ash/README.md

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# Ash
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A very lightweight wrapper around Vulkan
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[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE-MIT)
[![LICENSE](https://img.shields.io/badge/license-apache-blue.svg)](LICENSE-APACHE)
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[![Documentation](https://docs.rs/ash/badge.svg)](https://docs.rs/ash)
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[![Build Status](https://travis-ci.org/MaikKlein/ash.svg?branch=master)](https://travis-ci.org/MaikKlein/ash)
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[![Build status](https://ci.appveyor.com/api/projects/status/ed7757as3a4ebexn/branch/master?svg=true)](https://ci.appveyor.com/project/MaikKlein/ash/branch/master)
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[![Join the chat at https://gitter.im/MaikKlein/ash](https://badges.gitter.im/MaikKlein/ash.svg)](https://gitter.im/MaikKlein/ash?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Crates.io Version](https://img.shields.io/crates/v/ash.svg)](https://crates.io/crates/ash)
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[![](https://tokei.rs/b1/github/maikklein/ash)](https://github.com/MaikKlein/ash)
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## Overview
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- [x] A true Vulkan API without compromises
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- [x] Convenience features without limiting functionality
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- [x] Additional type safety
- [x] Device local function pointer loading
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- [x] No validation, everything is **unsafe**
- [x] Generated from `vk.xml`
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- [x] Support for Vulkan 1.1
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## Features
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### Explicit returns with `Result`
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```Rust
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// function signature
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pub fn create_instance(&self,
create_info: &vk::InstanceCreateInfo,
allocation_callbacks: Option<&vk::AllocationCallbacks>)
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-> Result<Instance, InstanceError> { .. }
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let instance = entry.create_instance(&create_info, None)
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.expect("Instance creation error");
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```
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### `Vec<T>` instead of mutable slices
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```Rust
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pub fn get_swapchain_images_khr(&self,
swapchain: vk::SwapchainKHR)
-> VkResult<Vec<vk::Image>>;
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let present_images = swapchain_loader.get_swapchain_images_khr(swapchain).unwrap();
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```
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*Note*: Functions don't return `Vec<T>` if this would limit the functionality. See `p_next`.
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### Slices
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```Rust
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pub fn cmd_pipeline_barrier(&self,
command_buffer: vk::CommandBuffer,
src_stage_mask: vk::PipelineStageFlags,
dst_stage_mask: vk::PipelineStageFlags,
dependency_flags: vk::DependencyFlags,
memory_barriers: &[vk::MemoryBarrier],
buffer_memory_barriers: &[vk::BufferMemoryBarrier],
image_memory_barriers: &[vk::ImageMemoryBarrier]);
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```
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### Default implementation for all types
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```Rust
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// No need to manually set the structure type
let desc_alloc_info = vk::DescriptorSetAllocateInfo {
descriptor_pool: self.pool,
descriptor_set_count: self.layouts.len() as u32,
p_set_layouts: self.layouts.as_ptr(),
..Default::default()
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};
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```
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### Builder pattern
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```Rust
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let pipeline_vertex_input_state_create_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_binding_descriptions(&Vertex::binding_descriptions())
.vertex_attribute_descriptions(&Vertex::attribute_descriptions()).build();
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```
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*Note*: No validation is done, the lifetimes only have to live as long as the builder object. It is the responsibility of the user to make sure that the pointers are valid.
### Flags and constants as associated constants
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```Rust
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// Bitflag
vk::AccessFlags::COLOR_ATTACHMENT_READ | vk::AccessFlags::COLOR_ATTACHMENT_WRITE
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```
```Rust
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// Constant
vk::PipelineBindPoint::GRAPHICS,
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```
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### Debug/Display for Flags
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```Rust
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let flag = vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE;
println!("Debug: {:?}", flag);
println!("Display: {}", flag);
// Prints:
// Debug: AccessFlags(110000000)
// Display: COLOR_ATTACHMENT_READ | COLOR_ATTACHMENT_WRITE
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```
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### Interop
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Vulkan objects inside Ash can be constructed from raw values with `Object::from:raw`. Useful if you need to interact with a C library.
