agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_squid_button.tmx
2023-07-25 23:22:08 +01:00

44 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="7">
<properties>
<property name="DIRECTIONS" value="RDRDRDRRRDDDRR"/>
<property name="ITEMS" value="SWITCH,SWORD,DOOR,SLIME,SLIME"/>
<property name="NAME" value="The key is right there!"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
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0,37,15,14,11,11,11,12,17,18,0,
0,46,14,17,16,11,15,11,13,18,0,
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</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="39.2614" y="90.2111">
<point/>
</object>
<object id="2" name="STAIRS" x="135.261" y="122.211">
<point/>
</object>
<object id="3" name="DOOR" x="119.261" y="122.211">
<point/>
</object>
<object id="4" name="KEY" x="103.261" y="74.2111">
<point/>
</object>
<object id="5" name="SQUID_DOWN" x="103.261" y="42.2111">
<point/>
</object>
<object id="6" name="DOOR_SWITCHED" x="103.261" y="58.2111">
<point/>
</object>
</objectgroup>
</map>