2020-02-28 13:34:34 +11:00
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//! A wrapper for `NSApplicationDelegate` on macOS. Handles looping back events and providing a very janky
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//! messaging architecture.
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use objc_id::Id;
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2020-03-16 13:53:09 +11:00
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use objc::runtime::Object;
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2020-02-28 13:34:34 +11:00
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use objc::{class, msg_send, sel, sel_impl};
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2020-03-21 07:12:01 +11:00
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use crate::foundation::{id, YES, NO, NSUInteger, AutoReleasePool};
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2020-03-07 14:35:18 +11:00
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use crate::constants::APP_PTR;
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2020-02-28 13:34:34 +11:00
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use crate::menu::Menu;
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2020-03-18 13:11:03 +11:00
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mod class;
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use class::register_app_class;
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2020-03-20 14:07:44 +11:00
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mod delegate;
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use delegate::register_app_delegate_class;
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2020-03-18 13:11:03 +11:00
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pub mod enums;
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2020-03-21 07:12:01 +11:00
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pub use enums::AppDelegateResponse;
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2020-03-18 13:11:03 +11:00
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pub mod traits;
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2020-03-20 14:07:44 +11:00
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pub use traits::{AppDelegate, Dispatcher};
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2020-02-28 13:34:34 +11:00
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2020-03-21 07:12:01 +11:00
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/// A handler to make some boilerplate less annoying.
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#[inline]
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fn shared_application<F: Fn(id)>(handler: F) {
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let app: id = unsafe { msg_send![register_app_class(), sharedApplication] };
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handler(app);
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}
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2020-02-28 13:34:34 +11:00
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/// A wrapper for `NSApplication`. It holds (retains) pointers for the Objective-C runtime,
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/// which is where our application instance lives. It also injects an `NSObject` subclass,
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/// which acts as the Delegate, looping back into our Vaulthund shared application.
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pub struct App<T = (), M = ()> {
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pub inner: Id<Object>,
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pub objc_delegate: Id<Object>,
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pub delegate: Box<T>,
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2020-03-18 10:55:09 +11:00
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pub pool: AutoReleasePool,
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2020-02-28 13:34:34 +11:00
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_t: std::marker::PhantomData<M>
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}
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2020-03-20 14:07:44 +11:00
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impl<T> App<T> where T: AppDelegate + 'static {
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2020-02-28 13:34:34 +11:00
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/// Creates an NSAutoReleasePool, configures various NSApplication properties (e.g, activation
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/// policies), injects an `NSObject` delegate wrapper, and retains everything on the
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/// Objective-C side of things.
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pub fn new(_bundle_id: &str, delegate: T) -> Self {
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// set_bundle_id(bundle_id);
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2020-03-18 10:55:09 +11:00
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let pool = AutoReleasePool::new();
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2020-02-28 13:34:34 +11:00
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let inner = unsafe {
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let app: id = msg_send![register_app_class(), sharedApplication];
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let _: () = msg_send![app, setActivationPolicy:0];
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Id::from_ptr(app)
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};
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let app_delegate = Box::new(delegate);
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let objc_delegate = unsafe {
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2020-03-20 14:07:44 +11:00
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let delegate_class = register_app_delegate_class::<T>();
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2020-02-28 13:34:34 +11:00
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let delegate: id = msg_send![delegate_class, new];
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let delegate_ptr: *const T = &*app_delegate;
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(&mut *delegate).set_ivar(APP_PTR, delegate_ptr as usize);
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let _: () = msg_send![&*inner, setDelegate:delegate];
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Id::from_ptr(delegate)
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};
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App {
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objc_delegate: objc_delegate,
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inner: inner,
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delegate: app_delegate,
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2020-03-18 10:55:09 +11:00
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pool: pool,
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2020-02-28 13:34:34 +11:00
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_t: std::marker::PhantomData
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}
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}
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2020-03-18 10:55:09 +11:00
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2020-03-20 14:07:44 +11:00
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/// Kicks off the NSRunLoop for the NSApplication instance. This blocks when called.
