Commit graph

152 commits

Author SHA1 Message Date
Gwilym Inzani da5aed83e3
Use bilge rather than modular-bitfield (#430)
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/

- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin 6b7088773e
remove codegen units 2023-05-23 20:12:42 +01:00
Corwin d638134d37
remove codegen-units
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani 78bad29f88 Add codegen-units=1 to prevent miscompiles 2023-05-21 16:37:35 +01:00
Gwilym Inzani 5ab0176ddb Entirely remove the need for binutils 2023-05-21 16:37:34 +01:00
Gwilym Inzani 644e94f8ed Use bilge rather than modular-bitfield 2023-05-17 15:01:22 +01:00
Corwin 400abe5b31
Release v0.15.0 2023-04-25 21:51:29 +01:00
Corwin 68e981f3c8
Objects, again, again (#402)
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
    * Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
    * Same sprite system as before.
    * You control how objects get put in to OAM with the unmanaged OAM.
    
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.

Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).

- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Gwilym Inzani 9835f81b5f Maybe make the build faster by using the same settings for all crates 2023-04-25 20:22:44 +01:00
Corwin 3ec9bd2610
Merge remote-tracking branch 'upstream/master' into new-objects 2023-04-23 20:44:46 +01:00
Gwilym Inzani 7029b66c62 Update lockfiles 2023-04-23 18:00:31 +01:00
Corwin e26a9c2c24
Merge remote-tracking branch 'upstream/master' into new-objects 2023-04-22 00:46:41 +01:00
Gwilym Inzani 45343efe52 Update lockfiles 2023-04-13 22:33:59 +01:00
Corwin fc5ce97db4
Release v0.14.0 2023-04-11 21:28:22 +01:00
Corwin fd79611dc3
update lock files 2023-04-11 21:27:09 +01:00
Corwin c84e81299b
improve the migration 2023-04-06 21:45:32 +01:00
Corwin cdc2eed01d
unsafe arena added (may remove later) 2023-04-06 21:45:30 +01:00
Gwilym Inzani 9d621f9b6a Add shstrtab section for lld 2023-04-02 20:39:38 +01:00
Corwin bf79fc89fb
Update Rust crate bitflags to v2 (#395) 2023-03-23 23:11:42 +00:00
Gwilym Inzani aea8547f97
Ensure cargo fmt is run accross everything (#399)
I have fmt'd all the things!

