2023-03-07 08:51:23 +11:00
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use async_ringbuf::AsyncHeapConsumer;
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use futures::executor;
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use gb_emu_lib::{
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2023-03-08 15:19:10 +11:00
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connect::{AudioOutput, EmulatorMessage, JoypadButtons, RomFile},
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2023-03-07 08:51:23 +11:00
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EmulatorCore,
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};
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2023-03-05 20:18:06 +11:00
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use nih_plug::prelude::*;
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2023-03-07 08:51:23 +11:00
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use std::sync::{
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mpsc::{channel, Receiver, Sender},
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Arc, Mutex,
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2023-03-07 08:51:23 +11:00
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};
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use ui::{Emulator, EmulatorRenderer};
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2023-03-05 20:18:06 +11:00
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mod ui;
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#[derive(Params, Default)]
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struct EmuParams {}
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struct EmuVars {
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rx: AsyncHeapConsumer<[f32; 2]>,
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sender: Sender<EmulatorMessage>,
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emulator_core: EmulatorCore<[u8; 4]>,
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}
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2023-03-04 09:15:25 +11:00
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#[derive(Default)]
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pub struct GameboyEmu {
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vars: Option<EmuVars>,
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frame_receiver: Arc<FrameReceiver>,
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key_handler: Arc<JoypadSender>,
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}
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type FrameReceiver = Mutex<Option<Receiver<Vec<[u8; 4]>>>>;
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type JoypadSender = Mutex<Option<Sender<(JoypadButtons, bool)>>>;
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const ROM: &[u8; 32768] = include_bytes!("../../test-roms/Tetris.gb");
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impl Plugin for GameboyEmu {
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const NAME: &'static str = "Gameboy";
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const VENDOR: &'static str = "Alex Janka";
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const URL: &'static str = "alexjanka.com";
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const EMAIL: &'static str = "alex@alexjanka.com";
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const VERSION: &'static str = "0.1";
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const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
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main_input_channels: NonZeroU32::new(2),
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main_output_channels: NonZeroU32::new(2),
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aux_input_ports: &[],
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aux_output_ports: &[],
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// Individual ports and the layout as a whole can be named here. By default these names
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// are generated as needed. This layout will be called 'Stereo', while the other one is
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// given the name 'Mono' based no the number of input and output channels.
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names: PortNames::const_default(),
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}];
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type SysExMessage = ();
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type BackgroundTask = ();
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fn params(&self) -> Arc<dyn Params> {
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Arc::new(EmuParams::default())
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_: &mut AuxiliaryBuffers,
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_: &mut impl ProcessContext<Self>,
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) -> ProcessStatus {
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if let Some(ref mut vars) = self.vars {
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if buffer.channels() != 2 {
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panic!()
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}
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for sample in buffer.iter_samples() {
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if vars.rx.is_empty() {
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vars.emulator_core.run_until_buffer_full();
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}
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if let Some(a) = executor::block_on(vars.rx.pop()) {
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for (source, dest) in a.iter().zip(sample) {
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*dest = *source;
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}
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}
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}
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}
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ProcessStatus::KeepAlive
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}
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fn editor(&self, _: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
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Some(Box::new(Emulator::new(
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self.frame_receiver.clone(),
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self.key_handler.clone(),
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)))
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}
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fn initialize(
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&mut self,
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_audio_io_layout: &AudioIOLayout,
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buffer_config: &BufferConfig,
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_context: &mut impl InitContext<Self>,
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) -> bool {
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let options = gb_emu_lib::Options {
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rom: RomFile::Raw(ROM.to_vec()),
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save_path: None,
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no_save: true,
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bootrom_path: None,
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connect_serial: false,
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verbose: false,
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cycle_count: false,
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};
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let (sender, receiver) = channel::<EmulatorMessage>();
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let (output, rx) = AudioOutput::new_unfilled(buffer_config.sample_rate, false);
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let (renderer, frame_receiver, key_handler) = EmulatorRenderer::new();
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*self.frame_receiver.lock().unwrap() = Some(frame_receiver);
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*self.key_handler.lock().unwrap() = Some(key_handler);
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let mut emulator_core =
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EmulatorCore::init(receiver, options, Box::new(renderer), output, None);
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emulator_core.run_until_buffer_full();
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self.vars = Some(EmuVars {
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rx,
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sender,
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emulator_core,
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});
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true
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}
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fn deactivate(&mut self) {
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nih_log!("deactivating");
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if let Some(ref mut vars) = self.vars {
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match vars.sender.send(EmulatorMessage::Stop) {
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Ok(_) => self.vars = None,
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Err(e) => nih_log!("error {e} sending message to emulator"),
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}
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}
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}
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}
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impl Vst3Plugin for GameboyEmu {
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const VST3_CLASS_ID: [u8; 16] = *b"alexjankagbemula";
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const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] =
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&[Vst3SubCategory::Distortion, Vst3SubCategory::Dynamics];
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}
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nih_export_vst3!(GameboyEmu);
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