14 lines
310 B
GLSL
14 lines
310 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 0) uniform UBO{
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vec3 color;
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} ubo;
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layout (location = 0) in vec4 o_color;
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layout (location = 0) out vec4 uFragColor;
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void main() {
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uFragColor = vec4(ubo.color, 1);
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}
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