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46 lines
1.8 KiB
Markdown
46 lines
1.8 KiB
Markdown
# Rust for the Game Boy Advance
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This is a library for making games on the Game Boy Advance using the Rust
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programming language. It attempts to be a high level abstraction over the
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internal workings of the Game Boy Advance whilst still being high performance
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and memory efficient.
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The documentation for the latest release can be found on
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[docs.rs](https://docs.rs/agb/latest/agb/). Note that this repository does not
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nesesarily contain the latest release, but in development versions. Futher work
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is needed to improve the documentation.
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## Build Requirements
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* Recent rustup, see [the rust website](https://www.rust-lang.org/tools/install)
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for instructions for your operating system.
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* You can update rustup with `rustup update`, or using your package manager
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if you obtained rustup in this way.
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* arm eabi binutils
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* Debian and derivatives: `sudo apt install binutils-arm-none-eabi`
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* Arch Linux and derivatives: `pacman -S arm-none-eabi-binutils`
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* Windows can apparently use the [GNU Arm Embedded
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Toolchain](https://developer.arm.com/tools-and-software/open-source-software/developer-tools/gnu-toolchain/gnu-rm/downloads).
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Make sure to select "Add path to environment variable" during the install.
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* This process has only been tested on Ubuntu and Arch Linux.
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## Test Requirements
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* mgba 0.9.X
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* mgba-test-runner
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* Run `cargo install --path mgba-test-runner` inside this directory
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## Real Hardware Build
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* Need gbafix, rust implementation can be installed with `cargo install gbafix`.
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* On compiled elf file, additionally need to
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```bash
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arm-none-eabi-objcopy -O binary {input-elf} {output-gba}
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gbafix {output-gba}
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```
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## Stability
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0% stable, I have no problems making drastic changes in the API in order to make
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something nice to work with. |