agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_spikes3.tmx
2023-07-25 23:22:08 +01:00

47 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
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<properties>
<property name="DIRECTIONS" value="RRRRRRRRRRRRRR"/>
<property name="ITEMS" value="DOOR,SQUID_DOWN,DOOR_SWITCHED,DOOR_SWITCHED_OPEN"/>
<property name="NAME" value="Why are they running right at it?"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
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0,0,19,28,12,12,14,17,12,13,47,
0,1,2,1073741852,17,17,15,16,14,14,38,
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</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="39.5158" y="73.1744">
<point/>
</object>
<object id="2" name="SPIKES_DOWN" x="103.754" y="72.9174">
<point/>
</object>
<object id="3" name="SQUID_UP" x="103.497" y="139.468">
<point/>
</object>
<object id="4" name="SWORD" x="103.754" y="120.454">
<point/>
</object>
<object id="5" name="SWITCH" x="135.616" y="73.6883">
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<object id="6" name="STAIRS" x="153.346" y="71.1188">
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<object id="7" name="SLIME" x="121.484" y="71.1188">
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</map>