refactored texture example to use defaults and builders

This commit is contained in:
colin 2018-12-07 11:46:48 -06:00
parent 0a16b5bd9b
commit 5dfd07098c

View file

@ -49,39 +49,36 @@ fn main() {
load_op: vk::AttachmentLoadOp::CLEAR,
initial_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
final_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
..Default::default()
.. Default::default()
},
];
let color_attachment_ref = vk::AttachmentReference {
let color_attachment_refs = [vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
};
}];
let depth_attachment_ref = vk::AttachmentReference {
attachment: 1,
layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
let dependency = vk::SubpassDependency {
let dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
..Default::default()
};
.. Default::default()
}];
let subpass = vk::SubpassDescription::builder()
.color_attachments(&[color_attachment_ref])
.depth_stencil_attachment(&depth_attachment_ref)
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.build();
let subpasses = [vk::SubpassDescription::builder()
.color_attachments( &color_attachment_refs)
.depth_stencil_attachment( &depth_attachment_ref)
.pipeline_bind_point( vk::PipelineBindPoint::GRAPHICS)
.build()];
let renderpass_create_info = vk::RenderPassCreateInfo::builder()
.attachments(&renderpass_attachments)
.subpasses(&[subpass])
.dependencies(&[dependency])
.build();
.subpasses( &subpasses)
.dependencies( &dependencies);
let renderpass = base
.device
@ -94,12 +91,11 @@ fn main() {
.map(|&present_image_view| {
let framebuffer_attachments = [present_image_view, base.depth_image_view];
let frame_buffer_create_info = vk::FramebufferCreateInfo::builder()
.render_pass(renderpass)
.render_pass( renderpass)
.attachments(&framebuffer_attachments)
.width(base.surface_resolution.width)
.height(base.surface_resolution.height)
.layers(1)
.build();
.height( base.surface_resolution.height)
.layers(1);
base.device
.create_framebuffer(&frame_buffer_create_info, None)
@ -110,7 +106,7 @@ fn main() {
size: std::mem::size_of_val(&index_buffer_data) as u64,
usage: vk::BufferUsageFlags::INDEX_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
.. Default::default()
};
let index_buffer = base.device.create_buffer(&index_buffer_info, None).unwrap();
let index_buffer_memory_req = base.device.get_buffer_memory_requirements(index_buffer);
@ -223,7 +219,7 @@ fn main() {
size: std::mem::size_of_val(&uniform_color_buffer_data) as u64,
usage: vk::BufferUsageFlags::UNIFORM_BUFFER,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
.. Default::default()
};
let uniform_color_buffer = base
.device
@ -390,7 +386,9 @@ fn main() {
width: image_dimensions.0,
height: image_dimensions.1,
depth: 1,
}).build()];
},
.. Default::default()
}];
device.cmd_copy_buffer_to_image(
texture_command_buffer,
image_buffer,
@ -432,7 +430,9 @@ fn main() {
address_mode_v: vk::SamplerAddressMode::MIRRORED_REPEAT,
address_mode_w: vk::SamplerAddressMode::MIRRORED_REPEAT,
max_anisotropy: 1.0,
..Default::default()
border_color: vk::BorderColor::FLOAT_OPAQUE_WHITE,
compare_op: vk::CompareOp::NEVER,
.. Default::default()
};
let sampler = base.device.create_sampler(&sampler_info, None).unwrap();
@ -453,7 +453,7 @@ fn main() {
..Default::default()
},
image: texture_image,
..Default::default()
.. Default::default()
};
let tex_image_view = base
.device
@ -471,8 +471,8 @@ fn main() {
];
let descriptor_pool_info = vk::DescriptorPoolCreateInfo::builder()
.pool_sizes(&descriptor_sizes)
.max_sets(1)
.build();
.max_sets( 1);
let descriptor_pool = base
.device
.create_descriptor_pool(&descriptor_pool_info, None)
@ -493,17 +493,16 @@ fn main() {
},
];
let descriptor_info = vk::DescriptorSetLayoutCreateInfo::builder()
.bindings(&desc_layout_bindings)
.build();
.bindings(&desc_layout_bindings);
let desc_set_layouts = [base
.device
.create_descriptor_set_layout(&descriptor_info, None)
.unwrap()];
let desc_alloc_info = vk::DescriptorSetAllocateInfo::builder()
.descriptor_pool(descriptor_pool)
.set_layouts(&desc_set_layouts)
.build();
.descriptor_pool( descriptor_pool)
.set_layouts(&desc_set_layouts);
let descriptor_sets = base
.device
.allocate_descriptor_sets(&desc_alloc_info)
@ -527,7 +526,7 @@ fn main() {
descriptor_count: 1,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
p_buffer_info: &uniform_color_buffer_descriptor,
..Default::default()
.. Default::default()
},
vk::WriteDescriptorSet {
dst_set: descriptor_sets[0],
@ -535,7 +534,7 @@ fn main() {
descriptor_count: 1,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
p_image_info: &tex_descriptor,
..Default::default()
.. Default::default()
},
];
base.device.update_descriptor_sets(&write_desc_sets, &[]);
@ -567,8 +566,7 @@ fn main() {
.expect("Fragment shader module error");
