263 lines
11 KiB
Markdown
263 lines
11 KiB
Markdown
# Ash
|
|
|
|
A very lightweight wrapper around Vulkan
|
|
|
|
[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE-MIT)
|
|
[![LICENSE](https://img.shields.io/badge/license-apache-blue.svg)](LICENSE-APACHE)
|
|
[![Documentation](https://docs.rs/ash/badge.svg)](https://docs.rs/ash)
|
|
[![Build Status](https://github.com/MaikKlein/ash/workflows/CI/badge.svg)](https://github.com/MaikKlein/ash/actions?workflow=CI)
|
|
[![Join the chat at https://gitter.im/MaikKlein/ash](https://badges.gitter.im/MaikKlein/ash.svg)](https://gitter.im/MaikKlein/ash?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
|
[![Crates.io Version](https://img.shields.io/crates/v/ash.svg)](https://crates.io/crates/ash)
|
|
[![](https://tokei.rs/b1/github/maikklein/ash)](https://github.com/MaikKlein/ash)
|
|
|
|
## Overview
|
|
- [x] A true Vulkan API without compromises
|
|
- [x] Convenience features without limiting functionality
|
|
- [x] Additional type safety
|
|
- [x] Device local function pointer loading
|
|
- [x] No validation, everything is **unsafe**
|
|
- [x] Generated from `vk.xml`
|
|
- [x] Support for Vulkan 1.1
|
|
|
|
## Features
|
|
### Explicit returns with `Result`
|
|
```Rust
|
|
// function signature
|
|
pub fn create_instance(&self,
|
|
create_info: &vk::InstanceCreateInfo,
|
|
allocation_callbacks: Option<&vk::AllocationCallbacks>)
|
|
-> Result<Instance, InstanceError> { .. }
|
|
let instance = entry.create_instance(&create_info, None)
|
|
.expect("Instance creation error");
|
|
```
|
|
|
|
|
|
### `Vec<T>` instead of mutable slices
|
|
|
|
```Rust
|
|
pub fn get_swapchain_images(&self,
|
|
swapchain: vk::SwapchainKHR)
|
|
-> VkResult<Vec<vk::Image>>;
|
|
let present_images = swapchain_loader.get_swapchain_images_khr(swapchain).unwrap();
|
|
```
|
|
*Note*: Functions don't return `Vec<T>` if this would limit the functionality. See `p_next`.
|
|
|
|
### Slices
|
|
```Rust
|
|
pub fn cmd_pipeline_barrier(&self,
|
|
command_buffer: vk::CommandBuffer,
|
|
src_stage_mask: vk::PipelineStageFlags,
|
|
dst_stage_mask: vk::PipelineStageFlags,
|
|
dependency_flags: vk::DependencyFlags,
|
|
memory_barriers: &[vk::MemoryBarrier],
|
|
buffer_memory_barriers: &[vk::BufferMemoryBarrier],
|
|
image_memory_barriers: &[vk::ImageMemoryBarrier]);
|
|
```
|
|
|
|
### Strongly typed handles
|
|
|
|
Each Vulkan handle type is exposed as a newtyped struct for improved type safety. Null handles can be constructed with
|
|
`T::null()`, and handles may be freely converted to and from `u64` with `Handle::from_raw` and `Handle::as_raw` for
|
|
interop with non-Ash Vulkan code.
|
|
|
|
### Default implementation for all types
|
|
```Rust
|
|
// No need to manually set the structure type
|
|
let desc_alloc_info = vk::DescriptorSetAllocateInfo {
|
|
descriptor_pool: self.pool,
|
|
descriptor_set_count: self.layouts.len() as u32,
|
|
p_set_layouts: self.layouts.as_ptr(),
|
|
..Default::default()
|
|
};
|
|
```
|
|
### Builder pattern
|
|
|
|
```Rust
|
|
// We lose all lifetime information when we call `.build()`. Be carefull!
|
|
let queue_info = [vk::DeviceQueueCreateInfo::builder()
|
|
.queue_family_index(queue_family_index)
|
|
.queue_priorities(&priorities)
|
|
.build()];
|
|
|
|
// We don't need to call build here because builders implement `Deref`.
|
|
let device_create_info = vk::DeviceCreateInfo::builder()
|
|
.queue_create_infos(&queue_info)
|
|
.enabled_extension_names(&device_extension_names_raw)
|
|
.enabled_features(&features);
|
|
|
|
let device: Device = instance
|
|
.create_device(pdevice, &device_create_info, None)
|
|
.unwrap();
|
|
```
|
|
|
|
Builders have an explicit lifetime, and are marked as `#[repr(transparent)]`.
