mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-24 08:41:34 +11:00
69 lines
4.1 KiB
Markdown
69 lines
4.1 KiB
Markdown
# Changelog
|
|
All notable changes to this project will be documented in this file.
|
|
|
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
|
|
|
## [Unreleased]
|
|
|
|
### Added
|
|
- Custom allocator support using the `Allocator` trait for `HashMap`. This means the `HashMap` can be used with `InternalAllocator` to allocate to IWRAM or the `ExternalAllocator` to explicitly allocate to EWRAM.
|
|
- Support for using windows on the GBA. Windows are used to selectively enable rendering of certain layers or effects.
|
|
- Support for the blend mode of the GBA. Blending allows for alpha blending between layers and fading to black and white.
|
|
|
|
## Fixed
|
|
- Fixed the fast magnitude function in agb_fixnum. This is also used in fast_normalise. Previously only worked for positive (x, y).
|
|
- Fixed formatting of fixed point numbers in the range (-1, 0), which previously appeared positive.
|
|
|
|
## [0.11.1] - 2022/08/02
|
|
|
|
Version 0.11.1 brings documentation for fixed point numbers. We recommend all users upgrade to this version since it also includes fixes to a few functions in fixnum. See changed section for breaking changes.
|
|
|
|
### Added
|
|
- Support for sprites that are not square.
|
|
- Docs for fixed point numbers.
|
|
|
|
### Changed
|
|
- `Rect::contains_point` now considers points on the boundary to be part of the rectangle.
|
|
- Signature of `Rect::overlapping_rect` changed to return an Option. Returns None if rectangles don't overlap.
|
|
|
|
### Fixed
|
|
- Fixed point sine calculates the sine correctly.
|
|
|
|
## [0.10.0] - 2022/07/31
|
|
|
|
Version 0.10.0 brings about many new features. As with most `agb` upgrades, you will need to update your `gba.ld` and `gba_mb.ld` files which you can find in the [template repo](https://github.com/agbrs/template). We would also recommend copying the `[profile.dev]` and `[profile.release]` sections from `Cargo.toml` if you don't have these values already.
|
|
|
|
### Added
|
|
- [Hyperspace roll](https://lostimmortal.itch.io/hyperspace-roll), a new game built for the GMTK Game Jam 2022 using `agb`. The source code can be found in the `examples` directory.
|
|
- Started using GitHub discussions as a forum
|
|
- Many functions previously undocumented are now documented
|
|
- Z-Ordering of sprites - you can now change the render order of sprites rather than it just being defined by the order in which they appear in object memory
|
|
- 32kHz audio. Probably the best sound quality you'll get out of the hardware, but uses a lot of ROM space
|
|
- Transparent sprite support with aseprite
|
|
- You can now write tests for projects depending on agb
|
|
- Very basic font rendering - looking for feedback, this API is far from stable
|
|
- Faster implementation of memcpy and memset thanks to the agbabi crate which provide a big performance boost for any project using agb
|
|
- If you wish, you can now optionally do dynamic memory allocation to IWRAM instead of only EWRAM
|
|
- You can now use 64x64px sprites
|
|
- You can now configure the background size for tiled backgrounds
|
|
- It is possible to create 'dynamic tiles' for backgrounds. These are tiles which are defined at runtime
|
|
- Random number generator in agb::rng
|
|
|
|
### Changed
|
|
- Audio system optimisations - reduced CPU usage by more than 50%
|
|
- Background tiles are now removed from Video RAM during `commit()` if they are no longer used rather than immediately reducing flickering
|
|
- Improved the README for both the main agb crate and the template
|
|
- The template now builds with optimisations in debug mode and debug symbols in release mode
|
|
- Added `#[must_use]` to many of the places it is needed
|
|
- All subcrates get released at once, so versions are kept in lockstep
|
|
- A few methods accepting `Num<..>` have been changed to accept `impl Into<Num<..>>` to make them easier to use
|
|
|
|
### Removed
|
|
- The ability to use timer0 and timer1 through the `timer` module. This was done in order to fully support 32kHz audio
|
|
|
|
### Fixed
|
|
- Sprite data is now correctly aligned so fast copies will always work
|
|
- A few methods which should really be internal have had `pub` removed
|
|
- The crate now compiles (but does not run) doctests in CI which pointed out a large number of non-compiling examples
|