should restore from save state... doesn't, but should
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5aa308f695
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@ -5,6 +5,7 @@ use gb_emu_lib::{
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EmulatorCore,
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};
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use nih_plug::prelude::*;
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use nih_plug::{midi::MidiResult::Basic, params::persist::PersistentField};
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use std::sync::{
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mpsc::{channel, Receiver, Sender},
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Arc, Mutex,
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@ -13,8 +14,29 @@ use ui::{Emulator, EmulatorRenderer};
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mod ui;
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#[derive(Default)]
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struct SaveStateParam {
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state: Arc<Mutex<Option<CpuSaveState<[u8; 4]>>>>,
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}
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impl PersistentField<'_, Option<CpuSaveState<[u8; 4]>>> for SaveStateParam {
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fn set(&self, new_value: Option<CpuSaveState<[u8; 4]>>) {
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*self.state.lock().unwrap() = new_value;
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}
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fn map<F, R>(&self, f: F) -> R
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where
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F: Fn(&Option<CpuSaveState<[u8; 4]>>) -> R,
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{
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f(&self.state.lock().unwrap())
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}
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}
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#[derive(Params, Default)]
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struct EmuParams {}
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struct EmuParams {
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#[persist = "save_state"]
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last_save_state: SaveStateParam,
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}
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struct EmuVars {
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rx: AsyncHeapConsumer<[f32; 2]>,
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@ -27,7 +49,7 @@ pub struct GameboyEmu {
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vars: Option<EmuVars>,
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frame_receiver: Arc<FrameReceiver>,
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key_handler: Arc<JoypadSender>,
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last_save_state: Option<CpuSaveState<[u8; 4]>>,
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params: Arc<EmuParams>,
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}
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type FrameReceiver = Mutex<Option<Receiver<Vec<[u8; 4]>>>>;
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@ -72,15 +94,18 @@ impl Plugin for GameboyEmu {
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type BackgroundTask = ();
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fn params(&self) -> Arc<dyn Params> {
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Arc::new(EmuParams::default())
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self.params.clone()
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_: &mut AuxiliaryBuffers,
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_: &mut impl ProcessContext<Self>,
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_c: &mut impl ProcessContext<Self>,
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) -> ProcessStatus {
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while let Some(event) = _c.next_event() {
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if let Some(Basic(_midi)) = event.as_midi() {}
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}
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if let Some(ref mut vars) = self.vars {
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if buffer.channels() != 2 {
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panic!()
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@ -97,6 +122,7 @@ impl Plugin for GameboyEmu {
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}
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vars.emulator_core.run_until_buffer_full();
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}
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self.update_save_state();
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ProcessStatus::KeepAlive
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}
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@ -148,20 +174,16 @@ impl Plugin for GameboyEmu {
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let window = Box::new(renderer);
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let mut emulator_core = if let Some(state) = self.last_save_state.take() {
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EmulatorCore::from_save_state(state, rom, receiver, window, output)
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} else {
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let options = gb_emu_lib::Options {
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rom,
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save_path: None,
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no_save: true,
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bootrom,
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connect_serial: false,
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verbose: false,
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};
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let mut emulator_core =
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if let Some(state) = self.params.last_save_state.state.lock().unwrap().take() {
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EmulatorCore::from_save_state(state, rom, receiver, window, output)
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} else {
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let options = gb_emu_lib::Options::new(rom)
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.with_bootrom(bootrom)
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.force_no_save();
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EmulatorCore::init(receiver, options, window, output, None)
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};
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EmulatorCore::init(receiver, options, window, output, None)
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};
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emulator_core.run_until_buffer_full();
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self.vars = Some(EmuVars {
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@ -169,6 +191,7 @@ impl Plugin for GameboyEmu {
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sender,
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emulator_core,
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});
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self.update_save_state();
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}
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true
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@ -176,8 +199,8 @@ impl Plugin for GameboyEmu {
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fn deactivate(&mut self) {
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nih_log!("deactivating");
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self.update_save_state();
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if let Some(ref mut vars) = self.vars {
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self.last_save_state = Some(vars.emulator_core.get_save_state());
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match vars.sender.send(EmulatorMessage::Stop) {
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Ok(_) => self.vars = None,
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Err(e) => nih_log!("error {e} sending message to emulator"),
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@ -186,6 +209,15 @@ impl Plugin for GameboyEmu {
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}
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}
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impl GameboyEmu {
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fn update_save_state(&mut self) {
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if let Some(ref mut vars) = self.vars {
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*self.params.last_save_state.state.lock().unwrap() =
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Some(vars.emulator_core.get_save_state());
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}
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}
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}
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impl Vst3Plugin for GameboyEmu {
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const VST3_CLASS_ID: [u8; 16] = *b"alexjankagbemula";
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@ -22,6 +22,7 @@ mod constants;
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mod processor;
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pub mod util;
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#[non_exhaustive]
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pub struct Options {
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pub rom: RomFile,
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pub save_path: Option<String>,
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@ -31,6 +32,44 @@ pub struct Options {
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pub verbose: bool,
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}
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impl Options {
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pub fn new(rom: RomFile) -> Self {
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Self {
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rom,
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save_path: None,
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no_save: false,
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bootrom: None,
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connect_serial: false,
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verbose: false,
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}
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}
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pub fn with_save_path(mut self, path: String) -> Self {
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self.save_path = Some(path);
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self
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}
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pub fn force_no_save(mut self) -> Self {
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self.no_save = true;
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self
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}
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pub fn with_bootrom(mut self, bootrom: Option<RomFile>) -> Self {
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self.bootrom = bootrom;
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self
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}
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pub fn with_serial(mut self) -> Self {
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self.connect_serial = true;
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self
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}
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pub fn with_verbose(mut self) -> Self {
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self.verbose = true;
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self
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}
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}
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static mut PAUSE_ENABLED: bool = false;
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static mut PAUSE_QUEUED: bool = false;
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