ash/ash-window/examples/winit.rs
Marijn Suijten b4fc334083
ash-window: Upgrade to raw-window-handle 0.5.0 (#645)
* ash-window: Upgrade to raw-window-handle 0.5.0

* Bump `raw-window-metal` to recently-released `0.3`

https://github.com/norse-rs/raw-window-metal/pull/5

* examples: Bump `winit` to `0.27.1` to resolve our MSRV tests

While the examples technically aren't part of our MSRV requirement (it's
nice, but core crate compatibility is much more important), it's
annoying to exempt these especially now that `winit` removed some
unneeded MSRV 1.60/1.61 requirements.

* Take `Raw{Display,Window}Handle` directly instead of through trait
2022-09-23 12:40:12 +02:00

70 lines
2.3 KiB
Rust

//! Demonstrate interop with beryllium/SDL windows.
//!
//! Sample creates a surface from a window through the
//! platform agnostic window handle trait.
//!
//! On instance extensions platform specific extensions need to be enabled.
use ash::vk;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use std::error::Error;
use winit::{
dpi::PhysicalSize,
event::{Event, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() -> Result<(), Box<dyn Error>> {
let event_loop = EventLoop::new();
unsafe {
let entry = ash::Entry::linked();
let surface_extensions =
ash_window::enumerate_required_extensions(event_loop.raw_display_handle())?;
let app_desc = vk::ApplicationInfo::default().api_version(vk::make_api_version(0, 1, 0, 0));
let instance_desc = vk::InstanceCreateInfo::default()
.application_info(&app_desc)
.enabled_extension_names(surface_extensions);
let instance = entry.create_instance(&instance_desc, None)?;
let window = WindowBuilder::new()
.with_inner_size(PhysicalSize::<u32>::from((800, 600)))
.build(&event_loop)?;
// Create a surface from winit window.
let surface = ash_window::create_surface(
&entry,
&instance,
window.raw_display_handle(),
window.raw_window_handle(),
None,
)?;
let surface_fn = ash::extensions::khr::Surface::new(&entry, &instance);
println!("surface: {:?}", surface);
event_loop.run(move |event, _, control_flow| match event {
winit::event::Event::WindowEvent {
event:
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
},
window_id: _,
} => {
*control_flow = ControlFlow::Exit;
}
Event::LoopDestroyed => {
surface_fn.destroy_surface(surface, None);
}
_ => {}
})
}
}