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# Ash
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A very lightweight wrapper around Vulkan
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[![LICENSE ](https://img.shields.io/badge/license-MIT-blue.svg )](LICENSE-MIT)
[![LICENSE ](https://img.shields.io/badge/license-apache-blue.svg )](LICENSE-APACHE)
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[![Documentation ](https://docs.rs/ash/badge.svg )](https://docs.rs/ash)
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[![Build Status ](https://travis-ci.org/MaikKlein/ash.svg?branch=master )](https://travis-ci.org/MaikKlein/ash)
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[![Build status ](https://ci.appveyor.com/api/projects/status/ed7757as3a4ebexn/branch/master?svg=true )](https://ci.appveyor.com/project/MaikKlein/ash/branch/master)
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[![Join the chat at https://gitter.im/MaikKlein/ash ](https://badges.gitter.im/MaikKlein/ash.svg )](https://gitter.im/MaikKlein/ash?utm_source=badge& utm_medium=badge& utm_campaign=pr-badge& utm_content=badge)
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[![Crates.io Version ](https://img.shields.io/crates/v/ash.svg )](https://crates.io/crates/ash)
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[![ ](https://tokei.rs/b1/github/maikklein/ash )](https://github.com/MaikKlein/ash)
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## Overview
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- [x] A true Vulkan API without compromises
- [x] Convenience features that don't limit the functionality
- [x] Function pointer loading
- [x] No validation, everything is **unsafe**
- [x] Generated from `vk.xml`
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## Features
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### Explicit returns with `Result`
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```Rust
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// function signature
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pub fn create_instance(& self,
create_info: & vk::InstanceCreateInfo,
allocation_callbacks: Option< & vk::AllocationCallbacks>)
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-> Result< Instance , InstanceError > { .. }
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let instance = entry.create_instance(& create_info, None)
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.expect("Instance creation error");
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```
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### Returns a `Vec<T>` (*when possible*) for functions that output multiple values.
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```Rust
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pub fn get_swapchain_images_khr(& self,
swapchain: vk::SwapchainKHR)
-> VkResult< Vec < vk::Image > >;
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let present_images = swapchain_loader.get_swapchain_images_khr(swapchain).unwrap();
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```
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### Slices in functions
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```Rust
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pub fn cmd_pipeline_barrier(& self,
command_buffer: vk::CommandBuffer,
src_stage_mask: vk::PipelineStageFlags,
dst_stage_mask: vk::PipelineStageFlags,
dependency_flags: vk::DependencyFlags,
memory_barriers: & [vk::MemoryBarrier],
buffer_memory_barriers: & [vk::BufferMemoryBarrier],
image_memory_barriers: &[vk::ImageMemoryBarrier]);
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```
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### Default implementation for all types
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```Rust
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// No need to manually set the structure type
let desc_alloc_info = vk::DescriptorSetAllocateInfo {
descriptor_pool: self.pool,
descriptor_set_count: self.layouts.len() as u32,
p_set_layouts: self.layouts.as_ptr(),
..Default::default()
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};
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```
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### Builder pattern
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```Rust
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let pipeline_vertex_input_state_create_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_binding_descriptions(& Vertex::binding_descriptions())
.vertex_attribute_descriptions(&Vertex::attribute_descriptions()).build();
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```
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*Note*: No validation is done, the lifetimes only have to live as long as the builder object. It is the responsibility of the user to make sure that the pointers are valid.
### Flags and constants as associated constants
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```Rust
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dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
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```
```Rust
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pipeline_bind_point: vk::PipelineBindPoint::GRAPHICS,
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```
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### Debug/Display for Flags
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```Rust
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let flag = vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE;
println!("Debug: {:?}", flag);
println!("Display: {}", flag);
// Prints:
// Debug: AccessFlags(110000000)
// Display: COLOR_ATTACHMENT_READ | COLOR_ATTACHMENT_WRITE
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```
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### Interop
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```Rust
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PipelineBindPoint::from_raw(bindpoint);
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```
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### Function pointer loading
Ash also takes care of loading the function pointers. Function pointers are split into 3 categories, Entry, Instance and Device. The reason for not loading it into a global is that in Vulkan you can have multiple devices and each device will load its own function pointers to achieve better performance. Click [here ](https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/blob/master/loader/LoaderAndLayerInterface.md ) for more information.
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### Extension loading
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Additionally, every Vulkan extension has to be loaded explicitly. You can find all extensions under [ash::extensions ](https://github.com/MaikKlein/ash/tree/master/ash/src/extensions ).
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```Rust
use ash::extensions::Swapchain;
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let swapchain_loader = Swapchain::new(& instance, &device);
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let swapchain = swapchain_loader.create_swapchain_khr(&swapchain_create_info).unwrap();
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```
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### Support for extension names
```Rust
use ash::extensions::{Swapchain, XlibSurface, Surface, DebugReport};
#[cfg(all(unix, not(target_os = "android")))]
fn extension_names() -> Vec< *const i8> {
vec![
Surface::name().as_ptr(),
XlibSurface::name().as_ptr(),
DebugReport::name().as_ptr()
]
}
```
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### Implicit handles
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Handles from Instance or Device are passed implicitly.
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```Rust
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pub fn create_command_pool(& self,
create_info: & vk::CommandPoolCreateInfo)
-> VkResult< vk::CommandPool > ;
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let pool = device.create_command_pool(&pool_create_info).unwrap();
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```
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## Example
You can find the examples [here ](https://github.com/MaikKlein/ash/tree/master/examples ).
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All examples currently require: the LunarG Validation layers and a Vulkan library that is visible in your `PATH` . An easy way to get started is to use the [LunarG Vulkan SDK ](https://lunarg.com/vulkan-sdk/ )
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#### Windows
Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK ](https://lunarg.com/vulkan-sdk/ ).
#### Linux
Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK ](https://lunarg.com/vulkan-sdk/ ). You also have to add the library and layers to your path. Have a look at my [post ](http://askubuntu.com/a/803110/77183 ) if you are unsure how to do that.
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### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/triangle.rs)
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Displays a triangle with vertex colors.
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```
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cd examples
cargo run --bin triangle
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```
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![screenshot ](http://i.imgur.com/PQZcL6w.jpg )
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### [Texture](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/texture.rs)
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Displays a texture on a quad.
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```
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cd examples
cargo run --bin texture
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```
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![texture ](http://i.imgur.com/trow00H.png )
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## A thanks to
* [Api with no secrets ](https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1 )
* [Vulkan tutorial ](http://av.dfki.de/~jhenriques/development.html )
* [Vulkan examples ](https://github.com/SaschaWillems/Vulkan )
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* [Vulkan tutorial ](https://vulkan-tutorial.com/ )
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* [Vulkano ](https://github.com/tomaka/vulkano/ )
* [vk-rs ](https://github.com/Osspial/vk-rs )