Graham Wihlidal
658743f59b
Use 1.0 in ray tracing extension except for get_properties helper function
2019-02-14 12:15:19 +01:00
Graham Wihlidal
ff44b2cb16
Remove extension names from mod.rs and make all extensions use auto-generated names
2019-02-14 12:03:41 +01:00
Graham Wihlidal
b253d39abe
Merge pull request #2 from MaikKlein/master
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Updated from master
2019-02-14 11:46:29 +01:00
bors[bot]
93898c350f
Merge #189
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189: Update to 1.1.97 r=MaikKlein a=MaikKlein
Co-authored-by: Maik Klein <maikklein@googlemail.com>
2019-02-14 09:52:37 +00:00
Maik Klein
04e6e372cd
Update to 1.1.97
2019-02-14 00:16:52 +01:00
bors[bot]
2619101393
Merge #188
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188: Generate extension names r=MaikKlein a=MaikKlein
Adds extension names to the function pointer structs.
`vk::KhrSwapchain::name()`
Currently Rust doesn't support `CStr` as associated consts, so functions have to be used for now.
Co-authored-by: Maik Klein <maikklein@googlemail.com>
2019-02-12 18:36:33 +00:00
Maik Klein
52e9c63ecd
Regenerate vk.rs
2019-02-12 15:04:47 +01:00
Maik Klein
e86645d233
Add extension names to the funcion pointer structs
2019-02-12 15:04:38 +01:00
Graham Wihlidal
69527c759a
Rustfmt
2019-02-11 16:21:43 +01:00
Graham Wihlidal
09ee78401f
Added maintenance 1-3 extension names to khr/mod.rs and moved KHR extension names from EXT to proper place.
2019-02-11 15:44:37 +01:00
Graham Wihlidal
3a76e81d3a
Delete old shader binaries
2019-02-10 23:59:57 +01:00
Graham Wihlidal
a348bec1ff
Deleted ray tracing example (keep this branch clean)
2019-02-10 23:58:14 +01:00
Graham Wihlidal
0ed0a06634
Added helper on RayTracing to query physical device ray tracing properties info (such as shader group handle size)
2019-02-10 23:55:31 +01:00
Graham Wihlidal
011e9e611f
Added DescriptorIndexing extension (just name for now), and also added names for VK_KHR_get_memory_requirements2 and VK_KHR_get_physical_device_properties2 (both are commonly used, and required for ray tracing)
2019-02-10 23:54:44 +01:00
Graham Wihlidal
f348ddc33e
Progress on rt example
2019-02-10 13:38:03 +01:00
Graham Wihlidal
9b6fa860c9
Improved get_acceleration_structure_handle and keep local device handle in rt extension
2019-02-10 13:37:53 +01:00
Graham Wihlidal
e10bbb6298
Stub out nv_ray_tracing example
2019-02-10 04:33:55 +01:00
Graham Wihlidal
c9495df122
Implemented get_acceleration_structure_handle
2019-02-10 03:56:54 +01:00
Graham Wihlidal
458a6fba20
Implemented get_ray_tracing_shader_group_handles
2019-02-10 03:51:32 +01:00
Graham Wihlidal
1c1fa85b91
Implemented create_ray_tracing_pipelines
2019-02-10 03:45:07 +01:00
Graham Wihlidal
ea66baff62
Implemented cmd_write_acceleration_structures_properties
2019-02-10 03:38:01 +01:00
Graham Wihlidal
b0c554cbe5
Implemented cmd_trace_rays
2019-02-10 03:33:16 +01:00
Graham Wihlidal
5eb9f09c80
Implemented cmd_copy_acceleration_structure
2019-02-10 03:29:51 +01:00
Graham Wihlidal
58ffae64de
Implemented cmd_build_acceleration_structure
2019-02-10 03:28:07 +01:00
Graham Wihlidal
04bb5de31e
Implemented compile_deferred
2019-02-10 03:19:37 +01:00
Graham Wihlidal
4297ea9c61
Implemented bind_acceleration_structure_memory
2019-02-10 03:12:04 +01:00
Graham Wihlidal
1213e92687
Rust format
2019-02-10 03:12:00 +01:00
Graham Wihlidal
24da3bb446
Implemented get_acceleration_structure_memory_requirements
2019-02-10 03:03:25 +01:00
Graham Wihlidal
bff6f049ea
Implemented destroy_acceleration_structure
2019-02-10 02:57:42 +01:00
Graham Wihlidal
0a962b42cc
Implemented NV RayTracing wrapper, and wrapped create_acceleration_structure_nv
2019-02-09 21:46:51 +01:00
Graham Wihlidal
7ffb94004d
Merge pull request #1 from MaikKlein/master
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Update from master
2019-02-09 21:11:37 +01:00
bors[bot]
6602522bb4
Merge #180
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180: Fix build on ARM r=MaikKlein a=francesca64
`CStr::from_ptr` takes a `*const c_char`, which is not synonymous with `*const i8`. On ARM in particular, `c_char` is unsigned.
