agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_squid_item.tmx
2023-07-25 23:22:08 +01:00

44 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="7">
<properties>
<property name="DIRECTIONS" value="RRDDRRRRRR"/>
<property name="ITEMS" value="KEY,SQUID_DOWN,SQUID_DOWN"/>
<property name="NAME" value="Why does no one look where they're going?"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
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0,0,0,0,37,16,12,11,11,38,0,
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</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="40.9779" y="91.8723">
<point/>
</object>
<object id="2" name="DOOR" x="72.9779" y="107.872">
<point/>
</object>
<object id="3" name="DOOR" x="88.9779" y="91.8723">
<point/>
</object>
<object id="4" name="SPIKES" x="88.9779" y="75.8723">
<point/>
</object>
<object id="5" name="SWITCH" x="120.978" y="59.8723">
<point/>
</object>
<object id="6" name="STAIRS" x="120.978" y="91.8723">
<point/>
</object>
</objectgroup>
</map>