agb/examples/the-dungeon-puzzlers-lament/maps/levels/level4.tmx
2023-07-25 23:22:08 +01:00

35 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="4">
<properties>
<property name="DIRECTIONS" value="LLLLLLL"/>
<property name="ITEMS" value="SWORD"/>
<property name="NAME" value="You need a sword to kill slimes"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,1,8,3,8,5,2,4,6,9,0,
0,10,13,16,13,12,13,17,14,38,0,
0,19,21,26,24,25,21,24,25,27,0,
0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="HERO" x="134.575" y="71.8102">
<point/>
</object>
<object id="2" name="SLIME" x="70.5749" y="73.1435">
<point/>
</object>
<object id="3" name="STAIRS" x="40.2416" y="73.1435">
<point/>
</object>
</objectgroup>
</map>