2016-12-11 07:30:51 +11:00
|
|
|
#version 450
|
2016-12-09 11:11:26 +11:00
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
#extension GL_ARB_shading_language_420pack : enable
|
|
|
|
|
2016-12-11 07:30:51 +11:00
|
|
|
layout (binding = 0) uniform UBO{
|
|
|
|
vec3 color;
|
|
|
|
} ubo;
|
2016-12-09 11:11:26 +11:00
|
|
|
layout (location = 0) in vec4 o_color;
|
|
|
|
layout (location = 0) out vec4 uFragColor;
|
|
|
|
|
|
|
|
void main() {
|
2016-12-11 07:30:51 +11:00
|
|
|
uFragColor = vec4(ubo.color, 1);
|
2016-12-09 11:11:26 +11:00
|
|
|
}
|