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```Rust
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PipelineBindPoint::from_raw(bindpoint);
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```
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### Function pointer loading
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Ash also takes care of loading the function pointers. Function pointers are split into 3 categories.
* Entry: Loads the Vulkan library. Needs to outlive `Instance` and `Device`.
* Instance: Loads instance level functions. Needs to outlive the `Device`s it has created.
* Device: Loads device **local** functions.
The loader is just one possible implementation:
* Device level functions are retrieved on a per device basis.
* Everything is loaded by default, functions that failed to load are initialized to a function that always panics.
* Do not call Vulkan 1.1 functions if you have created a 1.0 instance. Doing so will result in a panic.
Custom loaders can be implemented.
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### Extension loading
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Additionally, every Vulkan extension has to be loaded explicitly. You can find all extensions under [ash::extensions](https://github.com/MaikKlein/ash/tree/master/ash/src/extensions).
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```Rust
use ash::extensions::Swapchain;
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let swapchain_loader = Swapchain::new(&instance, &device);
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let swapchain = swapchain_loader.create_swapchain_khr(&swapchain_create_info).unwrap();
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```
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### Raw function pointers
Raw function pointers are available, if something hasn't been exposed yet in the higher level API. Please open an issue if anything is missing.
```Rust
device.fp_v1_0().destroy_device(...);
```
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### Support for extension names
```Rust
use ash::extensions::{Swapchain, XlibSurface, Surface, DebugReport};
#[cfg(all(unix, not(target_os = "android")))]
fn extension_names() -> Vec<*const i8> {
vec![
Surface::name().as_ptr(),
XlibSurface::name().as_ptr(),
DebugReport::name().as_ptr()
]
}
```
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### Implicit handles
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Handles from Instance or Device are passed implicitly.
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```Rust
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pub fn create_command_pool(&self,
create_info: &vk::CommandPoolCreateInfo)
-> VkResult<vk::CommandPool>;
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let pool = device.create_command_pool(&pool_create_info).unwrap();
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```
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## Example
You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples).
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All examples currently require: the LunarG Validation layers and a Vulkan library that is visible in your `PATH`. An easy way to get started is to use the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/)
#### Windows
Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/).
#### Linux
Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/). You also have to add the library and layers to your path. Have a look at my [post](http://askubuntu.com/a/803110/77183) if you are unsure how to do that.
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### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/triangle.rs)
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Displays a triangle with vertex colors.
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```
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cd examples
cargo run --bin triangle
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```
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#### macOS
Install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/). This basically entails extracting the downloaded tarball to any location you choose and then setting a few environment variables. Specifically, if `SDK_PATH` is set to the root extracted SDK directory,
* `DYLD_LIBRARY_PATH = $SDK_PATH/macOS/lib`
* `VK_ICD_FILENAMES = $SDK_PATH/macOS/etc/vulkan/icd.d/MoltenVK_icd.json`
* `VK_LAYER_PATH = $SDK_PATH/macOS/etc/vulkan/explicit_layer.d`
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![screenshot](http://i.imgur.com/PQZcL6w.jpg)
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### [Texture](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/texture.rs)
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Displays a texture on a quad.
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```
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cd examples
cargo run --bin texture
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```
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![texture](http://i.imgur.com/trow00H.png)
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## A thanks to
* [Api with no secrets](https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1)
* [Vulkan tutorial](http://av.dfki.de/~jhenriques/development.html)
* [Vulkan examples](https://github.com/SaschaWillems/Vulkan)
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* [Vulkan tutorial](https://vulkan-tutorial.com/)
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* [Vulkano](https://github.com/tomaka/vulkano/)
* [vk-rs](https://github.com/Osspial/vk-rs)