared
2023-07-26 10:29:03 +01:00
Corwin
b80c85f1d9
Import dungeon puzzler's lament ( #459 )
...
Includes dungeon keepers lament in the examples
- [x] no changelog update needed
2023-07-25 20:52:48 +01:00
Gwilym Inzani
df75d1ce8c
Fix build errors
2023-07-23 23:39:52 +01:00
Corwin
41a0c773dd
clean up other examples
2023-07-19 17:54:41 +01:00
Corwin
a7f9fdf011
Release v0.16.0
2023-07-18 18:55:12 +01:00
Gwilym Inzani
284e30078f
Fix clippy lint in purple night
2023-07-04 21:24:44 +01:00
GBA bot
78a7c8d1c0
Update lockfiles
2023-07-01 14:21:55 +00:00
GBA bot
28683e701f
Update lockfiles
2023-06-30 22:03:31 +01:00
Gwilym Inzani
da5aed83e3
Use bilge rather than modular-bitfield ( #430 )
...
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/
- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin
6b7088773e
remove codegen units
2023-05-23 20:12:42 +01:00
Corwin
d638134d37
remove codegen-units
...
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani
78bad29f88
Add codegen-units=1 to prevent miscompiles
2023-05-21 16:37:35 +01:00
Gwilym Inzani
5ab0176ddb
Entirely remove the need for binutils
2023-05-21 16:37:34 +01:00
Gwilym Inzani
644e94f8ed
Use bilge rather than modular-bitfield
2023-05-17 15:01:22 +01:00
Corwin
400abe5b31
Release v0.15.0
2023-04-25 21:51:29 +01:00
Corwin
68e981f3c8
Objects, again, again ( #402 )
...
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
* Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
* Same sprite system as before.
* You control how objects get put in to OAM with the unmanaged OAM.
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.
Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).
- [x] Changelog updated
2023-04-25 21:14:49 +01:00