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/// If you're wondering where to go from here... you need an `AppDelegate` that implements
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/// `did_finish_launching`. :)
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pub fn run(&self) {
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unsafe {
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let current_app: id = msg_send![class!(NSRunningApplication), currentApplication];
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let _: () = msg_send![current_app, activateWithOptions:1<<1];
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let shared_app: id = msg_send![class!(RSTApplication), sharedApplication];
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let _: () = msg_send![shared_app, run];
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self.pool.drain();
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}
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}
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}
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2020-03-21 07:12:01 +11:00
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// This is a hack and should be replaced with an actual messaging pipeline at some point. :)
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2020-03-20 14:07:44 +11:00
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impl<T, M> App<T, M> where M: Send + Sync + 'static, T: AppDelegate + Dispatcher<Message = M> {
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2020-03-18 10:55:09 +11:00
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/// Dispatches a message by grabbing the `sharedApplication`, getting ahold of the delegate,
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/// and passing back through there. All messages are currently dispatched on the main thread.
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pub fn dispatch(message: M) {
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let queue = dispatch::Queue::main();
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queue.exec_async(move || unsafe {
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let app: id = msg_send![register_app_class(), sharedApplication];
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let app_delegate: id = msg_send![app, delegate];
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let delegate_ptr: usize = *(*app_delegate).get_ivar(APP_PTR);
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let delegate = delegate_ptr as *const T;
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(&*delegate).on_message(message);
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});
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}
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2020-02-28 13:34:34 +11:00
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}
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2020-03-21 07:12:01 +11:00
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impl App {
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/// Registers for remote notifications from APNS.
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pub fn register_for_remote_notifications() {
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shared_application(|app| unsafe {
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let _: () = msg_send![app, registerForRemoteNotifications];
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});
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}
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/// Unregisters for remote notifications from APNS.
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pub fn unregister_for_remote_notifications() {
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shared_application(|app| unsafe {
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let _: () = msg_send![app, unregisterForRemoteNotifications];
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});
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}
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/// Sets whether this application should relaunch at login.
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pub fn set_relaunch_on_login(relaunch: bool) {
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shared_application(|app| unsafe {
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if relaunch {
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let _: () = msg_send![app, enableRelaunchOnLogin];
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} else {
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let _: () = msg_send![app, disableRelaunchOnLogin];
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}
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});
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}
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/// Respond to a termination request. Generally done after returning `TerminateResponse::Later`
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/// from your trait implementation of `should_terminate()`.
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pub fn reply_to_termination_request(should_terminate: bool) {
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shared_application(|app| unsafe {
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let _: () = msg_send![app, replyToApplicationShouldTerminate:match should_terminate {
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true => YES,
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false => NO
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}];
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});
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}
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/// An optional call that you can use for certain scenarios surrounding opening/printing files.
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pub fn reply_to_open_or_print(response: AppDelegateResponse) {
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shared_application(|app| unsafe {
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let r: NSUInteger = response.into();
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let _: () = msg_send![app, replyToOpenOrPrint:r];
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});
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}
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/// Sets a set of `Menu`'s as the top level Menu for the current application. Note that behind
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/// the scenes, Cocoa/AppKit make a copy of the menu you pass in - so we don't retain it, and
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/// you shouldn't bother to either.
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pub fn set_menu(menus: Vec<Menu>) {
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shared_application(|app| unsafe {
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let menu_cls = class!(NSMenu);
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let main_menu: id = msg_send![menu_cls, new];
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let item_cls = class!(NSMenuItem);
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for menu in menus.iter() {
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let item: id = msg_send![item_cls, new];
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let _: () = msg_send![item, setSubmenu:&*menu.inner];
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let _: () = msg_send![main_menu, addItem:item];
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}
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let _: () = msg_send![app, setMainMenu:main_menu];
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});
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}
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}
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