|
|
```Rust
|
|
#[repr(transparent)]
|
|
pub struct DeviceCreateInfoBuilder<'a> {
|
|
inner: DeviceCreateInfo,
|
|
marker: ::std::marker::PhantomData<&'a ()>,
|
|
}
|
|
impl<'a> DeviceCreateInfoBuilder<'a> {
|
|
//...
|
|
pub fn queue_create_infos(
|
|
mut self,
|
|
queue_create_infos: &'a [DeviceQueueCreateInfo],
|
|
) -> DeviceCreateInfoBuilder<'a> {...}
|
|
//...
|
|
```
|
|
|
|
Every reference has to live as long as the builder itself. Builders implement `Deref` targeting their corresponding Vulkan struct, so references to builders can be passed directly
|
|
to Vulkan functions.
|
|
|
|
Calling `.build()` will **discard** that lifetime because Vulkan structs use raw pointers internally. This should be avoided as much as possible because this can easily lead to dangling pointers. If `.build()` has to be called, it should be called as late as possible. [Lifetimes of temporaries](https://doc.rust-lang.org/reference/expressions.html#temporary-lifetimes) are extended to the enclosing statement, ensuring they are valid for the duration of a Vulkan call occurring in the same statement.
|
|
|
|
|
|
### Pointer chains
|
|
|
|
```Rust
|
|
let mut variable_pointers = vk::PhysicalDeviceVariablePointerFeatures::builder();
|
|
let mut corner =
|
|
vk::PhysicalDeviceCornerSampledImageFeaturesNV::builder();
|
|
;
|
|
let mut device_create_info = vk::DeviceCreateInfo::builder()
|
|
.push_next(&mut corner)
|
|
.push_next(&mut variable_pointers);
|
|
```
|
|
|
|
Pointer chains in builders differ from raw Vulkan. Instead of chaining every struct manually, you instead use `.push_next` on the struct that you are going to pass into the function. Those structs then get *prepended* into the chain.
|
|
|
|
`push_next` is also type checked, you can only add valid structs to the chain. Both the structs and the builders can be passed into `push_next`. Only builders for structs that can be passed into functions will implement a `push_next`.
|
|
|
|
|
|
### Flags and constants as associated constants
|
|
|
|
```Rust
|
|
// Bitflag
|
|
vk::AccessFlags::COLOR_ATTACHMENT_READ | vk::AccessFlags::COLOR_ATTACHMENT_WRITE
|
|
```
|
|
|
|
```Rust
|
|
// Constant
|
|
vk::PipelineBindPoint::GRAPHICS,
|
|
```
|
|
### Debug/Display for Flags
|
|
|
|
```Rust
|
|
let flag = vk::AccessFlags::COLOR_ATTACHMENT_READ
|
|
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE;
|
|
println!("Debug: {:?}", flag);
|
|
println!("Display: {}", flag);
|
|
// Prints:
|
|
// Debug: AccessFlags(110000000)
|
|
// Display: COLOR_ATTACHMENT_READ | COLOR_ATTACHMENT_WRITE
|
|
```
|
|
|
|
### Function pointer loading
|
|
Ash also takes care of loading the function pointers. Function pointers are split into 3 categories.
|
|
|
|
* Entry: Loads the Vulkan library. Needs to outlive `Instance` and `Device`.
|
|
* Instance: Loads instance level functions. Needs to outlive the `Device`s it has created.
|
|
* Device: Loads device **local** functions.
|
|
|
|
The loader is just one possible implementation:
|
|
|
|
* Device level functions are retrieved on a per device basis.
|
|
* Everything is loaded by default, functions that failed to load are initialized to a function that always panics.
|
|
* Do not call Vulkan 1.1 functions if you have created a 1.0 instance. Doing so will result in a panic.
|
|
|
|
Custom loaders can be implemented.
|
|
|
|
### Extension loading
|
|
Additionally, every Vulkan extension has to be loaded explicitly. You can find all extensions under [ash::extensions](https://github.com/MaikKlein/ash/tree/master/ash/src/extensions).
|
|
```Rust
|
|
use ash::extensions::khr::Swapchain;
|
|
let swapchain_loader = Swapchain::new(&instance, &device);
|
|
let swapchain = swapchain_loader.create_swapchain(&swapchain_create_info).unwrap();
|
|
```
|
|
|
|
### Raw function pointers
|
|
|
|
Raw function pointers are available, if something hasn't been exposed yet in the higher level API. Please open an issue if anything is missing.
