cacao/appkit/src/app/mod.rs

169 lines
6.1 KiB
Rust
Raw Normal View History

2020-02-28 13:34:34 +11:00
//! A wrapper for `NSApplicationDelegate` on macOS. Handles looping back events and providing a very janky
//! messaging architecture.
use std::sync::Once;
use cocoa::base::{id, nil};
use cocoa::appkit::{NSRunningApplication};
use objc_id::Id;
use objc::declare::ClassDecl;
use objc::runtime::{Class, Object, Sel};
use objc::{class, msg_send, sel, sel_impl};
use crate::constants::APP_PTR;
2020-02-28 13:34:34 +11:00
use crate::menu::Menu;
mod events;
use events::register_app_class;
pub trait AppDelegate {
type Message: Send + Sync;
fn did_finish_launching(&self) {}
fn did_become_active(&self) {}
fn on_message(&self, _message: Self::Message) {}
2020-02-28 13:34:34 +11:00
}
/// A wrapper for `NSApplication`. It holds (retains) pointers for the Objective-C runtime,
/// which is where our application instance lives. It also injects an `NSObject` subclass,
/// which acts as the Delegate, looping back into our Vaulthund shared application.
pub struct App<T = (), M = ()> {
pub inner: Id<Object>,
pub objc_delegate: Id<Object>,
pub delegate: Box<T>,
_t: std::marker::PhantomData<M>
}
impl App {
/// Sets a set of `Menu`'s as the top level Menu for the current application. Note that behind
/// the scenes, Cocoa/AppKit make a copy of the menu you pass in - so we don't retain it, and
/// you shouldn't bother to either.
pub fn set_menu(menus: Vec<Menu>) {
unsafe {
let menu_cls = class!(NSMenu);
let main_menu: id = msg_send![menu_cls, new];
let item_cls = class!(NSMenuItem);
for menu in menus.iter() {
let item: id = msg_send![item_cls, new];
let _: () = msg_send![item, setSubmenu:&*menu.inner];
let _: () = msg_send![main_menu, addItem:item];
}
let cls = class!(RSTApplication);
let shared_app: id = msg_send![cls, sharedApplication];
let _: () = msg_send![shared_app, setMainMenu:main_menu];
}
}
}
impl<T, M> App<T, M> where M: Send + Sync + 'static, T: AppDelegate<Message = M> {
/// Dispatches a message by grabbing the `sharedApplication`, getting ahold of the delegate,
/// and passing back through there. All messages are currently dispatched on the main thread.
pub fn dispatch(message: M) {
let queue = dispatch::Queue::main();
queue.exec_async(move || unsafe {
let app: id = msg_send![register_app_class(), sharedApplication];
let app_delegate: id = msg_send![app, delegate];
let delegate_ptr: usize = *(*app_delegate).get_ivar(APP_PTR);
let delegate = delegate_ptr as *const T;
(&*delegate).on_message(message);
});
}
/// Creates an NSAutoReleasePool, configures various NSApplication properties (e.g, activation
/// policies), injects an `NSObject` delegate wrapper, and retains everything on the
/// Objective-C side of things.
pub fn new(_bundle_id: &str, delegate: T) -> Self {
// set_bundle_id(bundle_id);
let _pool = unsafe {
//msg_send![class!(
cocoa::foundation::NSAutoreleasePool::new(nil)
};
let inner = unsafe {
let app: id = msg_send![register_app_class(), sharedApplication];
let _: () = msg_send![app, setActivationPolicy:0];
//app.setActivationPolicy_(cocoa::appkit::NSApplicationActivationPolicyRegular);
Id::from_ptr(app)
};
let app_delegate = Box::new(delegate);
let objc_delegate = unsafe {
let delegate_class = register_delegate_class::<T>();
let delegate: id = msg_send![delegate_class, new];
let delegate_ptr: *const T = &*app_delegate;
(&mut *delegate).set_ivar(APP_PTR, delegate_ptr as usize);
let _: () = msg_send![&*inner, setDelegate:delegate];
Id::from_ptr(delegate)
};
App {
objc_delegate: objc_delegate,
inner: inner,
delegate: app_delegate,
_t: std::marker::PhantomData
}
}
/// Kicks off the NSRunLoop for the NSApplication instance. This blocks when called.
/// If you're wondering where to go from here... you need an `AppDelegate` that implements
/// `did_finish_launching`. :)
pub fn run(&self) {
unsafe {
let current_app = cocoa::appkit::NSRunningApplication::currentApplication(nil);
current_app.activateWithOptions_(cocoa::appkit::NSApplicationActivateIgnoringOtherApps);
let shared_app: id = msg_send![class!(RSTApplication), sharedApplication];
let _: () = msg_send![shared_app, run];
}
}
}
/// Fires when the Application Delegate receives a `applicationDidFinishLaunching` notification.
extern fn did_finish_launching<D: AppDelegate>(this: &Object, _: Sel, _: id) {
unsafe {
let app_ptr: usize = *this.get_ivar(APP_PTR);
let app = app_ptr as *const D;
(*app).did_finish_launching();
};
}
/// Fires when the Application Delegate receives a `applicationDidBecomeActive` notification.
extern fn did_become_active<D: AppDelegate>(this: &Object, _: Sel, _: id) {
unsafe {
let app_ptr: usize = *this.get_ivar(APP_PTR);
let app = app_ptr as *const D;
(*app).did_become_active();
}
}
/// Registers an `NSObject` application delegate, and configures it for the various callbacks and
/// pointers we need to have.
fn register_delegate_class<D: AppDelegate>() -> *const Class {
static mut DELEGATE_CLASS: *const Class = 0 as *const Class;
static INIT: Once = Once::new();
INIT.call_once(|| unsafe {
let superclass = Class::get("NSObject").unwrap();
let mut decl = ClassDecl::new("RSTAppDelegate", superclass).unwrap();
decl.add_ivar::<usize>(APP_PTR);
// Add callback methods
decl.add_method(sel!(applicationDidFinishLaunching:), did_finish_launching::<D> as extern fn(&Object, _, _));
decl.add_method(sel!(applicationDidBecomeActive:), did_become_active::<D> as extern fn(&Object, _, _));
DELEGATE_CLASS = decl.register();
});
unsafe {
DELEGATE_CLASS
}
}