let layout_create_info = vk::PipelineLayoutCreateInfo::builder()
.set_layouts(&desc_set_layouts)
.build();
.set_layouts(&desc_set_layouts);
let pipeline_layout = base
.device
@ -581,13 +579,13 @@ fn main() {
module: vertex_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::VERTEX,
..Default::default()
.. Default::default()
},
vk::PipelineShaderStageCreateInfo {
module: fragment_shader_module,
p_name: shader_entry_name.as_ptr(),
stage: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
.. Default::default()
},
];
let vertex_input_binding_descriptions = [vk::VertexInputBindingDescription {
@ -611,13 +609,12 @@ fn main() {
];
let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_attribute_descriptions(&vertex_input_attribute_descriptions)
.vertex_binding_descriptions(&vertex_input_binding_descriptions)
.build();
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo::builder()
.topology(vk::PrimitiveTopology::TRIANGLE_LIST)
.build();
.vertex_binding_descriptions(&vertex_input_binding_descriptions);
let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
topology: vk::PrimitiveTopology::TRIANGLE_LIST,
.. Default::default()
};
let viewports = [vk::Viewport {
x: 0.0,
y: 0.0,
@ -627,20 +624,22 @@ fn main() {
max_depth: 1.0,
}];
let scissors = [vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
.. Default::default()
}];
let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
.scissors(&scissors)
.viewports(&viewports)
.build();
.viewports(&viewports);
let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
front_face: vk::FrontFace::COUNTER_CLOCKWISE,
line_width: 1.0,
polygon_mode: vk::PolygonMode::FILL,
..Default::default()
.. Default::default()
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo {
rasterization_samples: vk::SampleCountFlags::TYPE_1,
.. Default::default()
};
let multisample_state_info = vk::PipelineMultisampleStateCreateInfo::builder()
@ -652,7 +651,7 @@ fn main() {
pass_op: vk::StencilOp::KEEP,
depth_fail_op: vk::StencilOp::KEEP,
compare_op: vk::CompareOp::ALWAYS,
..Default::default()
.. Default::default()
};
let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
depth_test_enable: 1,
@ -661,7 +660,7 @@ fn main() {
front: noop_stencil_state.clone(),
back: noop_stencil_state.clone(),
max_depth_bounds: 1.0,
..Default::default()
.. Default::default()
};
let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
@ -675,27 +674,25 @@ fn main() {
color_write_mask: vk::ColorComponentFlags::all(),
}];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
.logic_op(vk::LogicOp::CLEAR)
.attachments(&color_blend_attachment_states)
.build();
.logic_op( vk::LogicOp::CLEAR)
.attachments( &color_blend_attachment_states);
let dynamic_state = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
let dynamic_state_info = vk::PipelineDynamicStateCreateInfo::builder()
.dynamic_states(&dynamic_state)
.build();
.dynamic_states(&dynamic_state);
let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
.stages(&shader_stage_create_infos)
.vertex_input_state(&vertex_input_state_info)
.input_assembly_state(&vertex_input_assembly_state_info)
.viewport_state(&viewport_state_info)
.rasterization_state(&rasterization_info)
.multisample_state(&multisample_state_info)
.depth_stencil_state(&depth_state_info)
.color_blend_state(&color_blend_state)
.dynamic_state(&dynamic_state_info)
.layout(pipeline_layout)
.render_pass(renderpass)
.vertex_input_state( &vertex_input_state_info)
.input_assembly_state( &vertex_input_assembly_state_info)
.viewport_state( &viewport_state_info)
.rasterization_state( &rasterization_info)
.multisample_state( &multisample_state_info)
.depth_stencil_state( &depth_state_info)
.color_blend_state( &color_blend_state)
.dynamic_state( &dynamic_state_info)
.layout( pipeline_layout)
.render_pass( renderpass)
.build();
let graphics_pipelines = base
@ -731,11 +728,11 @@ fn main() {
let render_pass_begin_info = vk::RenderPassBeginInfo::builder()
.render_pass(renderpass)
.framebuffer(framebuffers[present_index as usize])
.render_area(vk::Rect2D {
.render_area( vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: base.surface_resolution.clone(),
}).clear_values(&clear_values)
.build();
})
.clear_values(&clear_values);
record_submit_commandbuffer(
&base.device,
@ -791,13 +788,14 @@ fn main() {
},
);
//let mut present_info_err = mem::uninitialized();
let present_info = vk::PresentInfoKHR::builder()
.wait_semaphores(&[base.rendering_complete_semaphore])
.swapchains(&[base.swapchain])
.image_indices(&[present_index])
.build();
let present_info = vk::PresentInfoKHR {
wait_semaphore_count: 1,
p_wait_semaphores: &base.rendering_complete_semaphore,
swapchain_count: 1,
p_swapchains: &base.swapchain,
p_image_indices: &present_index,
.. Default::default()
};
base.swapchain_loader
.queue_present(base.present_queue, &present_info)
.unwrap();