|
|
|
|
```Rust
|
|
device.fp_v1_0().destroy_device(...);
|
|
```
|
|
|
|
### Support for extension names
|
|
```Rust
|
|
use ash::extensions::{Swapchain, XlibSurface, Surface, DebugReport};
|
|
#[cfg(all(unix, not(target_os = "android")))]
|
|
fn extension_names() -> Vec<*const i8> {
|
|
vec![
|
|
Surface::name().as_ptr(),
|
|
XlibSurface::name().as_ptr(),
|
|
DebugReport::name().as_ptr()
|
|
]
|
|
}
|
|
```
|
|
|
|
### Implicit handles
|
|
Handles from Instance or Device are passed implicitly.
|
|
```Rust
|
|
pub fn create_command_pool(&self,
|
|
create_info: &vk::CommandPoolCreateInfo)
|
|
-> VkResult<vk::CommandPool>;
|
|
|
|
let pool = device.create_command_pool(&pool_create_info).unwrap();
|
|
```
|
|
|
|
## Example
|
|
You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples).
|
|
All examples currently require: the LunarG Validation layers and a Vulkan library that is visible in your `PATH`. An easy way to get started is to use the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/)
|
|
#### Windows
|
|
Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/).
|
|
#### Linux
|
|
Make sure that you have a Vulkan ready driver and install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/). You also have to add the library and layers to your path. Have a look at my [post](http://askubuntu.com/a/803110/77183) if you are unsure how to do that.
|
|
### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/triangle.rs)
|
|
Displays a triangle with vertex colors.
|
|
```
|
|
cd examples
|
|
cargo run --bin triangle
|
|
```
|
|
#### macOS
|
|
Install the [LunarG Vulkan SDK](https://lunarg.com/vulkan-sdk/). This basically entails extracting the downloaded tarball to any location you choose and then setting a few environment variables. Specifically, if `SDK_PATH` is set to the root extracted SDK directory,
|
|
|
|
* `DYLD_LIBRARY_PATH = $SDK_PATH/macOS/lib`
|
|
* `VK_ICD_FILENAMES = $SDK_PATH/macOS/etc/vulkan/icd.d/MoltenVK_icd.json`
|
|
* `VK_LAYER_PATH = $SDK_PATH/macOS/etc/vulkan/explicit_layer.d`
|
|
|
|
![screenshot](http://i.imgur.com/PQZcL6w.jpg)
|
|
|
|
### [Texture](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/texture.rs)
|
|
Displays a texture on a quad.
|
|
```
|
|
cd examples
|
|
cargo run --bin texture
|
|
```
|
|
![texture](http://i.imgur.com/trow00H.png)
|
|
|
|
## Useful resources
|
|
|
|
### Examples
|
|
|
|
* [vulkan-tutorial-rust](https://github.com/Usami-Renko/vulkan-tutorial-rust) - A port of [vulkan-tutorial.com](vulkan-tutorial.com).
|
|
* [ash-sample-progression](https://github.com/bzm3r/ash-sample-progression) - A port of the LunarG examples.
|
|
* [ash-nv-rt](https://github.com/gwihlidal/ash-nv-rt) A raytracing example for ash.
|
|
|
|
### Utility libraries
|
|
* [vk-sync](https://github.com/gwihlidal/vk-sync-rs) - Simplified Vulkan synchronization logic, written in rust.
|
|
* [vk-mem-rs](https://github.com/gwihlidal/vk-mem-rs) - This crate provides an FFI layer and idiomatic rust wrappers for the excellent AMD Vulkan Memory Allocator (VMA) C/C++ library.
|
|
* [lahar](https://github.com/Ralith/lahar) - Tools for asynchronously uploading data to a Vulkan device.
|
|
|
|
### Libraries that use ash
|
|
* [gfx-rs](https://github.com/gfx-rs/gfx) - gfx-rs is a low-level, cross-platform graphics abstraction library in Rust.
|
|
|
|
## A thanks to
|
|
|
|
* [Api with no secrets](https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1)
|
|
* [Vulkan tutorial](http://jhenriques.net/development.html)
|
|
* [Vulkan examples](https://github.com/SaschaWillems/Vulkan)
|
|
* [Vulkan tutorial](https://vulkan-tutorial.com/)
|
|
* [Vulkano](https://github.com/vulkano-rs/vulkano)
|
|
* [vk-rs](https://github.com/Osspial/vk-rs)
|