gb-emu/src/processor/gpu.rs

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Rust
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use crate::{FACTOR, HEIGHT, WIDTH};
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use super::{clear_bit, get_bit, set_bit, set_or_clear_bit, CPU};
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#[derive(PartialEq)]
enum DrawMode {
HBlank,
VBlank,
Mode2,
Mode3,
}
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enum TilemapArea {
T9800,
T9C00,
}
enum TiledataArea {
D8000,
D8800,
}
enum ObjSize {
S8x8,
S8x16,
}
struct LCDC {
enable: bool,
window_tilemap: TilemapArea,
window_enable: bool,
tile_area: TiledataArea,
bg_tilemap: TilemapArea,
obj_size: ObjSize,
obj_enable: bool,
bg_window_enable: bool,
}
#[derive(Clone, Copy)]
enum Colour {
White,
LightGray,
DarkGray,
Black,
}
impl Colour {
fn to_rgb(&self) -> u32 {
match self {
Colour::White => Self::from_u8_rgb(255, 255, 255),
Colour::LightGray => Self::from_u8_rgb(190, 190, 190),
Colour::DarkGray => Self::from_u8_rgb(110, 110, 110),
Colour::Black => Self::from_u8_rgb(20, 20, 20),
}
}
fn from_u8_rgb(r: u8, g: u8, b: u8) -> u32 {
let (r, g, b) = (r as u32, g as u32, b as u32);
(r << 16) | (g << 8) | b
}
}
#[derive(Clone, Copy)]
struct Palette {
zero: Colour,
one: Colour,
two: Colour,
three: Colour,
}
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pub struct GPU {
pub buffer: Vec<u32>,
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scaled_buffer: Vec<u32>,
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mode: DrawMode,
mode_clock: usize,
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scanline: u8,
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}
impl Default for GPU {
fn default() -> Self {
Self {
buffer: vec![0; WIDTH * HEIGHT],
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scaled_buffer: vec![0; WIDTH * HEIGHT * 4],
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mode: DrawMode::Mode2,
mode_clock: 0,
scanline: 0,
}
}
}
impl CPU {
pub fn advance_gpu_clock(&mut self, steps: u8) {
let real_steps = (steps as usize) * 4;
self.gpu.mode_clock += real_steps;
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let lcdc = self.get_lcdc();
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match self.gpu.mode {
DrawMode::HBlank => {
// mode 0: hblank
if self.gpu.mode_clock >= 204 {
self.gpu.mode_clock = 0;
self.gpu.scanline += 1;
if self.gpu.scanline == 143 {
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self.enter_vblank(&lcdc);
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} else {
self.gpu.mode = DrawMode::Mode2;
}
}
}
DrawMode::VBlank => {
// mode 1: vblank
if self.gpu.mode_clock >= 456 {
self.gpu.mode_clock = 0;
self.gpu.scanline += 1;
if self.gpu.scanline == 153 {
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self.exit_vblank();
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}
}
}
DrawMode::Mode2 => {
// search oam for sprites on this line
// we dont really have to emulate this
if self.gpu.mode_clock >= 80 {
self.gpu.mode_clock = 0;
self.gpu.mode = DrawMode::Mode3;
}
}
DrawMode::Mode3 => {
// generate scanline
if self.gpu.mode_clock >= 172 {
self.gpu.mode_clock = 0;
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self.enter_hblank(&lcdc);
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}
}
}
self.set_lcd_status();
}
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fn get_lcdc(&self) -> LCDC {
let reg = self.memory.get(0xFF40);
LCDC {
enable: get_bit(reg, 7),
window_tilemap: if get_bit(reg, 6) {
TilemapArea::T9C00
} else {
TilemapArea::T9800
},
window_enable: get_bit(reg, 5),
tile_area: if get_bit(reg, 4) {
TiledataArea::D8000
} else {
TiledataArea::D8800
},
bg_tilemap: if get_bit(reg, 3) {
TilemapArea::T9C00
} else {
TilemapArea::T9800
},
obj_size: if get_bit(reg, 2) {
ObjSize::S8x16
} else {
ObjSize::S8x8
},
obj_enable: get_bit(reg, 1),
bg_window_enable: get_bit(reg, 0),
}
}
fn enter_hblank(&mut self, lcdc: &LCDC) {
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self.gpu.mode = DrawMode::HBlank;
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self.render_scanline(self.gpu.scanline, lcdc);
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}
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fn enter_vblank(&mut self, lcdc: &LCDC) {
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self.gpu.mode = DrawMode::VBlank;
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if lcdc.enable {
