Commit graph

26 commits

Author SHA1 Message Date
Corwin d07970a7c0
Release v0.21.0 2024-09-24 20:38:33 +01:00
Corwin a4d6ba5bc9
Release v0.20.5 2024-06-18 17:49:56 +01:00
Corwin ac2e6b5046
Release v0.20.4 2024-06-13 23:13:02 +01:00
Corwin a6e4be0577
Release v0.20.3 2024-06-12 17:57:39 +01:00
Corwin d05965b98f
Release v0.20.2 2024-05-25 13:20:03 +01:00
Corwin 6a5346026a
Release v0.20.1 2024-05-17 23:09:16 +01:00
Corwin 737b547343
Release v0.20.0 2024-05-14 22:57:40 +01:00
Corwin 9e63b2c46c
Release v0.19.1 2024-03-06 19:11:47 +00:00
Gwilym Inzani 66ec762855 Release v0.19.0 2024-03-06 09:33:58 +00:00
Gwilym Inzani 3f607b379a Release v0.18.1 2024-02-06 22:36:11 +00:00
Gwilym Inzani 7c6eaf324b Release v0.18.0 2023-10-31 20:35:14 +00:00
Gwilym Inzani 53685b0410 Release v0.17.1 2023-10-05 22:18:04 +01:00
Gwilym Inzani b6916d7e74 Release v0.17.0 2023-10-03 22:33:10 +01:00
Gwilym Inzani 3eb7aabe37 Add dungeon puzzler to combo 2023-08-29 16:17:14 +01:00
Corwin a7f9fdf011
Release v0.16.0 2023-07-18 18:55:12 +01:00
Corwin 6b7088773e
remove codegen units 2023-05-23 20:12:42 +01:00
Corwin d638134d37
remove codegen-units
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani 78bad29f88 Add codegen-units=1 to prevent miscompiles 2023-05-21 16:37:35 +01:00
Corwin 400abe5b31
Release v0.15.0 2023-04-25 21:51:29 +01:00
Corwin 68e981f3c8
Objects, again, again (#402)
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
    * Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
    * Same sprite system as before.
    * You control how objects get put in to OAM with the unmanaged OAM.
    
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.

Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).

- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Corwin 4ea75bc064
add amplitude to combo rom 2023-04-25 20:57:18 +01:00
Gwilym Inzani 9835f81b5f Maybe make the build faster by using the same settings for all crates 2023-04-25 20:22:44 +01:00
Corwin fc5ce97db4
Release v0.14.0 2023-04-11 21:28:22 +01:00
Gwilym Inzani e07a080aad Reduce codegen units to 1 to ensure build works 2023-04-05 17:06:56 +01:00
Gwilym Kuiper b76e7b9bf0 Release v0.13.0 2023-01-19 20:21:09 +00:00
Corwin d2daf695a6 add combo rom 2022-12-01 17:16:53 +00:00