Commit graph

758 commits

Author SHA1 Message Date
Graham Wihlidal b253d39abe
Merge pull request #2 from MaikKlein/master
Updated from master
2019-02-14 11:46:29 +01:00
bors[bot] 93898c350f Merge #189
189: Update to 1.1.97 r=MaikKlein a=MaikKlein



Co-authored-by: Maik Klein <maikklein@googlemail.com>
2019-02-14 09:52:37 +00:00
Maik Klein 04e6e372cd Update to 1.1.97 2019-02-14 00:16:52 +01:00
bors[bot] 2619101393 Merge #188
188: Generate extension names r=MaikKlein a=MaikKlein

Adds extension names to the function pointer structs.

`vk::KhrSwapchain::name()`

Currently Rust doesn't support `CStr` as associated consts, so functions have to be used for now.

Co-authored-by: Maik Klein <maikklein@googlemail.com>
2019-02-12 18:36:33 +00:00
Maik Klein 52e9c63ecd Regenerate vk.rs 2019-02-12 15:04:47 +01:00
Maik Klein e86645d233 Add extension names to the funcion pointer structs 2019-02-12 15:04:38 +01:00
Graham Wihlidal 69527c759a Rustfmt 2019-02-11 16:21:43 +01:00
Graham Wihlidal 09ee78401f Added maintenance 1-3 extension names to khr/mod.rs and moved KHR extension names from EXT to proper place. 2019-02-11 15:44:37 +01:00
Graham Wihlidal 3a76e81d3a Delete old shader binaries 2019-02-10 23:59:57 +01:00
Graham Wihlidal a348bec1ff Deleted ray tracing example (keep this branch clean) 2019-02-10 23:58:14 +01:00
Graham Wihlidal 0ed0a06634 Added helper on RayTracing to query physical device ray tracing properties info (such as shader group handle size) 2019-02-10 23:55:31 +01:00
Graham Wihlidal 011e9e611f Added DescriptorIndexing extension (just name for now), and also added names for VK_KHR_get_memory_requirements2 and VK_KHR_get_physical_device_properties2 (both are commonly used, and required for ray tracing) 2019-02-10 23:54:44 +01:00
Graham Wihlidal f348ddc33e Progress on rt example 2019-02-10 13:38:03 +01:00
Graham Wihlidal 9b6fa860c9 Improved get_acceleration_structure_handle and keep local device handle in rt extension 2019-02-10 13:37:53 +01:00
Graham Wihlidal e10bbb6298 Stub out nv_ray_tracing example 2019-02-10 04:33:55 +01:00
Graham Wihlidal c9495df122 Implemented get_acceleration_structure_handle 2019-02-10 03:56:54 +01:00
Graham Wihlidal 458a6fba20 Implemented get_ray_tracing_shader_group_handles 2019-02-10 03:51:32 +01:00
Graham Wihlidal 1c1fa85b91 Implemented create_ray_tracing_pipelines 2019-02-10 03:45:07 +01:00
Graham Wihlidal ea66baff62 Implemented cmd_write_acceleration_structures_properties 2019-02-10 03:38:01 +01:00
Graham Wihlidal b0c554cbe5 Implemented cmd_trace_rays 2019-02-10 03:33:16 +01:00
Graham Wihlidal 5eb9f09c80 Implemented cmd_copy_acceleration_structure 2019-02-10 03:29:51 +01:00
Graham Wihlidal 58ffae64de Implemented cmd_build_acceleration_structure 2019-02-10 03:28:07 +01:00
Graham Wihlidal 04bb5de31e Implemented compile_deferred 2019-02-10 03:19:37 +01:00
Graham Wihlidal 4297ea9c61 Implemented bind_acceleration_structure_memory 2019-02-10 03:12:04 +01:00
Graham Wihlidal 1213e92687 Rust format 2019-02-10 03:12:00 +01:00
Graham Wihlidal 24da3bb446 Implemented get_acceleration_structure_memory_requirements 2019-02-10 03:03:25 +01:00
Graham Wihlidal bff6f049ea Implemented destroy_acceleration_structure 2019-02-10 02:57:42 +01:00
Graham Wihlidal 0a962b42cc Implemented NV RayTracing wrapper, and wrapped create_acceleration_structure_nv 2019-02-09 21:46:51 +01:00
Graham Wihlidal 7ffb94004d
Merge pull request #1 from MaikKlein/master
Update from master
2019-02-09 21:11:37 +01:00
bors[bot] 6602522bb4 Merge #180
180: Fix build on ARM r=MaikKlein a=francesca64

`CStr::from_ptr` takes a `*const c_char`, which is not synonymous with `*const i8`. On ARM in particular, `c_char` is unsigned.