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self.render_window();
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 0));
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}
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}
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fn exit_vblank(&mut self) {
self.gpu.mode = DrawMode::Mode2;
self.gpu.scanline = 0;
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// self.memory
// .set(0xFF0F, clear_bit(self.memory.get(0xFF0F), 0));
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}
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fn set_lcd_status(&mut self) {
let mut stat = self.memory.get(0xFF41);
stat = set_or_clear_bit(stat, 2, self.memory.get(0xFF44) == self.memory.get(0xFF45));
stat = set_or_clear_bit(
stat,
1,
(self.gpu.mode == DrawMode::Mode2) || (self.gpu.mode == DrawMode::Mode3),
);
stat = set_or_clear_bit(
stat,
0,
(self.gpu.mode == DrawMode::VBlank) || (self.gpu.mode == DrawMode::Mode3),
);
self.memory.set(0xFF41, stat);
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self.memory.set(0xFF44, self.gpu.scanline);
// println!("set scanline to {}", self.memory.get(0xFF44));
}
fn render_scanline(&mut self, scanline: u8, lcdc: &LCDC) {
if lcdc.bg_window_enable {
self.render_scanline_bg(scanline, lcdc);
if lcdc.window_enable {
self.render_scanline_window(scanline, lcdc);
}
}
if lcdc.obj_enable {
self.render_scanline_obj(scanline, lcdc);
}
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}
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fn render_scanline_bg(&mut self, scanline: u8, lcdc: &LCDC) {
let scroll_y = self.memory.get(0xFF42);
let scroll_x = self.memory.get(0xFF43);
let palette = byte_to_palette(self.memory.get(0xFF47));
self.render_tiles(scanline, &lcdc.bg_tilemap, palette);
}
fn render_scanline_window(&mut self, _scanline: u8, _lcdc: &LCDC) {
let pos_y = self.memory.get(0xFF4A);
// subtracting 7 to get the Real Number...
let pos_x = self.memory.get(0xFF4B).wrapping_sub(7);
if pos_y < 143 && pos_x < 166 {
// within range!! render here
}
}
fn render_scanline_obj(&mut self, _scanline: u8, _lcdc: &LCDC) {}
fn render_tiles(&mut self, scanline: u8, tilemap: &TilemapArea, palette: Palette) {
let tile_row = (scanline as usize) / 8;
let row_addr = (tile_row * 32) as u16 + get_tilemap_offset(tilemap);
for x in 0..32 {
let lsbs = self.memory.get(row_addr + (x * 2));
let msbs = self.memory.get(row_addr + (x * 2) + 1);
for px_x in 0..8 {
let lsb = get_bit(lsbs, px_x);
let msb = get_bit(msbs, px_x);
let colour = bits_to_mapped_colour(lsb, msb, palette);
let x_coord = ((x * 8) + (px_x as u16)) as usize;
if x_coord < WIDTH {
self.gpu.buffer[(scanline as usize * WIDTH) + x_coord] = colour.to_rgb();
}
}
}
}
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fn render_window(&mut self) {
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self.gpu.scaled_buffer = scale_buffer(&self.gpu.buffer, WIDTH, HEIGHT, FACTOR);
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self.window
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.update_with_buffer(&self.gpu.scaled_buffer, WIDTH * FACTOR, HEIGHT * FACTOR)
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.unwrap();
}
}
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fn scale_buffer(buffer: &Vec<u32>, width: usize, height: usize, factor: usize) -> Vec<u32> {
let mut v = vec![];
for y in 0..height {
for _ in 0..factor {
for x in 0..width {
for _ in 0..factor {
v.push(buffer[(y * width) + x]);
}
}
}
}
v
}
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fn get_tilemap_offset(tilemap: &TilemapArea) -> u16 {
match tilemap {
TilemapArea::T9800 => 0x9800,
TilemapArea::T9C00 => 0x9C00,
}
}
fn bits_to_mapped_colour(lsb: bool, msb: bool, palette: Palette) -> Colour {
match (lsb, msb) {
(true, true) => palette.three,
(true, false) => palette.one,
(false, true) => palette.two,
(false, false) => palette.zero,
}
}
fn byte_to_palette(byte: u8) -> Palette {
Palette {
zero: bits_to_colour(get_bit(byte, 0), get_bit(byte, 1)),
one: bits_to_colour(get_bit(byte, 2), get_bit(byte, 3)),
two: bits_to_colour(get_bit(byte, 4), get_bit(byte, 5)),
three: bits_to_colour(get_bit(byte, 6), get_bit(byte, 7)),
}
}
fn bits_to_colour(first: bool, second: bool) -> Colour {
match (first, second) {
(true, true) => Colour::Black,
(true, false) => Colour::DarkGray,
(false, true) => Colour::LightGray,
(false, false) => Colour::White,
}
}