ash/README.md
2016-12-26 01:23:19 +01:00

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#Ash
A very lightweight wrapper around Vulkan
[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE-MIT)
[![LICENSE](https://img.shields.io/badge/license-apache-blue.svg)](LICENSE-APACHE)
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[![](https://tokei.rs/b1/github/maikklein/ash)](https://github.com/MaikKlein/ash)
## Stable yet?
No.
## Why Ash?
- [x] Lightweight Vulkan wrapper
- [x] Low overhead
- [x] Added type safety
- [x] More convenient to use than raw Vulkan
- [x] Includes a loader
- [x] Extensions have their own loader
## What does it do?
Functions return a `type VkResult<T> = Result<T, vk::Result>` instead of an error code. No mutable references for the output are required.
```Rust
pub fn create_swapchain_khr(&self,
create_info: &vk::SwapchainCreateInfoKHR)
-> VkResult<vk::SwapchainKHR>;
let swapchain = device.create_swapchain_khr(&swapchain_create_info).unwrap();
```
Always returns a `Vec<T>` for functions that output multiple values.
```Rust
pub fn get_swapchain_images_khr(&self,
swapchain: vk::SwapchainKHR)
-> VkResult<Vec<vk::Image>>;
let present_images = device.get_swapchain_images_khr(swapchain).unwrap();
```
Ash always uses slices in functions.
```Rust
// C
void vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
// Rust
pub fn cmd_pipeline_barrier(&self,
command_buffer: vk::CommandBuffer,
src_stage_mask: vk::PipelineStageFlags,
dst_stage_mask: vk::PipelineStageFlags,
dependency_flags: vk::DependencyFlags,
memory_barriers: &[vk::MemoryBarrier],
buffer_memory_barriers: &[vk::BufferMemoryBarrier],
image_memory_barriers: &[vk::ImageMemoryBarrier]);
device.cmd_pipeline_barrier(setup_command_buffer,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
vk::PIPELINE_STAGE_TOP_OF_PIPE_BIT,
vk::DependencyFlags::empty(),
&[],
&[],
&[layout_transition_barrier]);
// or
let slice = device.map_memory::<Vertex>(vertex_input_buffer_memory,
0,
vertex_input_buffer_info.size,
vk::MemoryMapFlags::empty())
.unwrap();
slice.copy_from_slice(&vertices);
```
Ash still uses raw Vulkan structs. The only difference is type safety. Everything that can be an enum is an enum like `vk::StructureType`, flags are implemented similar to the `Bitflags` crate. Ash also follows the Rust style guide. The reason that Ash uses raw Vulkan structs is to be extensible, just like the Vulkan spec.
```Rust
let pool_create_info = vk::CommandPoolCreateInfo {
s_type: vk::StructureType::CommandPoolCreateInfo,
p_next: ptr::null(),
flags: vk::COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
queue_family_index: queue_family_index,
};
let pool = device.create_command_pool(&pool_create_info).unwrap();
```
Ash also takes care of loading the function pointers. Function pointers are split into 3 categories. Entry, Instance and Device. The reason for not loading it into a global is that in Vulkan you can have multiple devices and each device must load its own function pointers.
```Rust
// Looks for the vulkan lib in your path, alternatively you can supply the path explicitly.
let entry = Entry::load_vulkan().unwrap();
let instance: Instance = entry.create_instance(&create_info).expect("Instance creation error");
let device: Device = instance.create_device(pdevice, &device_create_info)
.unwrap();
```
Additionally, every Vulkan extension has to be loaded explicity. You can find all extensions under [ash::extensions](https://github.com/MaikKlein/ash/tree/master/src/extensions). You still have to tell Vulkan which instance or device extensions you want to load.
```Rust
use ash::extensions::Swapchain;
let swapchain_loader = Swapchain::new(&instance, &device).expect("Unable to load swapchain");
let swapchain = swapchain_loader.create_swapchain_khr(&swapchain_create_info).unwrap();
```
You don't have to pass an Instance or Device handle anymore, this is done implicitly for you.
```Rust
// C
VkResult vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool);
// Rust
pub fn create_command_pool(&self,
create_info: &vk::CommandPoolCreateInfo)
-> VkResult<vk::CommandPool>;
let pool = device.create_command_pool(&pool_create_info).unwrap();
```
## Example
You can find the examples [here](https://github.com/MaikKlein/ash/tree/master/examples).
All examples currently require: the LunarG Validation layers and a Vulkan library that is visible in your `PATH`.
### [Triangle](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/triangle.rs)
Displays a triangle with vertex colors.
```
cd examples
cargo run --bin triangle
```
![screenshot](http://i.imgur.com/PQZcL6w.jpg)
### [Texture](https://github.com/MaikKlein/ash/blob/master/examples/src/bin/texture.rs)
Displays a texture on a quad.
```
cd examples
cargo run --bin texture
```
![texture](http://i.imgur.com/trow00H.png)
## Roadmap
### Extensions
- [x] Swapchain
- [x] Surface
- [x] XlibSurface
- [x] DebugReport
- [ ] Win32Surface
- [ ] MirSurface
- [ ] XcbSurface
- [ ] AndroidSurface
- [ ] WaylandSurface
- [ ] Display
### In progress
- Wrapping the complete spec
### Not started
- [Custom allocators](https://github.com/MaikKlein/ash/issues/2.static_fn)
## A thanks to
* [Api with no secrets](https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1)
* [Vulkan tutorial](http://av.dfki.de/~jhenriques/development.html)
* [Vulkan examples](https://github.com/SaschaWillems/Vulkan)
* [Vulkan tutorial](https://vulkan-tutorial.com/)
* [Vulkano](https://github.com/tomaka/vulkano/)
* [vk-rs](https://github.com/Osspial/vk-rs)