Delete old shader binaries
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 o_color;
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layout (location = 0) out vec4 uFragColor;
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void main() {
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uFragColor = o_color;
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}
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 pos;
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layout (location = 1) in vec4 color;
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layout (location = 0) out vec4 o_color;
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void main() {
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o_color = color;
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gl_Position = pos;
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}
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