- [x] Changelog updated / no changelog update needed
2023-03-23 23:11:19 +00:00
GBA bot 09ec6c25b0 Update lockfiles 2023-03-23 22:30:47 +00:00
Gwilym Inzani 8a3660733d Add rustfmt as a component to rust-toolchain 2023-03-23 22:17:02 +00:00
GBA bot e864eb6c03 Update lockfiles 2023-03-23 22:04:22 +00:00
Gwilym Kuiper 33dafd29c2 Update everything to 2021 2023-02-07 20:32:35 +00:00
GBA bot a76d44aeea Update lockfiles 2023-01-23 21:07:03 +00:00
Gwilym Kuiper b76e7b9bf0 Release v0.13.0 2023-01-19 20:21:09 +00:00
GBA bot 1ee8434525 Update lockfiles 2023-01-03 05:38:41 +00:00
GBA bot 7a7f18844e Update lockfiles 2022-12-23 21:33:57 +00:00
GBA bot 789a88e242 Update lockfiles 2022-11-17 05:20:16 +00:00
GBA bot cce32c9ca1 Update lockfiles 2022-10-31 18:50:34 +00:00
Corwin 70f22b9255 Release v0.12.2 2022-10-22 12:59:20 +01:00
GBA bot 06d1593600 Update lockfiles 2022-10-21 19:51:52 +00:00
Corwin 78f9fd2026 Release v0.12.1 2022-10-12 19:00:12 +01:00
Gwilym Kuiper fc45af262b Release v0.12.0 2022-10-11 23:34:13 +01:00
GBA bot b24b4faeae Update lockfiles 2022-10-01 18:46:59 +00:00
GBA bot 81d02db5fc Update lockfiles 2022-09-28 20:16:01 +00:00
GBA bot bcac002a7a Update lockfiles 2022-09-15 20:33:28 +00:00
GBA bot 490e3492fa Update lockfiles 2022-08-16 19:07:17 +00:00
GBA bot 2cbbab3305 Update lockfiles 2022-08-12 14:49:01 +00:00
Corwin 2e97fb2b24 Release v0.11.1 2022-08-02 23:52:43 +01:00
Corwin 43b256a9f3 Release v0.11.0 2022-08-02 23:45:44 +01:00
Corwin d43ec79064 increase optimisation 2022-08-02 22:48:19 +01:00
Corwin 7e2787384d reorder sprites 2022-08-01 23:02:23 +01:00
Corwin f4bd6e330d satisfy linter 2022-08-01 22:50:37 +01:00
Corwin 553a4bea08 update the sprites page of the book 2022-08-01 22:26:32 +01:00
Corwin 8a9ce6fd8b modify all other configs to be able to compile with arm 2022-08-01 17:36:41 +01:00
Corwin a7e038aa18 Release v0.10.0 2022-07-31 17:08:48 +01:00
Corwin cd000ca767 use the end of all assigned iwram data 2022-07-30 17:21:46 +01:00
GBA bot ecdf1d4471 Update lockfiles 2022-07-13 06:00:40 +00:00
GBA bot 9e42a53eaa Update lockfiles 2022-06-26 16:32:08 +00:00
Gwilym Kuiper 64fbf13cc3 Update gba_mb with the new requried references 2022-06-17 00:48:32 +01:00
Gwilym Kuiper fb8bcbfc0d Update all the other linker scripts 2022-06-17 00:43:51 +01:00
Corwin bd3f2f4d59 update all other gba_mb.ld 2022-06-16 23:38:47 +01:00
Gwilym Kuiper 28513335fb Update all the gba.ld files 2022-06-16 23:33:09 +01:00
Corwin 05adfabca8 get it working 2022-06-16 23:22:27 +01:00
GBA bot 8df97c8ce8 Update lockfiles 2022-06-05 20:17:42 +00:00
GBA bot b8ef39220d Update lockfiles 2022-05-31 10:15:10 +00:00
Gwilym Kuiper 8b063f8440 Add support for transparent sprites 2022-05-22 19:23:29 +01:00
GBA bot e168638a3b Update lockfiles 2022-04-24 16:12:05 +00:00
GBA bot 71788e1f0a Update lockfiles 2022-04-23 22:14:08 +00:00
GBA bot d394c43d4f Update lockfiles 2022-04-11 11:55:44 +00:00
Corwin f7ef25f3f0
Merge pull request #209 from corwinkuiper/z-ordered-sprites
Z ordered sprites
2022-04-07 22:46:26 +01:00
Gwilym Kuiper e3e29ab21b Update lockfiles with new font rendering stuff 2022-04-05 23:43:58 +01:00
Corwin 810726ea79 fix book example 2022-04-05 21:30:26 +01:00
GBA bot 919ddf06ad Update lockfiles 2022-04-04 15:18:00 +00:00
GBA bot da7844a6c5 Update lockfiles 2022-03-30 10:54:21 +00:00
Gwilym Kuiper f6ae4f731b Release agb v0.9.2 2022-03-28 22:50:36 +01:00
Gwilym Kuiper 394c02f704 Release agb v0.9.1 2022-03-28 22:44:33 +01:00
Gwilym Kuiper a97dcb2d2e Release agb v0.9.0 2022-03-28 22:33:22 +01:00
Gwilym Kuiper 8eb4b99045 Release agb-fixnum v0.2.1 2022-03-28 22:30:51 +01:00
Gwilym Kuiper 021fdda997 Release agb-fixnum v0.2.0 2022-03-28 22:27:19 +01:00
Gwilym Kuiper c1cfb9910a Release agb-sound-converter v0.2.0 2022-03-28 22:24:07 +01:00
Gwilym Kuiper 78dc3ac57f Release agb-image-converter v0.7.0 2022-03-28 22:21:45 +01:00
Gwilym Kuiper 942da6ebf7 Release agb-macros v0.2.0 2022-03-28 22:18:22 +01:00
Gwilym Kuiper 3e34509049 Rename get_object to object 2022-03-23 20:34:55 +00:00
Gwilym Kuiper 5791d033ef Rename get_sprite and get_animation_sprite to remove get_ prefix 2022-03-23 20:32:29 +00:00
GBA bot 129e4161a2 Update lockfiles 2022-03-21 11:39:07 +00:00
Gwilym Kuiper 9f6797f4ed Update lockfiles 2022-03-19 23:09:21 +00:00
GBA bot 4ee540aecf Update lockfiles 2022-03-15 06:06:15 +00:00
GBA bot b43baf43cf Update lockfiles 2022-03-14 09:59:03 +00:00
Corwin 44c7a93fa3 use new api 2022-03-12 17:36:38 +00:00
Corwin 8d20e02a4a fix pong example to use new system
TODO: fix transparency
2022-03-07 22:04:02 +00:00
Gwilym Kuiper 39a8b5a64f Update lockfiles 2022-03-05 20:52:26 +00:00
GBA bot 03dfaf9d5f Update lockfiles 2022-03-01 20:07:25 +00:00
Gwilym Kuiper 4b7e825403 Update lockfiles 2022-02-24 22:26:08 +00:00
Gwilym Kuiper 9feab2b689 Update the big examples too 2022-01-16 21:44:17 +00:00
Gwilym Kuiper 17867da596
Merge pull request #155 from agbrs/renovate/syn-1.x
Update Rust crate syn to 1.0.85
2022-01-12 23:18:16 +00:00
Gwilym Kuiper d44e0fc796 Update lockfiles 2022-01-12 23:05:02 +00:00
Gwilym Kuiper 19f071fd5a Use agb::fixnum rather than agb::number 2022-01-12 22:09:57 +00:00
GBA bot 60e78768a4 You don't need extern crate agb; any more 2022-01-04 00:16:25 +00:00
GBA bot 026f057b8d Finish off section about bouncing a ball around the screen 2022-01-02 18:46:00 +00:00
GBA bot a39d5cfd69 Add some more documentation 2022-01-02 11:27:26 +00:00
GBA bot b5ff4991fa Use builder style for ObjectStandard 2022-01-02 11:14:18 +00:00
GBA bot cd1c71fc5e Put a ball on screen 2022-01-02 00:40:34 +00:00
GBA bot 26400c97e8 Extract a function for loading the sprite data 2022-01-02 00:28:14 +00:00
GBA bot acee6a3c51 Import the sprites in the pong code 2022-01-02 00:21:59 +00:00
GBA bot e02fda5fc9 Start the sprites chapter 2022-01-02 00:11:07 +00:00
GBA bot b6b3cf2491 Update the pong example to have the same comments as there are now in the template 2022-01-01 23:38:13 +00:00
GBA bot 70e91e496c Update all the example lock files 2022-01-01 22:47:25 +00:00
GBA bot df1d016235 Use the local copy of agb rather than the version from crates.io 2022-01-01 22:47:01 +00:00