Co-authored-by: Francesca Plebani <francesca@brainiumstudios.com>
2019-01-29 21:25:21 +00:00
Francesca Plebani
06886a034e
Fix ARM build
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On ARM, c_char is unsigned.
2019-01-29 14:07:20 -05:00
Maik Klein
ced4e186b5
Update extension use in README
2019-01-19 10:00:44 +01:00
Maik Klein
acaf8f2b99
Bump version to 0.27.1
2019-01-13 12:41:56 +01:00
Maik Klein
9a458e7a28
Update changelog
2019-01-13 12:41:44 +01:00
Maik Klein
d22d1c3f38
switch from Error::cause to Error::source
2019-01-13 12:24:34 +01:00
bors[bot]
c0c7f83051
Merge #177
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177: Update `lazy_static` version to match `shared_library`'s r=MaikKlein a=Chris--B
`shared_library` uses a flexible "`1`" for its `lazy_static` lib. By following suit, `ash` can avoid duplicate versions of `lazy_static` in transient dependencies builds.
I tested this by building `ash`: everything built fine.
Co-authored-by: Chris Butler <chrisbutler296@gmail.com>
2019-01-13 08:32:11 +00:00
Chris Butler
36f935a81a
Update lazy_static version to match shared_library's
2019-01-12 21:54:12 -05:00
bors[bot]
68a1d2aaa2
Merge #175
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175: Add event functions r=MaikKlein a=MaikKlein
Fixes https://github.com/MaikKlein/ash/issues/174
Co-authored-by: Maik Klein <maikklein@googlemail.com>
2019-01-11 08:32:51 +00:00
Maik Klein
51ae6fc63b
Merge pull request #176 from MaikKlein/appveyor
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Add rustup to appveyor
2019-01-11 09:30:53 +01:00
Maik Klein
37685133b2
Add rustup to appveyor
2019-01-11 09:10:36 +01:00
Maik Klein
4c4df6c446
Bump version to 0.27.0 because there was a breaking change
2019-01-10 22:54:31 +01:00
Maik Klein
6d2fe02bb5
Bump version to 0.26.3
2019-01-10 22:37:55 +01:00
Maik Klein
6e5029cac9
Add command events
2019-01-10 22:34:53 +01:00
Maik Klein
74ac8f3ac4
Add event function
2019-01-10 22:28:59 +01:00
bors[bot]
a9b5b731c7
Merge #173
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173: Address validation error r=MaikKlein a=MaikKlein
Co-authored-by: Maik Klein <maikklein@googlemail.com>
2018-12-09 21:30:49 +00:00
Maik Klein
813e6a836e
Reformat
2018-12-09 22:24:11 +01:00
Maik Klein
0b68c25801
Address validation error
2018-12-09 22:13:08 +01:00
bors[bot]
25df12f1ce
Merge #169
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169: Issue 142 r=MaikKlein a=coolmedium
Hey here is an attempt to address #142 .
I have used builders in cases where a builder method accepts a structure that sets more than one struct field (e.g. fields like `x_count` and `p_to_some_x`). Otherwise I have usually used `.. Default::default()` when doing so would save typing.
If there is a preferred way to approach this I'm happy to make any changes.
Also, for creating shader modules I have added `examples::bytes_to_u32_vec` to convert the current shader code into a format suitable for passing to the `vk::ShaderModuleCreateInfo::code`. It uses `std::mem::transmute` and is based on the code for `u32::from_ne_bytes` in nightly. I have only tested this on Linux.
Co-authored-by: colin <colin@coolmedium.games>
2018-12-09 21:02:11 +00:00