agb/examples/the-dungeon-puzzlers-lament/maps/levels/level_squid_drop.tmx
2023-07-25 23:22:08 +01:00

38 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
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<properties>
<property name="DIRECTIONS" value="DDDRRRRRRRRRRRRU"/>
<property name="ITEMS" value="SQUID_UP,SQUID_DOWN,SWITCH,SPIKES,DOOR,KEY"/>
<property name="NAME" value="We used to have treasure in there"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
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0,0,0,46,11,12,14,16,14,38,0,
0,0,0,46,15,17,13,13,15,3221225500,9,
1,6,1073741873,1073741874,13,15,17,17,11,13,38,
46,13,1073741864,1073741865,17,14,16,15,13,13,47,
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0,0,0,0,0,0,0,0,0,0,0
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</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="22.9531" y="73.3414">
<point/>
</object>
<object id="2" name="DOOR" x="22.9531" y="105.341">
<point/>
</object>
<object id="3" name="SWORD" x="86.9531" y="57.3414">
<point/>
</object>
<object id="4" name="STAIRS" x="118.953" y="89.3414">
<point/>
</object>
</objectgroup>
</map>