Fix wrong uv format
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1 changed files with 1 additions and 1 deletions
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@ -705,7 +705,7 @@ fn main() {
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vk::VertexInputAttributeDescription {
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location: 1,
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binding: 0,
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format: vk::Format::R32g32b32a32Sfloat,
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format: vk::Format::R32g32Sfloat,
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offset: offset_of!(Vertex, uv) as u32,
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},
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];
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