Co-authored-by: Francesca Plebani <francesca@brainiumstudios.com>
2019-01-29 21:25:21 +00:00
Francesca Plebani 06886a034e Fix ARM build
On ARM, c_char is unsigned.
2019-01-29 14:07:20 -05:00
Maik Klein ced4e186b5 Update extension use in README 2019-01-19 10:00:44 +01:00
Maik Klein acaf8f2b99 Bump version to 0.27.1 2019-01-13 12:41:56 +01:00
Maik Klein 9a458e7a28 Update changelog 2019-01-13 12:41:44 +01:00
Maik Klein d22d1c3f38 switch from Error::cause to Error::source 2019-01-13 12:24:34 +01:00
bors[bot] c0c7f83051 Merge #177
177: Update `lazy_static` version to match `shared_library`'s r=MaikKlein a=Chris--B

`shared_library` uses a flexible "`1`" for its `lazy_static` lib. By following suit, `ash` can avoid duplicate versions of `lazy_static` in transient dependencies builds.

I tested this by building `ash`: everything built fine.


Co-authored-by: Chris Butler <chrisbutler296@gmail.com>
2019-01-13 08:32:11 +00:00
Chris Butler 36f935a81a Update lazy_static version to match shared_library's 2019-01-12 21:54:12 -05:00
bors[bot] 68a1d2aaa2 Merge #175
175: Add event functions r=MaikKlein a=MaikKlein

Fixes https://github.com/MaikKlein/ash/issues/174


Co-authored-by: Maik Klein <maikklein@googlemail.com>
2019-01-11 08:32:51 +00:00
Maik Klein 51ae6fc63b
Merge pull request #176 from MaikKlein/appveyor
Add rustup to appveyor
2019-01-11 09:30:53 +01:00
Maik Klein 37685133b2 Add rustup to appveyor 2019-01-11 09:10:36 +01:00
Maik Klein 4c4df6c446 Bump version to 0.27.0 because there was a breaking change 2019-01-10 22:54:31 +01:00
Maik Klein 6d2fe02bb5 Bump version to 0.26.3 2019-01-10 22:37:55 +01:00
Maik Klein 6e5029cac9 Add command events 2019-01-10 22:34:53 +01:00
Maik Klein 74ac8f3ac4 Add event function 2019-01-10 22:28:59 +01:00
bors[bot] a9b5b731c7 Merge #173
173: Address validation error r=MaikKlein a=MaikKlein



Co-authored-by: Maik Klein <maikklein@googlemail.com>
2018-12-09 21:30:49 +00:00
Maik Klein 813e6a836e Reformat 2018-12-09 22:24:11 +01:00
Maik Klein 0b68c25801 Address validation error 2018-12-09 22:13:08 +01:00
bors[bot] 25df12f1ce Merge #169
169: Issue 142 r=MaikKlein a=coolmedium

Hey here is an attempt to address #142 .  

I have used builders in cases where a builder method accepts a structure that sets more than one struct field (e.g. fields like `x_count` and `p_to_some_x`).  Otherwise I have usually used `.. Default::default()` when doing so would save typing. 

If there is a preferred way to approach this I'm happy to make any changes.

Also, for creating shader modules I have added `examples::bytes_to_u32_vec` to convert the current shader code into a format suitable for passing to the `vk::ShaderModuleCreateInfo::code`.  It  uses `std::mem::transmute` and is based on the code for `u32::from_ne_bytes` in nightly. I have only tested this on Linux. 



Co-authored-by: colin <colin@coolmedium.games>
2018-12-09 21:02:11 +00:00
colin f0251c157a inlining slices when on Device methods 2018-12-09 14:33:21 -06:00
colin 5422a8032d again, added use std::ptr; to lib.rs 2018-12-09 13:52:03 -06:00