refactored texture example to use defaults and builders
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0a16b5bd9b
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5dfd07098c
1 changed files with 74 additions and 76 deletions
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@ -52,36 +52,33 @@ fn main() {
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.. Default::default()
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},
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];
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let color_attachment_ref = vk::AttachmentReference {
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let color_attachment_refs = [vk::AttachmentReference {
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attachment: 0,
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layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
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};
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}];
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let depth_attachment_ref = vk::AttachmentReference {
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attachment: 1,
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layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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};
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let dependency = vk::SubpassDependency {
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let dependencies = [vk::SubpassDependency {
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src_subpass: vk::SUBPASS_EXTERNAL,
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src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
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dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
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| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
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dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
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.. Default::default()
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};
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}];
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let subpass = vk::SubpassDescription::builder()
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.color_attachments(&[color_attachment_ref])
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let subpasses = [vk::SubpassDescription::builder()
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.color_attachments( &color_attachment_refs)
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.depth_stencil_attachment( &depth_attachment_ref)
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.pipeline_bind_point( vk::PipelineBindPoint::GRAPHICS)
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.build();
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.build()];
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let renderpass_create_info = vk::RenderPassCreateInfo::builder()
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.attachments(&renderpass_attachments)
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.subpasses(&[subpass])
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.dependencies(&[dependency])
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.build();
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.subpasses( &subpasses)
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.dependencies( &dependencies);
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let renderpass = base
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.device
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@ -98,8 +95,7 @@ fn main() {
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.attachments(&framebuffer_attachments)
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.width(base.surface_resolution.width)
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.height( base.surface_resolution.height)
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.layers(1)
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.build();
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.layers(1);
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base.device
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.create_framebuffer(&frame_buffer_create_info, None)
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@ -390,7 +386,9 @@ fn main() {
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width: image_dimensions.0,
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height: image_dimensions.1,
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depth: 1,
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}).build()];
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},
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.. Default::default()
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}];
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device.cmd_copy_buffer_to_image(
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texture_command_buffer,
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image_buffer,
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@ -432,6 +430,8 @@ fn main() {
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address_mode_v: vk::SamplerAddressMode::MIRRORED_REPEAT,
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address_mode_w: vk::SamplerAddressMode::MIRRORED_REPEAT,
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max_anisotropy: 1.0,
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border_color: vk::BorderColor::FLOAT_OPAQUE_WHITE,
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compare_op: vk::CompareOp::NEVER,
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.. Default::default()
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};
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@ -471,8 +471,8 @@ fn main() {
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];
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let descriptor_pool_info = vk::DescriptorPoolCreateInfo::builder()
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.pool_sizes(&descriptor_sizes)
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.max_sets(1)
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.build();
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.max_sets( 1);
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let descriptor_pool = base
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.device
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.create_descriptor_pool(&descriptor_pool_info, None)
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@ -493,17 +493,16 @@ fn main() {
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},
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];
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let descriptor_info = vk::DescriptorSetLayoutCreateInfo::builder()
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.bindings(&desc_layout_bindings)
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.build();
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.bindings(&desc_layout_bindings);
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let desc_set_layouts = [base
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.device
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.create_descriptor_set_layout(&descriptor_info, None)
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.unwrap()];
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let desc_alloc_info = vk::DescriptorSetAllocateInfo::builder()
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.descriptor_pool( descriptor_pool)
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.set_layouts(&desc_set_layouts)
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.build();
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.set_layouts(&desc_set_layouts);
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let descriptor_sets = base
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.device
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.allocate_descriptor_sets(&desc_alloc_info)
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@ -567,8 +566,7 @@ fn main() {
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.expect("Fragment shader module error");
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let layout_create_info = vk::PipelineLayoutCreateInfo::builder()
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.set_layouts(&desc_set_layouts)
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.build();
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.set_layouts(&desc_set_layouts);
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let pipeline_layout = base
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.device
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@ -611,13 +609,12 @@ fn main() {
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];
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let vertex_input_state_info = vk::PipelineVertexInputStateCreateInfo::builder()
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.vertex_attribute_descriptions(&vertex_input_attribute_descriptions)
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.vertex_binding_descriptions(&vertex_input_binding_descriptions)
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.build();
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let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo::builder()
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.topology(vk::PrimitiveTopology::TRIANGLE_LIST)
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.build();
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.vertex_binding_descriptions(&vertex_input_binding_descriptions);
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let vertex_input_assembly_state_info = vk::PipelineInputAssemblyStateCreateInfo {
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topology: vk::PrimitiveTopology::TRIANGLE_LIST,
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.. Default::default()
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};
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let viewports = [vk::Viewport {
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x: 0.0,
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y: 0.0,
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@ -627,14 +624,12 @@ fn main() {
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max_depth: 1.0,
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}];
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let scissors = [vk::Rect2D {
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offset: vk::Offset2D { x: 0, y: 0 },
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extent: base.surface_resolution.clone(),
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.. Default::default()
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}];
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let viewport_state_info = vk::PipelineViewportStateCreateInfo::builder()
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.scissors(&scissors)
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.viewports(&viewports)
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.build();
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.viewports(&viewports);
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let rasterization_info = vk::PipelineRasterizationStateCreateInfo {
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front_face: vk::FrontFace::COUNTER_CLOCKWISE,
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@ -642,6 +637,10 @@ fn main() {
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polygon_mode: vk::PolygonMode::FILL,
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.. Default::default()
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};
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let multisample_state_info = vk::PipelineMultisampleStateCreateInfo {
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rasterization_samples: vk::SampleCountFlags::TYPE_1,
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.. Default::default()
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};
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let multisample_state_info = vk::PipelineMultisampleStateCreateInfo::builder()
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.rasterization_samples(vk::SampleCountFlags::TYPE_1)
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@ -676,13 +675,11 @@ fn main() {
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}];
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let color_blend_state = vk::PipelineColorBlendStateCreateInfo::builder()
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.logic_op( vk::LogicOp::CLEAR)
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.attachments(&color_blend_attachment_states)
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.build();
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.attachments( &color_blend_attachment_states);
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let dynamic_state = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
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let dynamic_state_info = vk::PipelineDynamicStateCreateInfo::builder()
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.dynamic_states(&dynamic_state)
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.build();
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.dynamic_states(&dynamic_state);
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let graphic_pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
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.stages(&shader_stage_create_infos)
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@ -734,8 +731,8 @@ fn main() {
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.render_area( vk::Rect2D {
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offset: vk::Offset2D { x: 0, y: 0 },
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extent: base.surface_resolution.clone(),
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}).clear_values(&clear_values)
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.build();
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})
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.clear_values(&clear_values);
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record_submit_commandbuffer(
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&base.device,
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@ -791,13 +788,14 @@ fn main() {
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},
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);
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//let mut present_info_err = mem::uninitialized();
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let present_info = vk::PresentInfoKHR::builder()
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.wait_semaphores(&[base.rendering_complete_semaphore])
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.swapchains(&[base.swapchain])
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.image_indices(&[present_index])
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.build();
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let present_info = vk::PresentInfoKHR {
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wait_semaphore_count: 1,
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p_wait_semaphores: &base.rendering_complete_semaphore,
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swapchain_count: 1,
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p_swapchains: &base.swapchain,
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p_image_indices: &present_index,
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.. Default::default()
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};
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base.swapchain_loader
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.queue_present(base.present_queue, &present_info)
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.unwrap();
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