171 lines
7.2 KiB
Markdown
171 lines
7.2 KiB
Markdown
#Ash
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A very lightweight wrapper around Vulkan
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[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE-MIT)
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[![LICENSE](https://img.shields.io/badge/license-apache-blue.svg)](LICENSE-APACHE)
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[![Documentation](https://docs.rs/ash/badge.svg)](https://docs.rs/ash)
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[![Build Status](https://travis-ci.org/MaikKlein/ash.svg?branch=master)](https://travis-ci.org/MaikKlein/ash)
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[![Join the chat at https://gitter.im/MaikKlein/ash](https://badges.gitter.im/MaikKlein/ash.svg)](https://gitter.im/MaikKlein/ash?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Crates.io Version](https://img.shields.io/crates/v/ash.svg)](https://crates.io/crates/ash)
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[![](https://tokei.rs/b1/github/maikklein/ash)](https://github.com/MaikKlein/ash)
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## Stable yet?
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No.
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## Why Ash?
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- [x] Lightweight Vulkan wrapper
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- [x] Low overhead
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- [x] Added type safety
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- [x] More convenient to use than raw Vulkan
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- [x] Includes a loader
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- [x] Extensions have their own loader
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## What does it do?
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Functions return a `type VkResult<T> = Result<T, vk::Result>` instead of an error code. No mutable references for the output are required.
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```Rust
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pub fn create_swapchain_khr(&self,
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create_info: &vk::SwapchainCreateInfoKHR)
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-> VkResult<vk::SwapchainKHR>;
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let swapchain = device.create_swapchain_khr(&swapchain_create_info).unwrap();
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```
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Always returns a `Vec<T>` for functions that output multiple values.
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```Rust
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pub fn get_swapchain_images_khr(&self,
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swapchain: vk::SwapchainKHR)
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-> VkResult<Vec<vk::Image>>;
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let present_images = device.get_swapchain_images_khr(swapchain).unwrap();
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```
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Ash always uses slices in functions.
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```Rust
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// C
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void vkCmdPipelineBarrier(
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VkCommandBuffer commandBuffer,
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VkPipelineStageFlags srcStageMask,
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VkPipelineStageFlags dstStageMask,
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VkDependencyFlags dependencyFlags,
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uint32_t memoryBarrierCount,
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const VkMemoryBarrier* pMemoryBarriers,
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uint32_t bufferMemoryBarrierCount,
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const VkBufferMemoryBarrier* pBufferMemoryBarriers,
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uint32_t imageMemoryBarrierCount,
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const VkImageMemoryBarrier* pImageMemoryBarriers);
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// Rust
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pub fn cmd_pipeline_barrier(&self,
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command_buffer: vk::CommandBuffer,
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src_stage_mask: vk::PipelineStageFlags,
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dst_stage_mask: vk::PipelineStageFlags,
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dependency_flags: vk::DependencyFlags,
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memory_barriers: &[vk::MemoryBarrier],
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buffer_memory_barriers: &[vk::BufferMemoryBarrier],
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image_memory_barriers: &[vk::ImageMemoryBarrier]);
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device.cmd_pipeline_barrier(setup_command_buffer,
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vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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vk::DependencyFlags::empty(),
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&[],
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&[],
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&[layout_transition_barrier]);
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// or
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let slice = device.map_memory::<Vertex>(vertex_input_buffer_memory,
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0,
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vertex_input_buffer_info.size,
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vk::MemoryMapFlags::empty())
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.unwrap();
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slice.copy_from_slice(&vertices);
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```
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Ash still uses raw Vulkan structs. The only difference is type safety. Everything that can be an enum is an enum like `vk::StructureType`, flags are implemented similar to the `Bitflags` crate. Ash also follows the Rust style guide. The reason that Ash uses raw Vulkan structs is to be extensible, just like the Vulkan spec.
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```Rust
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let pool_create_info = vk::CommandPoolCreateInfo {
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s_type: vk::StructureType::CommandPoolCreateInfo,
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p_next: ptr::null(),
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flags: vk::COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
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queue_family_index: queue_family_index,
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};
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let pool = device.create_command_pool(&pool_create_info).unwrap();
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```
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Ash also takes care of loading the function pointers. Function pointers are split into 3 categories. Entry, Instance and Device. The reason for not loading it into a global is that in Vulkan you can have multiple devices and each device must load its own function pointers.
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```Rust
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// Looks for the vulkan lib in your path, alternatively you can supply the path explicitly.
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let entry = Entry::load_vulkan().unwrap();
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let instance: Instance = entry.create_instance(&create_info).expect("Instance creation error");
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let device: Device = instance.create_device(pdevice, &device_create_info)
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.unwrap();
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```
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Additionally, every Vulkan extension has to be loaded explicity. You can find all extensions under [ash::extensions](https://github.com/MaikKlein/ash/tree/master/src/extensions). You still have to tell Vulkan which instance or device extensions you want to load.
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```Rust
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use ash::extensions::Swapchain;
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let swapchain_loader = Swapchain::new(&instance, &device).expect("Unable to load swapchain");
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let swapchain = swapchain_loader.create_swapchain_khr(&swapchain_create_info).unwrap();
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```
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You don't have to pass an Instance or Device handle anymore, this is done implicitly for you.
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```Rust
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// C
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VkResult vkCreateCommandPool(
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VkDevice device,
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const VkCommandPoolCreateInfo* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkCommandPool* pCommandPool);
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// Rust
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pub fn create_command_pool(&self,
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create_info: &vk::CommandPoolCreateInfo)
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-> VkResult<vk::CommandPool>;
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let pool = device.create_command_pool(&pool_create_info).unwrap();
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```
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## Example
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You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples).
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All examples currently require: the LunarG Validation layers and a Vulkan library that is visible in your `PATH`.
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### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/triangle.rs)
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Displays a triangle with vertex colors.
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```
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cd examples
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cargo run --bin triangle
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```
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![screenshot](http://i.imgur.com/PQZcL6w.jpg)
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### [Texture](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/texture.rs)
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Displays a texture on a quad.
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```
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cd examples
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cargo run --bin texture
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```
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![texture](http://i.imgur.com/trow00H.png)
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## Roadmap
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### Extensions
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- [x] Swapchain
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- [x] Surface
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- [x] XlibSurface
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- [x] DebugReport
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- [ ] Win32Surface
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- [ ] MirSurface
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- [ ] XcbSurface
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- [ ] AndroidSurface
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- [ ] WaylandSurface
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- [ ] Display
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### In progress
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- Wrapping the complete spec
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### Not started
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- [Custom allocators](https://github.com/MaikKlein/ash/issues/2.static_fn)
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## A thanks to
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* [Api with no secrets](https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1)
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* [Vulkan tutorial](http://av.dfki.de/~jhenriques/development.html)
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* [Vulkan examples](https://github.com/SaschaWillems/Vulkan)
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* [Vulkan tutorial](https://vulkan-tutorial.com/)
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* [Vulkano](https://github.com/tomaka/vulkano/)
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* [vk-rs](https://github.com/Osspial/vk-rs)
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