173 lines
7.8 KiB
Markdown
173 lines
7.8 KiB
Markdown
#Ash
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A very lightweight wrapper around Vulkan
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[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE-MIT)
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[![LICENSE](https://img.shields.io/badge/license-apache-blue.svg)](LICENSE-APACHE)
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[![Documentation](https://docs.rs/ash/badge.svg)](https://docs.rs/ash)
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[![Build Status](https://travis-ci.org/MaikKlein/ash.svg?branch=master)](https://travis-ci.org/MaikKlein/ash)
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[![Join the chat at https://gitter.im/MaikKlein/ash](https://badges.gitter.im/MaikKlein/ash.svg)](https://gitter.im/MaikKlein/ash?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Crates.io Version](https://img.shields.io/crates/v/ash.svg)](https://crates.io/crates/ash)
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[![](https://tokei.rs/b1/github/maikklein/ash)](https://github.com/MaikKlein/ash)
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## Stable yet?
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No.
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## Why Ash?
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Functions return a `type VkResult<T> = Result<T, vk::Result>` instead of an error code. No mutable references for the output are required.
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```Rust
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pub fn create_swapchain_khr(&self,
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create_info: &vk::SwapchainCreateInfoKHR)
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-> VkResult<vk::SwapchainKHR>;
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let swapchain = device.create_swapchain_khr(&swapchain_create_info).unwrap();
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```
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Always returns a `Vec<T>` for functions that output multiple values.
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```Rust
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pub fn get_swapchain_images_khr(&self,
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swapchain: vk::SwapchainKHR)
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-> VkResult<Vec<vk::Image>>;
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let present_images = device.get_swapchain_images_khr(swapchain).unwrap();
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```
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Ash always uses slices in functions.
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```Rust
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// C
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void vkCmdPipelineBarrier(
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VkCommandBuffer commandBuffer,
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VkPipelineStageFlags srcStageMask,
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VkPipelineStageFlags dstStageMask,
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VkDependencyFlags dependencyFlags,
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uint32_t memoryBarrierCount,
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const VkMemoryBarrier* pMemoryBarriers,
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uint32_t bufferMemoryBarrierCount,
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const VkBufferMemoryBarrier* pBufferMemoryBarriers,
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uint32_t imageMemoryBarrierCount,
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const VkImageMemoryBarrier* pImageMemoryBarriers);
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// Rust
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pub fn cmd_pipeline_barrier(&self,
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command_buffer: vk::CommandBuffer,
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src_stage_mask: vk::PipelineStageFlags,
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dst_stage_mask: vk::PipelineStageFlags,
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dependency_flags: vk::DependencyFlags,
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memory_barriers: &[vk::MemoryBarrier],
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buffer_memory_barriers: &[vk::BufferMemoryBarrier],
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image_memory_barriers: &[vk::ImageMemoryBarrier]);
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device.cmd_pipeline_barrier(setup_command_buffer,
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vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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vk::DependencyFlags::empty(),
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&[],
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&[],
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&[layout_transition_barrier]);
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// or
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let slice = device.map_memory::<Vertex>(vertex_input_buffer_memory,
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0,
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vertex_input_buffer_info.size,
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vk::MemoryMapFlags::empty())
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.unwrap();
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slice.copy_from_slice(&vertices);
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```
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Ash still uses raw Vulkan structs. The only difference is type safety. Everything that can be an enum is an enum like `vk::StructureType`, flags are implemented similar to the `Bitflags` crate. Ash also follows the Rust style guide. The reason that Ash uses raw Vulkan structs is to be extensible, just like the Vulkan spec.
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```Rust
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let pool_create_info = vk::CommandPoolCreateInfo {
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s_type: vk::StructureType::CommandPoolCreateInfo,
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p_next: ptr::null(),
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flags: vk::COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
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queue_family_index: queue_family_index,
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};
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let pool = device.create_command_pool(&pool_create_info).unwrap();
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```
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Ash also takes care of loading the function pointers. Function pointers are split into 3 categories. Entry, Instance and Device. The reason for not loading it into a global is that in Vulkan you can have multiple devices and each device must load its own function pointers.
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```Rust
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// Looks for the vulkan lib in your path, alternatively you can supply the path explicitly.
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let entry = Entry::load_vulkan().unwrap();
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let instance: Instance = entry.create_instance(&create_info).expect("Instance creation error");
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let device: Device = instance.create_device(pdevice, &device_create_info)
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.unwrap();
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```
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You don't have to pass an Instance or Device handle anymore, this is done implicitly for you.
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```Rust
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// C
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VkResult vkCreateCommandPool(
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VkDevice device,
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const VkCommandPoolCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkCommandPool* pCommandPool);
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// Rust
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pub fn create_command_pool(&self,
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create_info: &vk::CommandPoolCreateInfo)
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-> VkResult<vk::CommandPool>;
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let pool = device.create_command_pool(&pool_create_info).unwrap();
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```
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## Example
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You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples).
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### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/triangle/src/main.rs)
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Currently only runs under Linux (x11) and requires GLFW, the LunarG Validation layers, a Vulkan library. Ports for other operating systems are in progress. (Currently the GLFW wrapper only wraps the low level x11 bindings)
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The triangle example is written from top to bottom without many helper functions or external dependencies. It renders a colored triangle. The shaders a written in GLSL and compiled into SPIR-V with [glslang](https://github.com/KhronosGroup/glslang)
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```
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cd examples/triangle
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cargo run
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```
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![screenshot](http://i.imgur.com/PQZcL6w.jpg)
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### [Texture](https://github.com/MaikKlein/ash/blob/master/examples/texture/src/main.rs)
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Displays a texture on a quad. *Needs a cleanup*.
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```
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cd examples/texture
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cargo run
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```
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![texture](http://i.imgur.com/trow00H.png)
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## Open questions
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### Unsafe?
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Currently ash can be used without any unsafe keyword. I have looked at a few other c wrappers and it seems this is common practice. But Ash is not particular safe and I am thinking of marking every function `unsafe`.
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### Optional extension loading
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Currently extensions are loaded like normal vulkan functions. This means some extenstions can be loaded, for example the win32 surface on linux. Accessing a unloaded function currently triggers a `debug_assert`. I am thinking of seperating extensions into their own struct.
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```Rust
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impl Device{
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pub fn load_swapchain(&self) -> Result<SwapchainExtension, Err>;
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}
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// Instead of
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//let swapchain = device.create_swapchain_khr(&swapchain_create_info).unwrap();
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let swapchain_ext = device.load_swapchain().unwrap();
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let swapchain = swapchain_ext.create_swapchain_khr(&swapchain_create_info).unwrap();
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```
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## Roadmap
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### Complete
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### In progress
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- Wrapping the complete spec
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- Optional extension loading
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### Not started
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- Custom allocators
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## A thanks to
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* [Api with no secrets](https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1)
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* [Vulkan tutorial](http://av.dfki.de/~jhenriques/development.html)
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* [Vulkan examples](https://github.com/SaschaWillems/Vulkan)
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* [Vulkan tutorial](https://vulkan-tutorial.com/)
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* [Vulkano](https://github.com/tomaka/vulkano/)
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* [vk-rs](https://github.com/Osspial/vk-rs)
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