Fix wrong uv format

This commit is contained in:
Maik Klein 2017-12-12 14:41:10 +01:00
parent 136557f196
commit 2de4de02da

View file

@ -705,7 +705,7 @@ fn main() {
vk::VertexInputAttributeDescription {
location: 1,
binding: 0,
format: vk::Format::R32g32b32a32Sfloat,
format: vk::Format::R32g32Sfloat,
offset: offset_of!(Vertex, uv) as u32,
},
];